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AMD Graphics Cards Discuss AMD/ATI Radeon Graphics Cards from the current 6000 Series, upcoming 7000? series right back to the ATI Radeon 9700 Pro and earlier!

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Old Jul 27, 2004, 01:52 AM   #1
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can x800xt run doom III 'ultra' settings?

I know Carmack is saying you gotta have a 512mb vid card to run the game on ultra, but can 256mb vid cards like the x800xt (or 6800ultra) run the game with ultra settings? Or even with these bad boys you're still gonna get a nice juicy slide show?
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Old Jul 27, 2004, 02:48 AM   #2
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I don't think so, because regardless of how fast the card is, you'll run out of texture memory...
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Old Jul 27, 2004, 03:19 AM   #3
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Well, I think so with no problems!!

3DC is the answer. Using this compressiong, X800XT can run ultra high settings with no visual lost. I think ATI is slow, and I think they still didn't implemented 3DC into openGL drivers.
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Old Jul 27, 2004, 05:38 AM   #4
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System Specs

Re: can x800xt run doom III 'ultra' settings?

Quote:
Originally posted by Bellator
I know Carmack is saying you gotta have a 512mb vid card to run the game on ultra, but can 256mb vid cards like the x800xt (or 6800ultra) run the game with ultra settings? Or even with these bad boys you're still gonna get a nice juicy slide show?

I would guess that depends if your not running it at high aa/af and a hugh res...

We won't know till the thing get released...

Quote:
Originally posted by lukar
Well, I think so with no problems!!

3DC is the answer. Using this compressiong, X800XT can run ultra high settings with no visual lost. I think ATI is slow, and I think they still didn't implemented 3DC into openGL drivers.
umm far as i know ati x800 and thier drivers shipped with 3dc drivers.... but I belive the game devoper may have to add support on thier end ....

Quote:
3Dc™
3Dc is an exciting new compression technology designed to bring out fine details in games while minimizing memory usage. It is the first compression technique optimized to work with normal maps, which allow fine per-pixel control over how light reflects from a textured surface. With up to 4:1 compression possible, this means game designers can now include up to 4x the detail without changing the amount of graphics memory required and without impacting performance.
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