Introduction
Day of Defeat is one of the most popular
Half Life 1 mods available today, but with the release of
Valve’s Source engine gamers everywhere could see
that DoD was in great need of a makeover. Day of Defeat:
Source is a remake of the hit HL1 mod, but this time around
it has a completely new look while still delivering the
intense close quarters combat that WWII fans fell in love
with. With a price tag of only $20 for Half Life 2 owners,
Day of Defeat: Source is the perfect title for anyone seeking
WWII multiplayer mayhem.
What is Day of Defeat: Source?
Day of Defeat: Source is a multiplayer, squad-based
tactical shooter WWII shooter available via Steam. Six different
weapon classes are available, and picking the right class
is vital to the success of your team. Playing as a German
soldier of a member of the US Army, a team must do their
best to control flags in their possession while also attempting
to gain control of new territory. Only by having a well
balanced team setup to protect key routes while also having
soldiers sleuth around through hidden passageways will your
team be able to possess the entire battlefield and eliminate
the enemy threat.
Technical Standpoint
Like Half Life 2 and Counter-Strike: Source,
Day of Defeat: Source also has modest minimum system requirements
in order to be played. While a 1.2 GHz processor with a
DirectX7 is technically all you will need to play, any kind
of decent system will allow you to play with high settings.
On a Radeon 9600XT with 1GB of RAM and a P4 2.53 GHz processor,
we were able to play the game at 1280x1024 with high texture
and model details without experiencing any difficulties
whatsoever. Day of Defeat: Source is run on an optimized
engine that shouldn’t put too much stress on your
PC, even if you decide to turn the settings up.
Visually Breathtaking
Utilizing the capabilities of the Source engine,
Day of Defeat has been completely redone in order to create
a visually stunning masterpiece. The character models are
meticulously detailed and have smooth animations, even from
a third person perspective. The environments are overflowing
with detail from little chunks of debris lying in the streets
to the delicate texturing of a cobblestone path. The maps
themselves are designed to incorporate different styles
of gameplay. For instance, the center of Avalanche is an
open battlefield with very little cover, but there are so
many cramped passageways and secret rooms to travel through
to allow even the most alert games to receive a surprise
attack from time to time. The weapons are also intricately
designed, so it’s easy to discern an M1 Garand from
an MP40 from quite a distance. Best of all are the weapon
effects, especially exploding grenades and blasting bazookas,
because they were simply light up the battlefield with a
destructive flash. The ragdoll effects have been overdone
a bit, so if you happen to be standing to close to a live
grenade you can expect the ensuing result to be rather comical.
It’s not that unlikely to see a corpse fly clear across
a street and wind up hanging from a ledge in an awkward
position. Day of Defeat: Source also supports HDR (High
Dynamic Range) lighting effects, so if your video card can
support this you’ll be able to experience the best
lighting effects currently available. Overall, Day of Defeat:
Source contains the same flashy visual style that other
Source games possess, and the final result is truly commendable.
Audio Department
Sound can be a very dangerous weapon when
implemented appropriately into a game, and luckily Day of
Defeat: Source presents some of the most realistic sound
effects heard in any FPS game. Veterans of DoD will recognize
some of the same effects, such as the victory song played
at the end of a round and the shouting of the soldiers.
However, the new Source engine has built upon its audio
foundation to create an immersive listening experience.
To start off, all of the noises sound depth-appropriate,
so you’ll be able to neglect far away explosions and
pay close attention to floorboards creaking nearby. Clarity
has also been greatly improved, so you can hear an enemy
shout out team commands or rejoice when a flag has been
captured and actually be able to determine where he is.
The clanking off various backpack items is also a fatal
mistake if you don’t learn to keep quiet when sleuthing.
The distinct weapon sound effects have also been recorded
with precision, so if you’re a good listener you’ll
be able to tell if a machine gun is deplyoued right around
the bend or if it is a mere SMG soldier. No matter what
the scenario is, Day of Defeat: Source is filled with authentic
sound effects that make the entire gameplay experience much
more enjoyable.
US Army vs. German Wehrmacht
The American and German teams are both made
up of 6 different soldier types that have slightly different
weapon layouts than their international counterpart. The
first type of soldier is the standard rifleman with a secondary
ability to use a scope. The rifleman is extremely vulnerable
in close quarters combat, but if he has the opportunity
to crouch his accuracy will be great enough to take down
the opposition if he can manage to get a quick shot off.
The assault troops will come equipped with either an MP40
or Thompson sub-machine gun, which is excellent for fighting
your way through small halls and enclosed areas. The secondary
fire here is actually a melee punch that only comes in handy
if you run out of ammo, but if you ever come across a camping
sniper or machine gunner it’s fun to embarrass them
with a punch to the back of the head. The support infantry
units are equipped with high powered assault rifles that
have a lot of recoil. While it’s still possible to
use this weapon effectively in close quarters, assault troops
will easily overpower the support soldiers in small areas.
Instead, the support units should use their rifles for long
range attacks for the most part. The sniper class comes
equipped with a powerful long range weapon that won’t
help you advance too much, but if you’re team needs
a certain flag to be protected you can easily go prone in
a nice hiding spot and pick of enemies one by one. The snipers
also come with a pistol, and although it doesn’t deal
a lot of damage, it is certainly better than nothing. The
machine guns have an unbearable amount of recoil while mobile
as well, but once they deploy their bipods they are practically
unstoppable. In any head to head confrontation, the machine
gunner will almost always come out on top if he is deployed
and has ammunition. The only real way to take these suckers
down is to throw a grenade or sneak up from behind them.
