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| 3-D Audio kX 3-D Audio, DirectSound 3D, OpenAL and EAX discussion |
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#31 |
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DriverHeaven Junior Member
Join Date: May 2003
Posts: 65
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Can't make damn thing work... hope the patch will change something.
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#32 |
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DriverHeaven Newbie
Join Date: Sep 2004
Posts: 8
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I'm not such as a big gamer like your but I noticed you are talking about only front speakers sound with Doom3 and kX Driver. By my side playing Doom3 I can hear also rear speakers but sound like a copy of front ones (wave 0/1). It's the same installing Eax Advanced HD Unified Driver. So I think it isn't Eax the problem with this game. I suppose exists a kind of pipeline between the game and the dolby digital decoder built in Creative drivers. Since dolby dice (Dolby Interactive Content Encoder) is a standard now, perhaps this built-in dolby decoder has real time encoding feature and Doom3 uses it.
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#33 |
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DriverHeaven Newbie
Join Date: Jul 2002
Posts: 15
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anybody found a solution?
i've updated to 3538C and patched DOom3 to 1.1 i am able to select 5.1 in the settings, but the rear speakers are simply dead
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#34 |
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DriverHeaven Addict
Join Date: May 2003
Location: Seattle, USA
Posts: 257
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I was going to test 3538c + Doom3 v1.1 but I don't expect any different results because Eugene didn't list making any major changes to the DS3D support in this release. I guess we'll have to wait until the next kX release.
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#35 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
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Doom 3 sucks, that`s easy.
It`s the very only game that has problem with surround sound and kX drivers. |
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#36 |
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DriverHeaven Junior Member
Join Date: Aug 2004
Posts: 27
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Dont know if this would be anyhelp to you guys
https://activision.custhelp.com/cgi-...i=&p_topview=1 |
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#37 |
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DriverHeaven Addict
Join Date: May 2003
Location: Seattle, USA
Posts: 257
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Rogacz: No, Halo 1 has problems too. These should definitely be addressed by Eugene, IMHO.
BozQ: Yeah, I have unfortuantely already tried that and a hundred other things (as I believe I've mentioned elsewhere on this forum). Thanks for the URL though. |
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#38 |
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Tim Willits is very proud of his dd5.1 sound engine. Is it a good idea just to ask him how it works in fact?
PITmaster |
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#39 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
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Ah, yes, and not to mention Operation Flashpoint with it's weirdnes. Anyway, I haven't played Halo, so I didn't know it has issues too, but back to Doom 3, it's not so advanced with it's sound engine, as far as from the configuration level. As I recall there is only one sound option.
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