Its been a long time coming but ATI have finally
answered the call of Nvidia's SLI with the release of their
dual card technology codenamed "Crossfire". Right
now we dont have a suitable test rig to bring you figures
or results but rest assured when samples are made available
we will be bringing you the full rundown. For now Ill go
over the information presented to me at a recent meeting
and how you should expect Crossfire to improve your gaming
experience. At the end of the article ill include an ATI
Q&A session which will answer a good selection of questions
and act as a reference.
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In a nutshell ATI's Crossfire technology allows
the end user to utilise two graphics cards to render a single
image, this as you would expect will improve performance
as each card has less onscreen to render.
As some of you had already expected you will
need a new motherboard, this will be based on a new ATI
Chipset codenamed RD and RS480, for Amd and Intel solutions.
As well as this new motherboard you will need to order a
special Crossfire edition graphics card which has the hardware
logic to handle this multi GPU technology, the good news
is, with this special card you can use your own X850 or
X800 card. Older cards are not supported.
As I just mentioned, the compositing logic
on the crossfire edition card is the brains of this operation
as it handles the distribution of rendering between the
two cards. The engine is on an additional chip on the PCB.
The all important part of this equation is
how the Crossfire setup handles rendering and ATI have obliged
with several "modes" of rendering, the first being
"scissor" mode. Scissor rendering is the basic
split screen option, and from what I have ascertained this
is a simple 50/50 (scissor) cut, but unlike Nvidia's does
not appear to have the ability to dynamically monitor and
adjust how much each card is actually rendering. Alternative
frame rendering is a popular option with Nvidia and the
same principal is used with ATI, we have covered this before
in articles and have even shown how you can set this up
with coolbits on your SLI rig.
The most interesting and talked about rendering
mode is Supertiling - a mode unheard of before. With Supertiling,
the screen is split up into squares and the two cards alternate
rendering the internals of these squares. Each square is
only 10's of pixels in width so as you can see this is quite
a deep method of rendering. The benefits of Supertiling
would be that any intensive object requiring a lot of rendering
time will be broken up almost evenly between the graphics
cards.
ATI is also bringing with Crossfire new methods
of combining anti aliasing with maximum options of up to
14x, however I will be presenting this to you over the coming
weeks in a more indepth Catalyst article.
A major benefit with ATI's Crossfire over
Nvidia SLI is the fact that Crossfire will not
be driver game dependent. Those of you like
myself with an SLI setup will be aware that while its improved
somewhat in recent months there are still under 100 games
supported. Nvidia have made some progress in allowing the
end user access to game profiles via coolbits so we can
create our own profiles, (ive covered this on the forums
before with guides) but it is still touch and go and frequently
fails. So for the "average" user, its a case of
"cat and mouse", waiting for nvidia to update
their detonators with new dual GFX game supporting profiles.
Crossfire eliminates this issue totally and
is set to support every game right out of the box. If this
works as ATI claim it does, its bound to be one of the biggest
selling points ATI will have in their arsenal. After all
if you buy two high end video cards in an ideal world you
want every game you buy to instantly take advantage of the
additional rendering power.

Performance figures have been shown to me,
and they look impressive, however until we have the final
test boards in our lap with the drivers ATI have finalised
I dont feel its a wise move to be showing these. Hopefully
within the next 2-3 weeks we can bring you some figures
and testing results.
ATI have developed Crossfire with the same
connection principals as 3DFX did with the voodoo 2's, with
external connectors, this is in stark contrast to the internal
bus method implemented by Nvidia. ATI use a proprietary
external dongle for this. When I asked ATI why they had
chosen this method rather than an internal system, they
explained that they felt it was wiser to minimise the need
for an end user to reach for internal connections. I also
had concerns about image quality as some of you will remember
with Voodoo2 in SLi connected via cables some loss of image
quality was noticed. ATI have assured me this will not be
the case with this configuration - rest assured ill be testing
this thoroughly with a Dell 24 inch LCD (2405) at 1920x1200
resolution shortly and reporting the results to our community.