The last class is the rocket class, and these can easily
use their bazookas to take out a pesky sniper or machine
gunner with a quick shot. The rockets require much less
accuracy than they did before to be effective, so as long
as you fire somewhere near your target, he will be as good
as dead. In short, there are plenty of different weapon
loadouts to choose from depending on your own personal style,
but you can be sure that even the toughest obstacles can
be overcome if you come prepared with the right arsenal.
Like always, Day of Defeat: Source has the
same fast paced gameplay that any FPS gamer is sure to enjoy.
The four available maps all have the same objective; capture
and control the five flag areas throughout the level. For
the most part, each side has two flags that are relatively
close to their spawn and then there is one capture point
in the dead center amidst the chaos. Most capture points
require only one person to remain in the capture zone for
a few seconds, but the central points will require two soldiers
on the same team to be in the zone for a relatively long
time period. Also, if an enemy soldier is also in the capture
zone, your team won’t be able to gain control until
he is taken care of. Aside from just killing people, your
team can gain points by securing flag locations for an extended
period of time. Once all five flags are captured, the round
is over and the victorious team will have a little bit of
time to seek out and destroy defenseless enemy troops. Afterwards,
all players are returned to the spawn area where it will
be an all out rush to gain a quick lead over the opposition.
While the capture the flag theme isn’t
exactly innovative in the FPS genre, Day of Defeat: Source’s
flow of gameplay is nothing short of extraordinary. As mentioned
before, the maps are simply full of hidden pathways, alternate
routes, and hidden rooms that will constantly have you checking
over your shoulder. For instance, the map entitled Anzio
has a main route from one spawn to another that crosses
through some open city sections with an extremely dangerous
bridge battle zone. One man isn’t strong enough to
just run through the main route and take down an entire
army, so instead an alternate path must be taken. In Anzio,
you can travel through an underground sewer system and pass
through some dilapidated buildings and arrive at the opposing
spawn point fairly quickly with minimal confrontation. On
the other hand, there are winding pathways in the opposite
direction that are ideal for close quarters combat, but
you can still expect to see a sniper or machine gunner hiding
in the top story window of a seemingly empty house. Not
only do these alternate routes allow for soldiers to possibly
go unnoticed, but the various environmental conditions throughout
one map easily allow for all of the weapon classes to be
used effectively in the right positions. A team can’t
rely on one class if they expect to win, but instead they
must have an appropriate balance of attacking and defensive
classes if they plan on capturing all of the points. An
ideal class would have assault troops for the closer situations,
support troops for those long ranged attacks, and a rocket
soldier to blast away bothersome snipers and machine gunners.
In addition, snipers and machine gunners should be deployed
around major traffic areas and centralized flag locations
to ensure the safety of such capture points. While having
a team like this that can outgun the opposition and remain
focused on the objectives isn’t too likely, the impact
of an individual combined with the necessity for an interdependent
team makes Day of Defeat: Source offer an amazingly well
done online first person shooter experience.
The Future of Day of Defeat: Source
With it’s retail price of $20, Day of
Defeat: Source is clearly your best bet if you’re
looking for an intense WWII game online. Like always, Valve
has promised to release more maps in the future because
the 4 currently available can become repetitive after long
hours of gaming. The mod community has taken matters into
their own hands already with the release of several custom
maps, but most of these maps can’t deliver the same
tactical gameplay that the Valve maps have to offer.
The current release has some issues to be
worked out, but again we can expect most of the quirks to
be worked out in future updates. For example, there have
been several instances in which two players got stuck on
one another, and one of them was forced to commit suicide
so they could both be allowed to move again. Online, gamers
were complaining out problems with weapon balancing, such
as the fact that the rifleman should’ve been given
some sort of close quarter’s combat skill instead
of having a scope for secondary fire. Luckily, the hitboxes
in Day of Defeat: Source are much more accurate than the
one’s in Counter Strike: Source, which certainly leaves
DoD fans with something to rejoice about. In the past, Valve
has managed to address most of the issues that gamers have
faced, so you can rest assured that most of the bugs will
be fixed in future updates. Still, right now Day of Defeat:
Source is still an amazing online game that will definitely
be around for years to come, making it worth every single
penny.
Conclusion
In conclusion, Day of Defeat: Source is clearly
an excellent choice for anybody looking for a great first
person shooter. Its fast paced, tactical gameplay that stresses
the importance of a collaborative team is complimented nicely
with impressive audio and visual elements. The maps currently
available beg you to discover every nook and cranny, and
it’s so addictive that even the most demanding gamers
can play for hours on end without breaking their concentration.
Minor setbacks, such as a lack of maps and balancing issues
between weapons, can make the game feel wearisome at times,
but for the most part you can expect to receive a solid
final product. Simply put, if you’re looking for the
greatest WWII multiplayer game, look no further than Day
of Defeat: Source.
| Game play |
18/20 |
| Graphics |
19/20 |
| Sound |
18/20 |
| Value |
18/20 |
| Preference |
18/20 |
| Overall |
91/100 |

Contacts:
Reviewer: Andy
"Vesper" Levine