Ghost
Recon: Advanced Visuals
Looking at
the screenshots or watching a few of the gameplay
videos is more than enough proof for you to see
why GR:AW is possibly the best looking game to hit
the 360. Straight off the bat the high level of
character detail is clear; every last pouch and
frag grenade on a Ghost’s camouflage outfit
bobbles around when you walk, and the characters
have a lot of facial expressions and smoother movements
compared to previous iterations. During the sporadic
helicopter fly-by scenes in-between levels you fly
over one of many locations throughout Mexico City,
every last building has been carefully crafted to
create a truly authentic look. Although it doesn’t
seem like much, you can really appreciate the level
of detail when you’re flying thousands of
feet above a city expanding as far as they eye can
see. While everything looks small from so high up,
as the helicopter slowly heads toward the ground
you can see the world around you to come to life,
and it’s just awesome to see the walls rise
up around you instead of being placed into some
random location after viewing a cut scene.
To go hand
in hand, the audio effects are top notch for the
most part as well. When you’re under heavy
fire, it’s amazing to hear all of the bullets
ricocheting off walls and piercing your enemies
while random explosions are popping up all over
the place. After walking in a seemingly empty street,
don’t be surprised if an incoming hail of
bullets is followed by screaming Ghosts frantically
shouting orders and crying for help. The sound effects
are spot on, making it loads of fun to fire a machine
gun for no combative reason whatsoever. In addition,
you can expect to hear epic instrumental pieces
along the way, and oddly enough some rock tunes
that feel as if they’re straight out of Vietnam
also make an appearance as well. Although in the
chaos of battle it’s hard to hear what your
commanders and teammates are trying to say, playing
GR: AW on the right setup is nothing short of cinematic
brilliance.
We
Are the Ghosts
One of my
all-time gripes with tactical shooters is that learning
the controls can be a real hassle to the point where
it’ll ruin your gameplay experience for the
whole campaign. Luckily, we’re greeted here
with a fairly substantial tutorial level that introduces
all of the innovative gameplay enhancements in Advanced
Warfighter. First, learning how to use any obstacle
as cover is a must because you never have any idea
when you might be under attack. By simply walking
up to a large enough object your character will
turn his back to it, allowing him to peek over the
edge without being fully susceptible to incoming
fire. At this point, you can either choose to fire
while remaining undercover which will lower your
accuracy but increase your survival rate or you
can bust out the scope and leave yourself open to
heavy fire. In addition, Mitchell can crouch or
lay down for cover and increased precision, and
if you try to go prone while running he will even
dive straight for the ground.
Weapons that
have a scope can go into zoom mode by pressing down
on the left analog stick. Clicking the stick further
will increase the zoom until it eventually cycles
back out to the normal view. Holding down the left
trigger will have Mitchell hold his breath, which
will reduce reticule movement significantly and
therefore making it easy to pull off headshots from
a few hundred meters away. He can hold his breath
for a long time so it’s not too hard to pull
off a few quick kills if your foes are in a close
area, but once they disperse you will need to zoom
out due to the otherwise limited movement. Gunners
with out scopes shouldn’t worry either because
they have can also focus in on enemies, which allows
them to sacrifice precision for mobility.
Managing
your arsenal is also vital to mission success. Most
main weapons have both primary and secondary functions
which can easily be switched by the press of a button.
Whether you want to add a silencer or a rocket launcher
attachment is up to you, but you’ll usually
find a scenario to use every gadget in. Occasionaly
some type of support ATV will pop up during a mission
that allows you to choose new weapons accessory
kits along with different teammates too. Depending
on the current situation, close range and long range
combats can be selected along with various add-ons
like smoke and frag grenades. You can switch to
grenades at any time by pressing ‘B’
and in doing so the crosshair turns into a meter
that fills up depending on how long you hold down
the fire trigger. It takes a while to properly learn
how to judge distances, but once you get a basic
understanding it can make for a good ambush attack.
The HUD is
either good or bad depending on how you look at
it. People who don’t mind a little on-screen
clutter will love the small window that shows your
teammates and their combat status along with health
indicators all along the left column. Whenever another
officer has orders for you a different window will
pop up in the upper right corner which will display
the person talking. As always, your ammo status,
crosshair, and arrow indicators pointing to off
screen teammates are present. While the HUD certainly
has a futuristic look, it does feel just a little
bit overcrowded at times. Considering the effect
the HUD-less setup had on King Kong, it would’ve
been cool to see other games try to implement a
more lifelike setup. The first person view also
leaves a lot to be desired mostly because you can’t
see the weapon in your hands. Lastly, having enemies
light up by a bright red halo can also take away
from the surprise element, but on the other hand
it would be near impossible to spot them otherwise.
It’s difficult to satisfy everybody’s
needs in this respect, and although I personally
would’ve liked a little less clutter this
doesn’t have much of an impact on how enjoyable
the game is.
Taking place
in Mexico City, you can expect the battles to escalate
extremely quickly in this urban setting. GR: AW
does an absolutely amazing job at immersing the
gaming into the experience for a number of reasons.
First of all, even on the easiest difficulty setting
a few quick bursts could mean the difference between
life and death, which will naturally force gamers
to be a little more careful when wandering the streets.
When you know the game could be over at any second
one should naturally be a little more cautious.
To add on, there are plenty of leadership commands
that also make this feel like more than just a game.
Whether you’re ordering your troops to hold
fire in recon mode or if you want an ATV to blast
through an enemy roadblock, using the futuristic
3D wire frame map to boss people around is great.
For the most part, though, this game is awesome
anytime battle breaks out. Once the first shots
are fired, it’s easy to be overwhelmed with
an adrenaline rush. The initial panic will have
you sprinting around for cover while your teammates
struggle to follow even the simplest commands. Once
one of them gets gunned down in the middle of battlefield,
you can attempt to quickly rush out and heal them
yourself before they perish, but in doing so you
risk your own death from which you can’t be
revived from. There’s never a dull moment
throughout the entire campaign, which is something
most games simply can’t brag about.
Let’s
Take it Online
Not only
does the single player campaign make GR: AW worth
every penny, but the in-depth online modes are also
loads of fun. As expected, typical deathmatch and
capture the flag modes are included over a range
of 10 distinctly different maps that support a variety
of gameplay types. As a result, gamers who like
close ranged combat will be able to enjoy a firefight
on the same battlefield as the long ranged shooters.
This certainly leads for hours upon hours of online
gaming, but Ubi decided to go ahead and even include
cooperative modes both online and locally. With
support for up to 16 players, there are four specially
designed cooperative missions that can be played
with friends instead of the mediocre computer AI.
As if this wasn’t enough incentive for gamers
to play online, one of the achievements challenges
people to play multiplayer for 8 eight hours straight,
which is just one more reason for you to get your
game on.
Conclusion
If you own
an Xbox 360 and have even the slightest interest
in tactical shooters, then there’s absolutely
no excuse for you to not go and get this game right
away. Although the computer AI does have its weak
points from time to time and the semi-cluttered
HUD might be a turn off for some, the sheer awesomeness
of the actual combat is simply undeniable. Once
you manage to get past the somewhat steep learning
curve, the rest of the game is filled with intense
action presented at a near cinematic quality.
| Game
play |
19/20 |
| Graphics |
19/20 |
| Sound |
18/20 |
| Value |
18/20 |
| Lasting Appeal |
19/20 |
| Overall |
93/100 |

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