 |
Advertisement |
 |
 |
DriverHeaven Article |
 |
 |
Introduction
Once in a blue moon, gamers are rewarded for
their choice of console by the superpowers of console gaming.
Nintendo have rewarded their gamers with countless jewels
in the form of their Metroid Prime and Zelda games. Microsoft
blessed its followers with Halo and Mech Assault. So that
leaves us with the biggest of the super powers, Sony. It
is no secret that Sony’s Gran Turismo series have
brought great success to the PlayStation, but what about
other in house developer made successes? Well, in the month
of March 2005, God of War for the PlayStation 2 set foot
on North American soil and was well received. Earlier this
July, that very same game made its way to the shores of
the European market. Thus, I thought it would be appropriate
to visit ancient Greece and meet God of War, head on.

Face to face with Kratos
What is God of War?
God of War is an action adventure
game created by the PlayStation 2 development gurus themselves,
Sony Computer Entertainment of America (SCEA). Set in the
realm of ancient Greek mythologies where slaying minotaurs
and god sightings were not uncommon, you play as Kratos.
First and foremost, Kratos is not a god. Kratos is a mortal
Spartan who gave himself to the teachings of Ares, the god
of war. The story begins 10 years after the origins of Kratos’
nightmares. He begs the gods of Olympus to rid him of his
terrible nightmares. The gods hear him and promise to forgive
his past sins if he will acquire Pandora’s Box and
slay Ares, who has begun an all out assault on Athens. Kratos
agrees to accept this daunting task of slaying a god in
hopes of finding peace after a decade of mental torture.
Developed by the Gods
Themselves
The PS2 programming “gods”
over at SCEA have done a marvelous job on God of War’s
technical side. I did not suffer a second of frame rate
stutters whatsoever! I have witnessed games, which do not
look half as good as God of War go through some noticeable
frame rate issues. Load times were acceptable and did very
little to take you out of the gaming experience. Although,
I would have liked it if they masked the loading screens,
instead of pausing the game and display “Now Loading”
message on the bottom right. That’s all nitpicking,
though.
Unfortunately, the God of
War is not perfect on the technical front. No it is not
aliasing issues infamous on PS2 hardware. In fact, God of
War has very little jagged edges compared to other games.
It is the image tearing that haunt God of War. I have no
idea how SCEA managed to do this, but I have noticed image
tearing in the game when Kratos is turning at certain areas
in the game. Again, this could just be my obscenely critical
eyes.
The Beauty of a Goddess
God of War simply looks stunning
for a PlayStation 2 game. Appropriately used water reflections,
shadows and other special effects shows how it is not the
number of aesthetic effects that make a game look great,
but how you use them. Ripping apart an undead minion has
not looked this good on the PS2! The animations in God of
War are some of the silkiest I have ever witnessed in any
game on any platform. Whether it is tearing the head off
from a medusa or just opening a chest filled with orbs of
life, Kratos does it all with smooth precision.
Oh my goddess, this game looks great!
The pre-rendered cut scenes seamlessly
reveal themselves to you. No load times, whatsoever. Not
only is this stylistically pleasing, it also keeps the
flow of the game as consistent as possible. A fine example
of game to cut scene transition is available right from
the beginning of a new game, where you see half of Kratos’
face shift from an in-game image into the full rendered
cut scene of him stepping off the cliff.
An Epic Orchestra Is Playing
for You
There is no denying that God of War’s
musical score is nothing short of spectacular. Right from
the beginning of the game, the feeling of an chaotic battle
is portrayed through the music alone. This works very
well with the flow of the game, changing to match Kratos
present situation. If Kratos is fighting a giant hydra,
the music will shift to reflect the dangerous dilemma.
If Kratos is wading through the depths of Hades itself,
the ominous anthem of suffering will be played. Just like
the graphical characteristics of this game, the musical
elements are well integrated and do not over exert itself
upon you.
Sound effects in God of War constantly
remind you of your achievements. Whether it is the gratifying
sound of shattering undead spines or the chimes triggered
by Kratos absorbing those orbs of life, every sound effect
was produced well. Alongside the satisfying sound effects
is the voice acting. The voice of Kratos and especially
that of the narrator was selected and performed at the
highest caliber. The narrator’s voice is reminiscent
of the ones you would find in documentaries or movies
pertaining to Greek mythology. Ambient noise was also
well produced, especially in the areas where battle rages
on in the background and Kratos has to traverse through
all the carnage. The subtle screams of dying warriors
and clanging of swords striking shields is an exclamation
point to the success of SCEA’s audio efforts in
creating a living, breathing Greek mythological environment.
It is very apparent; SCEA strived to create this environment
in God of War through not only visual, but also audio
mediums.
Violence, Kratos and You
If you have not grasped it yet, God of
War is a violent game. Taking full advantage of its ERSB
M (17 years and older) rating, there are plenty of scenes
of bloody violence and even a scene of frontal nudity
and insinuated sex. God of War is definitely not for the
youngsters. Could SCEA create a game without the aforementioned
faux pas? Yes, but it would have soured the experience
immensely. We all know all those pretty sparks flying
from those sword slashes should be blood, so there’s
no point in hiding it!
