

Depicted from left to right in the picture above are: Gary
McTaggart/Software Developer, Dr. Paul Debevec from the
University of Southern California, Gabe Newell/Founder and
Managing Director of Valve, Chris Green/Software Engineer,
and Ken Birdwell/Senior Software Development Engineer.
At the end of the day, I asked Gabe to
do some gaming in his office and took several pictures of
him at home, in his gaming environment he helped to ultimately
create.
The most pleasing photograph I shot on the entire Valve
excursion, was the one that you'll see below. In it, you
will see Gabe Newell, the founder of Valve and current Managing
Director, with a look of pure joy on his face as he enjoys
something he helped create. It is a classic picture of Gabe
at his finest.

In this DriverHeaven
forum thread I began before my trip
to Valve, I asked for questions from the gaming community.
In this section of the article I will present the answers
I got from Valve.
#1. Will there be an auto-updater soon for video drivers?
"We are working with ATI and nVidia but we are
not anywhere near it now" "Consumers want it and
are frustrated with low long it is taking in reality"
-question answered by Gabe Newell

#2. After the game engines evolve into something more dynamic
and shader intensive, will that exclude the vast multitude
of enthusiasts who cannot afford the $600 hundred dollar
video cards and tricked out systems? "There are
options for tuning off and on HDR within the game options."
"We need to take advantage of the latest technology,
while at the same time shipping products to the vast majority"
- Quotes from Gabe Newell

#3. Are there any other plans to support other features
like 3Dc and even higher quality texture maps? Are the rumors
of Shader Model 3 true? "All the improvements you
mentioned are currently on our road map." "Shader
Model 3.0 was used in a couple scenes in Lost Coast."
- answered by Chris Green.

#4. What would you say you are most proud of, about the
development of Lost Coast? "High-Dynamic Range"
- answered by Gabe Newell.

#5. Are the stuttering and hitching problems
which have been reported in HL2 and CS: Source expected
in future releases? How will Valve fix the stuttering and
hitching bugs that get blamed on drivers but could be source
code related? We'd really like Valve's comments on this.
(addressed by a forum thread on DriverHeaven here
after returning from the demo).
"You know, that's how we make
ourselves better, by listening to others." - Gabe
Newell
Erik Johnson, Program Manager at Valve answered: "We
would like to work with individuals and start with that.
We've seen hitching caused by overheating GPU's, and also
some bugs in the sound area that were our fault. Valve would
like email from all concerned parties addressed to Erik
Johnson."
Note by author: This
is where I began publishing Valve's responsiveness to
this issue upon my return home - we at DriverHeaven certainly
appreciate their responsiveness and willingness to listen
to the end user, the consumer.

#6. What is the estimated cost of Aftermath? Is it going
to have multiplayer functionality? Is the voice at the end
of the video teaser Gman's? "Aftermath will be
available in single player mode only at an estimated cost
of $12.95. Yes, the voice is from Gman on the video".
- Gabe Newell
I'd like to take this opportunity to personally
thank the following people at Valve for their assistance
during and after my visit.
Thanks to Kathy Gehrig and Doug Lombardi for making all
the arrangements, Gabe Newell for answering my concerns
and letting me into his office, Chris Green and Gary McTaggart
- 2 most excellent engineers who stepped off in style at
this event, and Erik Johnson for his responsiveness in dealing
with customer concerns. My personal thanks are also extended
to Dr. Paul Debevec, who came up to me after the presentation
and thanked me for the questions I asked, and emailed me
later that evening asking if I had other questions for him.
We continued an email correspondence which greatly aided
in producing this piece.
Driverheaven Contacts:
Writer: Steve
"WxChaser" Carmel (USA
Hardware Editor)
Design: Allan
"Zardon" Campbell (Site
Owner)