Where will
you be fighting?
As the name of
the war suggests, World War II was fought throughout many
locations worldwide. When the most popular battles took
place in Call of Duty & Call of Duty: United Offensive,
many people wondered what Infinity Ward had in store for
us now.
For the British
campaign, you’ll be fighting in the North of Africa.
Combating against the infamous Desert FOX, you’ll
be making your journey all the way from Egypt to Tunisia.
Throughout this campaign, aside from the usual mind-blowing
facts the Call of Duty franchise has to offer, I thoroughly
enjoyed driving a tank in the desert; another one of the
many features Call of Duty II includes.
The Russians, on
the other hand, delivered the least exciting campaign.
With the ability to only play through the shivering battles
of Stalingrad, I found the Russian campaign a tad dull.
However, I’ll admit that the presentation to the
journey you’re about to embark into is fabulous,
especially when you are introduced to Mr. Commisarek.
After completing
the Russian and British campaign, it’s now time
to go take control of the real deal; The Yanks. The original
Call of Duty put you with the 101st Airborne division
on the night landings on the eve of D-Day. This time,
you’ll be teamed up with the Rangers at Pointe du
Hoc, Normandy, climbing the disastrous hills. What makes
the US campaign so fun is the presence of teamwork. Throughout
your first mission for instance, when you are given a
task a bunch of friendly soldiers will accompany you,
taunt the enemy, and make it feel like you’ve really
made it in war.
A.I
Because of its
appeal to arcade gamers, most people thought that Call
of Duty II would lack realism. But after playing, you’ll
notice the complete opposite. It seems that Infinity Ward
worked hard on delivering some of the key facts of WWII,
including fire fights. To this date, I had yet to see
a game that would deliver solid and realistic fire fights,
but Call of Duty II easily changed this. The strategy
embraced by the makers of the game is relatively simple.
Instead of only having 5-6 enemy soldiers when you run
into a hot zone, you’ll have a large opposition
to face. If you simply run into them and spray your Thompson
you will surely be killed. Instead, it is now necessary
to always establish cover, work with your teammates, and
neutralize every single enemy. Even if a soldier appears
to be seconds away from his death, sometimes they’ll
be able to muster up enough strength to get a few final
shots off with a pistol.
The computer A.I.
is also significantly smarter now. They’ll no longer
fire at you in the clear open, which makes the game slightly
more difficult. Another characteristic gamers will need
to work on is vigilance. For example, if you take out
an MG42 from a long range and wait too long to actually
clear the building, another soldier will actually man
the machine gun and continue suppressing fire. I also
didn’t noticed any A.I bugs, such as instances where
enemies will make it seem as if they are taking cover
behind random objects, but in reality they are in the
clear open; something that was occasionally seen in Call
of Duty I. Your teammates are also well trained, so they’ll
never get in your way and they can even help you flank
those pesky Nazis when necessary.
All in all, Call
of Duty II’s A.I is a clear success. The only thing
I would have liked would have been the ability to have
control over your comrades. Your team does a good job
on its own, but with games like Brothers in Arms offering
control over your squad, the inability to give commands
made certain points in the game much harder than they
had to be.
Sound & Graphics
Visually, Call
of Duty II contains many noticeable graphical features.
The thing I enjoyed the most were the enhanced environments
with new weathering effects. For instance, in the last
British mission you’ll be fighting the Germans at
night in the city of Caen while combating with the rain
as well. Other great special effects, such explosions,
flying bodies, and damaging tank shrapnel are all still
as beautiful as ever. Don’t also forget the fearsome
sound of diving RAF Spitfires getting ready to provide
close air support.
Also, every one
of your major missions will be introduced by real footage
of the battle you are about to fight in provided by the
Military Channel.
When it comes to
sound, this might be Call of Duty’s strongest point
compared to other First Person Shooters. Your friendly
soldiers will develop a habit of taunting the enemy and
screaming insults to show their rise of adrenaline. Gun
and explosion sounds are also very realistic, some of
the best I’ve seen in any game. You also have that
distanced fire fight sound always playing, giving you
a slight shiver of creepiness.
Conclusion
To conclude, I
had a great time playing Call of Duty II. While some gamers
may notice a bit of repetitiveness towards the final missions,
Call of Duty II combines improvements from its predecessors
with the intense combat scenes that we all fell in love
with in order to deliver a truly rewarding WWII FPS experience.
| Game play |
18/20 |
| Graphics |
17/20 |
| Sound |
18/20 |
| Value |
19/20 |
| Preference |
19/20 |
| Overall |
91/100 |

Contacts:
Reviewer: Rammy
"Rammy" Eldaly
Editor/Designer:
Allan "Zardon" Campbell