It is not only the blood splatters that make God of War
and Kratos violent; it is Kratos means of destruction.
If he is not slicing is way through individuals with his
“Blades of Chaos”, he can launch them into
the air and then grab by the abdomen and deliver a bone
crunching back breaker. Brilliant! You will find that
Kratos has a variety of methods in which to deliver death
to his opponents. Part of the fun in this game is the
exploration and uncovering of these death moves. If you
are not one to explore, there is a comprehensive move
list, which you can peruse. Do not worry, you will not
be memorizing Street Fighter caliber moves, they are all
relatively easy 2 button moves. In addition to the moves
he receives from the beginning of the game, Kratos is
occasionally blessed with a gift from the gods themselves.
They will aid him with new weapons and abilities, which
will be explained to you by the gods who deliver them.
Each of the different types of enemies
in God of War delivers a unique challenge. While clever
blocking and attacking can thwart most of these enemies,
some of the tougher enemies will provide an opportunity
for Kratos to enter a mini-game where he can deliver a
more devastating finish. These mini-games require you
to follow a series of button presses or joystick motions.
Not overly difficult to master and a nice addition in
terms of game play variety. God of War also has its share
of bosses. The boss battles in God of War are the shining
moments of the game. Not only does Kratos go up against
some worthy bosses, they also provide the much-needed
twists from the waves of regular enemies Kratos trudges
through. Giant hydras, armored Minotaur and Medusa herself
are just some of the bosses you will encounter.
Delivering death, up close and personal
Controlling Kratos in God of War feels
similar to that of the recent Prince of Persia games
and Devil May Cry games. The direction you face is the
direction you will attack. Simple enough? The controls
are responsive and laid out very well. The entire PS2
controller is well utilised, including the now “must
have” vibration feature. Without these excellent
controls, tight rope walking or even fighting enemies
can prove rather difficult, if not all out frustrating!
Thank Zeus, SCEA did a great job with it.
You may be wondering what these “Blades
of Chaos” are. I will not spoil any of the story
elements for you, so I will tell you that it is all
explained in the game. Even the origins of his pale
white skin is explained. God of War starts off with
very little knowledge of Kratos. As the game progresses,
back-story to our anti-hero is revealed through the
beautifully rendered cut scenes and other narrative
interludes. By the end of the game, you will know everything
there is to know about Kratos. Will you be left out
of the loop due to missing “secret” or “hidden”
plot points? No, God of War is very linear and you will
not miss anything relevant at all.
God of War is not just an action packed
game; it also has its share of puzzles. The puzzles
are challenging and does an excellent job of making
you stop and think. Some puzzles require you to think
beyond what you are given, while others are quite obvious.
Some of these puzzles take place in the heat of battle,
while others give you time to ponder the problem at
hand. You should not be tearing yourself bald like Kratos
over these mind games.
So where are the collectible items
in the game? There are three types of orbs that you
can collect to replenish your health, mana and enhance
your known abilities. There are also more unique items
you can collect to extend your life bar or mana bars.
What about lives you ask? God of War does not employ
limited lives. To reduce possible frustrations, when
you die, you merely start at the last save point or
checkpoint.
Camera work in God of War was well
implemented. You are nearly in constant view of the
action. The game even goes into slow motion when you
block or parry an attack successfully. By zooming in
closer to the action, the crafty acrobatics of Kratos
and his capable death moves are brought closer to you
during those mini-game sessions with various enemies
throughout the game. Yes, you guessed it. Another technique
to bring you into the God of War experience was successfully
executed by SCEA.
Right in there with the action, sometimes
literally
God of War’s Future
When I think about God of War, the
phrase “short and sweet” come to mind.
The game is not very long and can take a mere 11 hours
to complete with a generous amount of exploring on
the normal difficulty setting. If you want to enjoy
this game thoroughly, I suggest shifting the difficulty
up to hard and take your time with it. There is absolutely
no reason for you to kill as fast as humanly possible
just to advance the game. It is possible to beat the
game with a weekend rental, however you may find other
incentives to buy the game.
God of War has a plethora of unlockable
content. A fair amount of it is unlocked once you
beat the game once, however others require the standard
“Beat the game at <insert higher difficulty
here> mod.”. The unlockables include alternate
costumes to featurettes such as “The Making
of God of War” and “Deleted Levels”.
Extra content like this is a sure welcome in the gaming
industry. I hope SCEA take the time to include these
added bonuses in future titles as well.
Should there be a God of War sequel?
I am sure if SCEA wanted to milk the success of this
game, they could, but I would leave the game as it
is. A solitary success story, which gamers can look
back on and say, “Yeah, God of War was a fantastic
game for the PS2.”
Conclusion
God of War is a monumental achievement
and a pleasant surprise from SCEA. It has been awhile
since we could play such a violent game and say it
was “violence used well”. From its entertaining
combat system to its superb storytelling, the experience
is refreshing! Except for the small technical issue
and the faint presence of repetitiveness
| Game play |
19/20 |
| Graphics |
19/20 |
| Sound |
20/20 |
| Value |
16/20 |
| Preference |
20/20 |
| Overall |
94/100 |
|
 |
|
 |
|