The AMD and Intel chipsets above show HD audio
support on the south bridge as well as integrated graphics
on the northbridge of the intel variant. The AMD chipset
is targeted to gaming enthusiasts so the IGP was removed
from the specification list.
As for costs and marketing, there are two
crossfire cards announced today, one supporting the X850
series and the other catered for the X800 series. Each Crossfire
board should cost around $50 more than the ordinary model.
Ok so how does this work?
The X850 Crossfire card is a X850XT GPU with
the Crossfire logic onboard, the X800 Crossfire card is
a X800XL board with the logic onboard.
According to conversations with ATI the reasons
for two different versions of Crossfire is to ensure even
load balancing. There are some issues to mention however,
if for example you own a 12 pipe X800 pro and purchase a
X800 Crossfire card which is a 16 pipe Xxx, the crossfire
card will be forced to downgrade itself from 16 pipes to
12 pipes to evenly match the pro board for rendering.
Not ideal, but unavoidable.
Below are some Q&A situations that ATI
have gathered together to aid understanding of the process,
it might prove helpful for those with a specific question.
Q. What is the difference between
SLI and CrossFire?
A. The principal differences between nVidia’s SLI
system and ATI’s CrossFire are:
-CrossFire can enable multi-GPU rendering on all applications.
SLI only works on selected applications identified in nVidia’s
driver.
-CrossFire supports more rendering modes than SLI. Supertiling
offers good performance and evenly distributes the workload
between the two GPUs. CrossFire can use multiple GPUs to
improve image quality rather than performance with SuperAA
modes. Supertiling and SuperAA modes are only supported
on the CrossFire platform, not SLI.
-CrossFire is an open platform that supports multiple chipsets
and a wide variety of graphics cards mixed and matched in
a single system. SLI systems are constrained to specific
chipsets and identical cards.
Q. What graphics cards work with CrossFire?
CrossFire requires a CrossFire Edition graphics card and
a standard graphics card from the same series.
The RADEON X850 CrossFire Edition card can be paired with
any RADEON X850 graphics card (RADEON X850 PRO, RADEON X850
XT or RADEON X850 XT PE) from ATI or any of its partners
including cards previously sold.
The RADEON X800 CrossFire Edition cards can be paired with
any RADEON X800 graphics card (RADEON X800, RADEON X800
XL, RADEON X800 PRO, RADEON X800 XT or RADEON X800 XT PE)
from ATI or any of its partners including cards previously
sold and including the All In Wonder X800.
Because of the backwards compatibility of the platform,
there are already almost a million people who are CrossFire-ready.
Q. When will CrossFire graphics cards
be available?
A. RADEON X850 CrossFire Edition cards will be in production
end of June and available mid-July. RADEON X800 CrossFire
Edition cards will be available early August.
Q. Can you use AIW cards in CrossFire?
A. You can use AIW cards in combination with a CrossFire
card if they are in the same product family. For example,
an All In Wonder X800 can be paired with a Radeon X800 CrossFire
Edition card.
Q. What motherboard is required for
a CrossFire system?
A. A Radeon Xpress 200 CrossFire Edition motherboard is
the optimal platform for CrossFire. CrossFire is also compatible
with Intel chipsets that offer multiple x16 physical slots.
Chipset support is affected by the level of technical collaboration
between the various vendors, and limited quality assurance
resources require that we prioritize bringing a particular
platform to market.
Q. When will CrossFire motherboards
cards be available?
A. Radeon Xpress 200 CrossFire Edition motherboards will
be available from our partners beginning in June.
Q. Will CrossFire cards work in an
NForce 4 motherboard?
ATI is focused first on qualifying our chipsets with our
GPUs. We’ll evaluate Nvidia solutions in the future.
Q. What happens if customers have
the wrong combination of products?
A. If a customer incorrectly configures their system they
will not see the performance benefits of CrossFire.
Q. When you pair a 12-pipe CrossFire
Edition card with a 16-pipe card what happens?
A. To ensure an optimal gaming experience, the two cards
will both operate as 12-pipe cards while in CrossFire mode.
