This game
was as revolutionary as Arena since it brought a
whole new dimension of scale and immersion to the
franchise. The levels were enormous, the freedom
absolute and the game had an amazingly deep gameplay
which kept you addicted till the end. All this leads
you to the important question; what does Oblivion
bring that Morrowind hadn’t already introduced?
The
realm of Oblivion isn’t a friendly one |
Demanding
Morrowind
was well remembered for being poorly optimized and
even today, with my current computer, the outdoor
scenes are always below 30 frames per second which
is really horrendous. Luckily for us, Bethesda Softworks
understood their mistakes and vowed to make Oblivion
much better to run and play. However, I have my
doubts whether they succeeded since the minimum
requirements are already quite hefty.
• Windows
XP
• 512 MB System RAM
• 2 GHZ Intel Pentium 4 or equivalent processor
• 8x DVD-Rom Drive
• 4.6 BD free HD space
• 128 MB Direct3D Compatible Video Card and
DirectX 9.0c compatible
• DirectX 8.1 Compatible Sound Card
And the recommended
requirements are even scarier…
• 3.0
GHZ Intel Pentium 4 or equivalent processor
• 1 GB System RAM
• ATI X800 series, NVIDIA GeForce 6800 series,
or higher video card
The worst
part of all this is that even if you do equal the
recommended settings, you’ll not be running
the game very fluidly. I reviewed this game with
my current computer which just makes the cut in
the recommended department since I have a 3.0 GHZ
Intel Pentium 4, 2 GB System RAM and an ATI X850XT
PE and even though I run the game on maximum graphical
settings and a high resolution (1280x960), it isn’t
rare for my frames to drop into the 10s. It is possible
to turn down the graphical settings of the game
to gain a few frames, but personally, I find you
loose too much of the immersion factor by doing
so and reduce the game’s appeal entirely.
Pictures speak louder than words so here are a few
comparison shots to show what I mean.
High
Settings |
Medium
Settings |
Low
Settings |
Unfortunately,
even by reducing the graphical quality, all of the
framerate issues don’t disappear. This is
especially true for the outdoor environments which
need to be constantly loaded and result in a great
deal of unwelcome stuttering (particularly on the
console version of the game for Xbox360), or when
many characters are on screen attacking you, it
isn’t rare to see your frames plummet to the
floor. Of course, maybe it’s just my system
which is starting to show its age…
However everything
is not bleak since Oblivion is much better coded
than Morrowind in many ways and I really do enjoy
the game, even with these few problems which can
easily be solved with a few patches. Apart from
these minor annoyances, this game has almost no
faults but more on that a bit later in the review.
Majestic
The graphics
are reason enough to try this game out because they
are on an entirely new level which has never been
seen before in any RPG, let alone any game ! I’ll
put it in a simple sentence: there is nothing out
there on PC or Xbox360 which looks better than Oblivion
(at the time of this review Tomb Raider Legends
was just released and it does compete with oblivion
in “next generation” mode).
Dark
and ghostly dungeons |
The first
thing you will notice when you start the game is
just how well modeled and textured everything is,
whether it’s a chair or another character.
The amount of detail visible in every frame is just
astounding and this really helps you dive into the
world of Tamriel.
What Oblivion
does that is so unique is make the virtual world
in which you play feel real and animated. The indoor
scenes have every graphical effect you can imagine
(ranging from normal maps to soft shadows) and even
more spectacular are the outdoor scenes which have
a real day-night cycle and an enormous amount of
swaying vegetation with ecosystems living within.
In addition,
the game is blessed with a great physics engine
and everything not only looks as you’d expect
but “reacts” just as well. You can even
take the graphics further if you have a very powerful
graphics card which is PixelShader 3.0 complaint,
allowing you to enable High Dynamic Range which
makes the visuals infinitely more gorgeous. Without
a doubt, this game is perfect in this domain and
helps you plunge into this rich, living and divine
world of Tamriel. The only slight problems would
be a few graphical anomalies (especially in the
shadows) and that you need a very powerful computer
to obtain the level of eye-candy required to enjoy
the visuals but trust me, it’s worth it. If
you ever needed any reason to upgrade your computer,
this is it!
The
fight for Tamriel has begun ! |
Euphoric
My feelings
are generally the same for the audio in Oblivion
which is in a class of its own as well. Everything
was done with the utmost attention and it really
does show since the cities sound alive, the forests
mysterious and the characters believable. Firstly,
the game’s ambient sounds are exactly what
you’d expect because every bird chirp, every
sword clash and every thunderclap sounds amazingly
realistic. You are never suddenly reminded by an
out-of-place sound effect that Oblivion is only
a video game. The same can be said about the music
which fits the mood of the game perfectly.
