I believe you will agree with
me that psychic powers are cool. I bet many of you would
enjoy the ability to explode things with nothing more than
the thought of it. Would it not be interesting to enter
people’s minds and listen to their thoughts or how
about running through an obstacle course set within the
mind of a war veteran? Well you can have all that psychic
fun with Double Fine Production’s Psychonauts.
For such an unorthodox action-adventure platform game, I
decided to take the unorthodox route of reviewing both the
PlayStation 2 and PC version. So read on, and I will tell
you why weird is fun.
Meet our psychic
hero, Razputin!
Psychic Technology
It is obvious what the system requirements
are for Psychonauts, but for the PC that is another story.
Below you will see how much computational power you will
need to embark on this psychic adventure for your PC.
Minimum System Requirements
Windows 98 SE/2000/XP (only)
1.0 GHz Pentium(R) III and AMD Athlon(tm)
256 MB of RAM
64 MB GeForce (tm) 3 or higher or ATI(R) Radeon 8500 or
higher (except GeForce 4 MX)
DirectX(R) 9.0c or higher compatible sound card
600 MB minimum hard drive space
Windows-compatible keyboard and mouse
8x or faster CD-ROM drive.
Recommended System Requirements
Windows 2000/XP
2.0 GHz Pentium(R) IV and AMD Athlon(tm)
512 MB of RAM
128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or
higher Sound Card: DirectX(R) 9.0c or higher and EAX(R)
2.0 or higher compatible sound card
Game Pad (optional)
It is true that the game pad is optional.
The game is playable with the standard keyboard and mouse
setup, however I strongly urge that the game be played with
a game pad. The game does not need a lot of buttons, but
for the sake of quick access, a lot of the menu options
such as the “Journal” are mapped to a key. The
PS2 version effectively uses the button layout, so I recommend
acquiring a PS2 controller (or a clone) for the PC and attempt
to mimic the layout.
The rig I used to test Psychonauts
with was:
Intel Pentium 4 3.0E @ 3.2 GHz
ASUS P4P800-E Deluxe
2 x 512MB OCZ PC4000 in Dual Channel
2 x 200 GB SATA Maxtor DiamondMax 10
MSI RX9800 128 MB pre-modded as a 9800XT
19” LG Flatron 915FT Plus (CRT monitor)
Windows XP Professional with Service Pack 2
PS2 to USB Adapter with an official PlayStation 2 controller
**Note: The Psychonauts 1.02 patch available here was applied.
With all the options such as Full Screen Anti-Aliasing
turned on at the resolution of 1280x960 @ 75 Hz, my video
card was able to churn out a near 30+ FPS. Unfortunately,
the frame rate would sometimes dip below the magic 30 FPS
mark, which I could tolerate, but definitely not prefer.
Playing at 1024x768 @ 75 Hz provided a better experience
as far as frame rate was concerned. These sporadic frame
rate changes usually happened in the “real world”
campgrounds when numerous objects are suddenly drawn into
the screen. It is somewhat peculiar to see a game like this
requiring so much graphical power. You may have noticed
that I was running the game at only allows 75 Hz. For some
peculiar reason, but using refresh override was set to 85
Hz in my Catalyst Control Center). The load times for the
PC version of this game were very quick. I hardly get to
watch the birdies flutter around on the screen while I was
waiting to enter a new region or level.
On the PS2 console, the game’s frame
rate was for the most part, smooth. There were the occasional
instances when the frame rate was noticeably higher, but
then suddenly drops towards the 30s and caused a slight
“sluggish” sensation. Again, this usually happened
in the “real world” campgrounds when numerous
objects are suddenly drawn into the screen. Understandably,
the PS2 version of this game has significantly longer loading
times compared to its PC version.
Psychonauts for the PC is also a “The
Way It’s Meant To Be Played” game thus it should
work best with an NVIDIA based video card. For the most
part, the game works well with my ATI Radeon 9800 PRO. I
do question the performance of the game on my card though,
but the slightly disappointing performance could be attributed
to a poor port from its original console counterpart.
The most unfortunate aspect of Psychonauts
lies in its PC distribution method, which comes in the shape
of a whopping 5 CDs. Installing a game with 5 CDs is a chore,
whereas simply plopping in the PS2 DVD is a much better
alternative.
A Stylishly Freaky Look

