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Porsche is back !
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To my horror, I found out that the next NFS in the
series was going to abandon the super cars and become
more like The Fast & The Furious (which was in
full swing at the time) with tuner cars. As everyone
knows, the new ones were called Underground
and while they still sold amazingly well, many felt
it strayed too far from the initial NFSs. Yes, it
was cool to customize your ride with new rims and
such, but where were the Porsches or the Lamborghinis?
And most of all, where were the crazy police chases?
Only after the 8th installment in the franchise, EA
noticed that the fans wanted their super cars and
cops back. Thus, they blessed us with Need for Speed
Most Wanted!
Speed
Required
As I mentioned
earlier, this game is available right now on every
format you can possibly imagine. The Playstation Portable
and Nintendo DS versions are quite different from
the PC and console versions (consequently this review
doesn’t apply to those).
%20(WinCE).jpg)
On PS2 ...
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%20(WinCE).jpg)
... on PC
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Since
NFSMW is out on so many platforms, which version is
the best? The only difference you’ll find between
any of the console versions and the PC are the graphics.
Unsurprisingly, the Xbox 360 fares the best in this
department with more polygons per vehicle, more reflections,
etc. And it’s quite easy to imagine that the
Playstation 2 is the underdog with low resolution
textures and low poly models. The best version to
buy obviously is the Xbox360 but otherwise, the PC
variant is amazing too, as long as you have a
strong system… and a good controller. I
think it’s obvious to everyone that NFS is the
type of game that is just horrible with a keyboard.
So trust me, if you want to get this for PC, do yourself
a favor and buy a good gaming controller.
Here
are the minimum requirements must you fill to run
this game on your computer:
• Intel Pentium 4 or equivalent 1.4 GHz
• Memory 256MB RAM
• Hard Drive 1.0 GB
• CD Drive 8 Speed
• Video Card 32MB - DirectX 9.0c compatible
• Sound Card - DirectX 9.0c compatible
• Windows XP/2000
You can notice
that the game doesn’t have a hefty minimum requirement
because it was also developed with weak consoles in
mind. Unfortunately, if your computer just makes the
cut, don’t expect the game to run or look better
than the Playstation 2 version.
For
this review, I tested the game with this system:
• Intel Pentium 4 3.0C GHz
• ASUS P4C800-E Deluxe
• 4 x 512 PC3200 RAM in Dual Channel
• 200 GB IDE Western Digital
• Antec 480 TrueBlue PSU
• HIS X850 XT PE
• 17” Dell TFT
• 5.1 Altec Lansing Sound System
• Windows XP Professional 2 (SP2)
So as you can
see, I easily surpass the minimum requirements but
somehow, NFSMW was still able to make my system feel
weak. Nothing drastic but it meant that at my screen’s
maximum 4:3 resolution of 1280x960, I couldn’t
even put any anti-aliasing, which I was quite sure
my X850XT PE would be able to handle. The FPS averaged
in between 35 and 40 which seems actually pretty low,
but in game, feels just as good as 60 frames. The
beauty with the game’s engine is that you never
really noticed a drop in FPS and the whole game ran
very fluidly. Another great facet is that EA really
polished this title before shipping it, meaning that
there were very few minor bugs apparent in the game.
Most of today’s games that are multi-platform
have numerous problems on PC (like stutter, horrible
frames, etc.) but NFSMW didn’t have a single
problem, which is always a good thing.
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Heaven on four wheels
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Presentation
Nothing to
say here, the interface is just perfect. I think it’s
quite clear that EA pumped a lot of money into this
domain since the menus are stylish and fit the genre
perfectly. Even better, the cinematics during the
career mode are all done using real people (and redone
to look like it was the in-game engine at work). The
whole game feels grittier, darker and more mature,
which is extremely welcome after the stale world of
pimping from the Underground series.
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A very stylish menu
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In addition,
the game is quite customizable too in the audio and
graphical departments. In other words, you’ll
find the perfect settings to make the game enjoyable
for you. For example, you can customize well over
10 different graphical settings and in the sound department,
you can choose which song you want (either in-game
or in the menus) and which ones you don’t. It’s
very easy to navigate through the different menus
and best of all, it feels very natural. Nothing to
add here, EA did their homework and really unleashed
some top notch stuff.
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keep on rollin, rollin, rollin
....
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Need
for Beauty
By now, you
must have noticed via the screenshots that this game
is just unbelievably gorgeous (check out the video
link at the end of this page for more on that). The
moment I started my first race, my jaw just fell onto
the floor as I stared at this virtual banquet before
me. Seriously, grab a towel to wipe that drool because
the more you play NFSMW, the more you’ll be
amazed by the graphics. First thing you’ll notice
are that the exotic cars look absolutely stunning
and you’ll be spending tons of time admiring
them. Everything about them is perfect (which isn’t
a surprise, knowing the amount of polygons used),
and when you start tuning them, you’ll just
be amazed at just how much prettier your car becomes.
The levels are also amazingly well done and really
make you feel as if you’re racing in the real
city. The whole experience reminded me of a busy,
living world with birds flying, other cars driving,
and cops patrolling around. The textures were amazing
too and really brought the environment to life with
spectrum and bump mapping. All this detail really
made this game stand out.
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Traffic can be really
annoying ...
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...but the police are way worse!
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In addition,
EA really made sure this game would be unforgettable
by adding a sort of High Dynamic Range to make the
game very atmospheric. They called it overbright and
even though it isn’t real HDR, it works very
similarly and mimics what your eyes would do when
you change from a dark environment to a light one
very quickly. Sure, we’ve seen this in many
FPSs (Serious Sam 2, Day of Defeat Source, etc.) but
it’s quite different for it to be present in
a car game. The transitions in from tunnels to open
road is very well done but of course, it diminishes
visibility (just like in reality), meaning that some
of the races are going to be made harder by this graphical
enhancement. Luckily, you have the option to turn
it off via the game settings but unfortunately, that
can’t be said about all of the game’s
graphical features. I’m referring to the motion
blur which is very present in the game and even though
it looks amazing (the speed impression with it is
sensational), it ends up ruining your visibility and
worst of all, it ends up hurting your eyes. There
is a way to turn it off via a registry hack, but the
common player won’t know how to do this and
on the consoles, it isn’t even an option to
disable it. Sure, it isn’t a major problem but
if they give the option to turn off the overbright
and visual treatment (changes the color palette),
why not also allow the player to remove the motion
blur? (for those interested here is the registry
entry to remove the motion blur).
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55mph.... maybe in first gear
!
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But what I
really loved the most about the game was that the
environment was now destructible. First of all, you
have all the usual debris flying everywhere as you
race (from flying lampposts to garbage bins) which
really add to the gritty and darker atmosphere of
the game. Of course, there is a nice physics engine
to make sure that everything you hit is flung around
realistically (sort of). But best of all is that you
can literally destroy some parts of the levels to
evade the frantic police chases. It’s very nicely
done and even though a cutscene comes if when you
destroy one of these specially marked areas, it really
makes the game feel rougher. Finally, I can add that
most of the game is done in real-time and it really
makes it feel that much more alive and real. The sun
isn’t always at the same height in the sky (giving
you a good variation of different racing conditions)
and also changing all the shadows in the game (since
they are real-time too). The weather can be cloudless
or there can even be rain and this happens on any
level, any place in the game. Apart from a few glitches
here and there, this all works remarkably well and
really makes NFSMW stand proud among the other car
games available right now.
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Overbright works
very well ....
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... gotta love the sunset
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