From slow
and graceful, to eerie and atmospheric, to brutal
and challenging; the music always adapts to your
current situation to give you the best experience
possible. And of course, voices are important and
Oblivion didn’t skimp ion this part of the
audio domain either. In fact, they even got a few
famous names like Patrick Stewart and Sean Bean
to make the characters sound even more passionate
than they already are.
A lot of
polish has gone into the sound department of the
game and you must give Bethesda Softworks credit
for their work. Any negatives? Yes, It was clear
after extended gameplay that a limited range of
voice actors were available as frequently the same
voice would be handling multiple characters, also
when speaking with a character occasionally a specific
question would result in another voice handling
the reply. That said, these are minor blemishes
to the overall experience.
Real
and life like characters |
Masterpiece
But beauty
is only skin deep and what matters most is how Oblivion
plays as a game, not how it looks or sounds (even
though that’s still important). Unfortunately,
it’s difficult to tell immediately whether
Oblivion is anything else but an attractive game
since it starts abruptly and to be frank, really
leaves you wondering what you are doing… it
becomes apparent you must be a convicted criminal
because you start the game in a jail cell with a
secret passage that the Emperor himself must use
and instead of killing you he lets you join his
little party due to his explanation of interaction
with the gods.
Not only
does he entrust you with the most important artifact
of all (called the Amulet of Kings – and remember,
you’ve barely met him for five minutes) but
just before he dies, he sends you on a crazy quest
to save the world…
Imposing
in every way ... |
However,
once you get past the initial “what the hell?!”
factor and plunge a bit deeper into the story, the
game really starts to grip. Suddenly, you’ll
find yourself exploring distant caves and lush landscapes
without even realizing it because Oblivion captures
you in a very rare and magical way. Thankfully though,
the captivating story is backed up by remarkable
gameplay that makes the experience excpetional.
For example,
the character creation at the beginning of the game
is simply marvelous because, not only is it introduced
naturally through the game but it will satisfy everyone
from the RPG veterans (since they can create a completely
new custom class) to the complete newbies who will
just use whatever the game decides fits their playing
style. And this is evident throughout the entire
game , whether you are picking locks or fighting
imps, the gameplay is so smooth because everyone
can play this game without ever getting stuck or
feeling bored.
An experienced
player will make a custom class, explore all the
extra caves and fortresses, travel the world himself
and do everything independently, such as armor repair
and lock picking while a beginner will play with
a pre-made class, mostly stick to the main story,
use the quick-travel option and mostly pay gold
to get repairs. Again this is a level of freedom
rarely if ever found in a game such as this. Not
only that but you can almost play Oblivion forever
thanks to the enormous amount of available extra
quests and missions that you find everywhere if
you wish to prolong the forty hour main quest.
From
seasides ... |
to
mountains ... |
and
castles and sunsets |
The latest
game in the Elder Scrolls series actually does exactly
what Arena did for the genre so many years ago:
innovate. Sure, there have been many RPGs with huge
environments ranging from seas to mountains, complicated
and long stories, a large panoply of classes and
races and a colossal amount of side quests.
What Oblivion
manages to do is completely immerse you into a world
so captivating and addictive that you can easily
loose whole weekends playing. I can rave all day
about this title with the importance of real day-night
cycles, the mastering of specific skills and the
way the entire game feels real but all this leads
me always back to the essence of the game: the immersion.
I never thought it was possible to go beyond other
RPGs like Final Fantasy or Neverwinter Nights but
Bethesda Softworks succeeded. Six years of hard
work has really paid off because Oblivion is the
new benchmark for every singleplayer RPG in existence.
Unfortunately,
the game is exclusively a singleplayer experience
and while this is far from a bad thing, it would
have been awesome to maybe play coop in the world
of Tamriel. Aside this very minor problem (if you
can call it that), this game has enormous replay
value and will keep making you come back just to
try and play differently. There is no end to the
number of possibilities offered to you by this game.
Total
immersion |
Stupor
The immersion
in this game is beyond description and only by playing
it shall you actually understand how much it excels.
This is honestly the biggest surprise for me in
2006 and even though I was expecting a lot from
Bethesda Softworks’ game, they were still
able to blow my mind. This sensation it gives you
of having an immense amount of freedom and the ability
to do what you will when you want to is something
every gamer deserves to experience. No other RPG
gives you the same immersion, depth of gameplay
and visual or audio delight like Oblivion, and that
is reason enough to go and buy it. It will be a
decision you won’t regret.
| Game
play |
19/20 |
| Graphics |
19/20 |
| Sound |
19/20 |
| Value |
20/20 |
| Lasting Appeal |
20/20 |
| Overall |
97/100 |

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