Psychonauts bizarre art style
compliments the game’s already bizarre storyline very
well. The art style is reminiscent of the ones used in “The
Nightmare Before Christmas” or the movie “Antz”.
It does not really matter where the art style came from,
but needless to say it is used very well. The character
and level designs are all individually unique and colorful.
The effort is definitely put in to creating a unique look
for each of the different levels. In one level you could
be running through a battlefield and then on the next level
you could be running through a beautifully decorated mansion.
Diversity works extremely well for Psychonauts.
The special effects in Psychonauts
are subtle, but most definitely pleasing to the eyes. The
ripple effects in the air that we have recently seen in
games such as Doom 3 and F.E.A.R. have made their presence
known in Psychonauts. Other effects, I have noticed only
on the PS2 version of the game, are the dust clouds, which
appeared to be created in the style reminiscent of cell
shaded games such as Viewtiful Joe. On the PC version, the
dust clouds did not stand out as much or were not there
at all. I believe it may be just a compatibility issue.
The pre-rendered cut scenes
in Psychonauts have been all well made and do not differ
greatly from the in-game graphics. In my opinion, they could
have used the in-game engine for all the cut scenes and
I would have been perfectly content. It would certainly
omit the micro-pauses caused by loading when the PS2 version
of the game plays the movie.
Wonderful use of colours!
About Those Voices In Your Head
First and foremost, the voice acting in Psychonauts
is “AAA” quality. Character voice variety is
almost as diverse as their level design selection. Each
voice suits each individual character’s look and role
extremely well. You will be pleased to know that Raz’s
voice is not annoying, since you will be hearing a lot of
it. Although, there are an abundance of cheesy one-liners,
the voice acting in combination with art style makes it
forgivable.
The sound effects and music in Psychonauts
were also well implemented. The music adds another layer
of difference between the levels of game. Unique atmospheres
were generated well with the range of music from war-like
anthems to the light-hearted tune of the camping grounds.
Just like the voice acting, the music compliments, not intrude.
This entire audio splendor is enhanced with the help of
EAX support and hardware acceleration for the PC version.
This old man is everywhere, but he has one
the most amusing voices ever!
About Those Mind Games
At its core, Psychonauts is just like
any other 3-D platform action-adventure game. You have
your double-jumps, you have your rope climbing, hand bar
swinging, wall scaling, wall smashing and last, but not
least: item collecting. There are several items to collect
in Psychonauts. The first item comes in the form of purple
arrowheads which is the monetary currency used at Whispering
Rock Psychic Summer Camp. These arrowheads can be used
to purchase other items to improve your psychic abilities
or equipment used to extract objects such as mental cobwebs.
Another important item to collect are the figments. These
figments when collected can increase your rank, which
in turn enables Raz to learn new Psychic abilities. These
figments are not like the coins of Super Mario or the
rings of Sonic the Hedgehog; they too like the rest of
Psychonauts and vary in shape, size and color.

Raz’s psychic abilities range from
combustion, shooting bolts of psychic energy and even
rolling around on a ball of psychic energy which can be
used as miniature parachute for gliding purposes. It is
quite interesting how they reveal these powers to you
and the game play uses they have. Fun to use and also
great to look at! I do not need to tell you the amusement
of igniting a few enemies on fire or the bird like freedom
you feel when Raz rides his psychic ball of energy.
The levels in Psychonauts work in an
interesting fashion. While in the real world, Raz can
roam around the campgrounds talking to the various characters
in the game. Raz can also visit the camp store to purchase
items, visit the mysterious Ford Cruller’s underground
headquarters for skill enhancements or other key places
to advance the game. Psychonaut’s actual levels
reside in the minds of the different characters in Psychonauts.
Since each mind is different, the levels in Psychonauts
differ greatly from one another.
The enemies in Psychonauts come in all
shapes and sizes. They include man-eating plants, bears
with psychic powers and self-exploding midgets with pumpkin
like heads. The enemies are dependent on what kind of
mind you are in. The common “villains” in
every mind are the censors. These fellows are similar
to the white blood cells found in your body; they attempt
to get rid of foreign objects within the mind. The characters
in Psychonauts explain every aspect of the game very well,
so if you take the time to listen to the dialog, you will
discover the purpose of most items and/or enemies you
encounter in the game.

While the controls in Psychonauts are
sound, the camera angle is quite annoying. Instead of
locking on a back view, camera appears to do whatever
it feels like. I often have to readjust it to the back
view; just so I can see the platform I need to jump to.
The lock on target feature in Psychonauts could also have
been improved. Instead of locking on a single target and
then press a button to cycle the targets, the developers
made the locked on target be the one you are facing. If
Raz were confronted with multiple enemies, he would have
to switch targets by moving the right analog or mouse
to target; I found it difficult to lock on to the target
I wanted when I was first introduced with the feature.
Other quirks with Psychonauts, which
work against it include the map feature. It is nice to
see the developers include the map feature. However, I
would have appreciated if they added an arrow in game
pointing me towards my target. The campgrounds look very
similar and without the help of a compass or mini-map,
the sense of direction is not there.
The game begins with slow pace, Raz arrives
at the camp and you get to mingle with all the different
characters before you report to “Basic Braining”.
I will admit that the “Basic Braining” level
is an interesting way to teach you the game. Afterwards,
you will begin diving into people’s minds, but you
will then be pulled out of them due to Raz’s lack
of psychic abilities. It is somewhat of a disappointment
when you realize you made progress, but then are forced
out into the real world to learn new psychic abilities.
Fortunately, this does not happen too often.
The Future of Psychonauts
Psychonauts would take the average gamer
15-20 hours to complete if you were not aiming for 100%
completion rating. Being a single player oriented game;
the replay value would vary from person to person. Psychonauts
has the potential of extending itself for a sequel, perhaps
continuing life with Raz as a Psychonaut? Double Fine
Productions have created a wonderful universe full of
charming characters and fantastical story! To not expand
on the Psychonauts universe would be a shame.

Lots of fun behind these doors.
Conclusion
Successful platform games all have one
aspect in common, they do not rehash. They remix. Double
Fine Productions successfully applied new flavour and
creativity to the age old platform genre with their game,
Psychonauts. On the other hand, it is plagued by several
annoying design and technical issues and in the end it
is still a platform game with a limit on the amount of
lasting fun one can enjoy. If you do enjoy platform action-adventure
genre and can look beyond its flaws, Psychonauts will
definitely give plenty of entertainment.
The PlayStation 2 version of Psychonauts plays extremely
well, however it does lose out to the PC’s near
limitless graphical power. Coupled with a competent controller,
I would recommend the PC version over the PlayStation
2’s. If you do not quite meet the system requirements
or just dislike platform games on PC, the PlayStation
2 version will suit you fine. So what are you waiting
for? There’s psychotic fun to be had!
| |
PC Version |
PS2 Version |
| Game play |
17/20 |
17/20 |
| Graphics |
17/20 |
15/20 |
| Sound |
18/20 |
18/20 |
| Value |
15/20 |
15/20 |
| Preference |
18/20 |
18/20 |
| Overall |
85/100 |
83/100 |