Q. When your CrossFire Edition card
and your standard Radeon card have different clock speeds
what happens?
A. Both cards will continue to operate at their individual
clock speeds.
Q Will CrossFire Edition cards work
with SurroundView?
A. Yes, the CrossFire platform will work with SurroundView.
Q. What games work with CrossFireTM?
A. CrossFire works with all 3D applications. The end-user
is able to run any game with multiple graphics cards cooperatively
rendering the images. The end user is able to take advantage
of the additional graphics hardware for all games, all the
time.
Competitive SLI systems only work on a limited number of
games that are profiled in the driver. New games, older
games, lesser known games, and even some current popular
titles are not supported by SLI, and the end user sees no
benefit with this system when running these applications.
Q. Do all games see a benefit with
CrossFire?
A. Games that stress the graphics sub-system will benefit
most from the additional performance offered by CrossFire.
Most new games are designed for advanced graphics, and end
users will see large performance increases with multi-GPU
systems. Some applications that are more CPU intensive may
not scale well with CrossFire. For these applications, CrossFire
offers extreme image quality modes that take advantage of
the additional graphics power, and improves the overall
gaming experience.
Customers using an enthusiast-class motherboard like those
based on Radeon Xpress 200 CrossFire Edition motherboards
will be able to take most advantage of CrossFire because
they are able to get the most performance from their entire
system.
Q. Do you need a driver profile for
CrossFireTM to work?
No. CrossFire is enabled by default for all 3D applications.
With CATALYST A.I. enabled, the preferred rendering mode
is selected for targeted applications. For applications
that are not identified in CATALYST A.I., or when CATALYST
A.I. is disabled, default multi-GPU rendering modes are
offered. For applications that are very graphics limited,
and can not benefit from multiple high-end graphics processors,
the end user has the option to disable multi-GPU rendering
completely. In all scenarios the end user has the option
to adjust her/his system to best take advantage of multi-GPU
rendering.
Q. What is the difference between
regular graphics cards and CrossFireTM Edition graphics
cards?
CrossFire Edition graphics cards include a “compositing
engine” chip on-board. This chip takes the partially
rendered image from the standard graphics card, and merges
it with the partially rendered image from the CrossFire
Edition graphics card. The result is a complete frame rendered
at up to twice the performance of a single graphics card.
The CrossFire compositing engine is a programmable chip
that offers flexible support of different graphics cards,
allows a superior feature set (advanced composting modes),
and enables further enhancements to be quickly implemented
on next generation products. The CrossFire compositing engine
also offers a performance benefit to other data transfer
techniques, such as peer-to-peer transfers over the PCI-E
system bus.
Q. What performance improvement does
CrossFireTM bring?
Performance enhancements with CrossFire is application dependent.
Performance improvement varies from 1% to 100% performance
increase. New, graphics intensive applications will generally
see over 80% performance improvement at high resolutions
and image quality modes.
Q. How are the two graphics cards
connected on a CrossFireTM system?
The two cards are connected by an external cable. The cable
is attached from the standard graphics cards’ DVI
connector to the CrossFire Edition high density input connector.
The partially rendered image is sent through the DVI connection
to the CrossFire Edition DMS input connector. The partially
rendered image from the cable input is combined with the
CrossFire Edition’s partially rendered frame in the
compositing engine. The compositing engine combines the
result of both cards to output a complete image.
Q. What rendering modes are used when?
A. By default either SuperTiling or Scissor modes are applied.
Alternate frame rendering mode is used for applications
identified in CATALYST A.I. (when enabled). When CATALYST
A.I. is disabled, 16-pipe graphics processors running D3D
applications are accelerated by supertiling mode (other
configurations are accelerated by scissor mode). Super AA
mode is enabled through the control panel.
Q. Can you run Super AA mode in combination
with another rendering mode?
A. Users choose either a performance mode (SuperTiling,
Scissor or AFR) or Super AA mode. When users are running
in SuperTiling Scissor or AFT modes they can use ATI’s
existing AA modes (2x, 4x or 6x.)