Many
games don’t dare dive into the darker aspects
of human society. As a gamer, you’ll more
often end up playing the perfect hero who ends up
saving the entire human race (like Gordon Freeman),
but you’ll almost never be the twisted drug
dealer, crazed murderer or calculating assassin.
Why? Because our society’s standards say that
it’s incorrect to portray such violence and
immorality. However, a few developers (well mostly
Rockstar) have dared make some extremely “wrong”
games which also turned out to be some of the biggest
sellers of their years. Manhunt and GTA are two
franchises that have made millions, as well as been
in the headlines several times thanks to their violent
and adult nature. But there has also been another
brutal and shadowy series lurking around called
Hitman, and with their latest game, Blood Money,
Eidos and IO Interactive have gone deeper than ever
before into the worst parts of human civilization.
The
Agency
Six
years ago, a brand new game called Hitman: Codename
47 came out, and even though it didn’t make
a good impression on most reviewers, it was extremely
interesting for trying to make itself standout from
the other Third-Person Action games. Although the
innovation offered by the game was interesting,
it stayed mostly hidden away, waiting in the shadows
for its successor to appear; Hitman: Silent Assassin.
With this second attempt, Eidos and IO Interactive
removed all the errors and bugs that rendered the
first Hitman so annoying and stunned the industry
with an amazingly enjoyable game. Instantly, thousands
among thousands of people were drawn into the captivating
story and new gameplay mechanics. But most of all,
the fact that you were a cold hearted assassin who
would kill as long as the price was high enough
was something completely new and different. I personally
tried the game out just for that reason and since,
in addition to being dark and immoral, the game
was so captivating and different, it became an instant
classic in my book.
The
third game in the franchise, Hitman: Contracts,
was just as good as the second, but unfortunately,
not any better either and didn’t bring anything
new to the series (which was sort of frustrating).
However, Eidos and IO Interactive realized this
and now, with Hitman: Blood Money, they did everything
to take their game to a new level.
The
Requirements
What
does one need to be the coolest bald assassin on
the planet? Well actually, a very powerful PC is
required to play this game (unless you buy it on
console), even though the specifications are nothing
extraordinary.
Here
are the minimum requirements:
• Pentium 4 1.5Ghz or Athlon XP equivalent
• 512MB RAM
• 100% DirectX 9.0c Compatible Video Card
(GeForce FX/Radeon 9500 or higher)
• 100% DirectX 9.0c Compatible Sound Card
• Quad-Speed (4x) DVD-Rom drive
• 5.0GB free disk space
Regrettably,
even if you fill in these requirements, you might
be in for a very nasty surprise. Another system
I have in my posession fills in the requirements
stated by IO Interactive (Athlon XP 2800+, 1024MB
DDR, HIS 9600XT, Audigy LS) and yet, this couldn’t
even run the game at anything above 10 FPS. I tried
everything from reinstalling the game, changing
drivers, installing a patch and many other solutions
but the game refused to run at a decent rate, even
with all the graphical settings and resolution set
to the lowest possible.
Luckily,
with another PC, I didn’t encounter any problems
and was actually able to play the game with all
the settings maxed out (including some anti-aliasing
and some anisotropic filtering). And while the engine
did run decently, it wasn’t rare to find several
bugs here and there. I really advise you to install
all the patches available if you try this game,
otherwise you might have a few problems and miss
out on an excellent experience, because under the
slightly fiddly 3D engine lies an amazing game to
discover.
The
Beauty
Even
though you might have trouble starting the game,
once you do have everything working the way it should,
be ready to see some very nice graphics (especially
on the Xbox360 and PC versions). It isn’t
mind-blowing and is nowhere near the same level
of beauty as Oblivion for example, but it’s
far from being ugly. Each level has its own distinct
atmosphere thanks to the different color palettes
(which are usually slightly dull and dim), high
resolution textures, dynamic lighting, soft shadows,
high polygon models, depth of field, normal mapping
and realistic locations which are exactly how you’d
expect them to be. Whether it’s some vineyards
in Santa Rosa or a casino in the heart of Las Vegas,
the game immerses you perfectly. Also, the levels
where you carry out your assassinations are enormous
and allow an unprecedented amount of freedom for
the series. Of course, I can’t forget the
excellent level design either which is what makes
each mission such a joy to play and learn in. No
two levels are similar in any way and this unique
style to each area really gives Blood Money its
charm.
But not everything
is superb, and that is especially true for the animations
(that are quite jerky) and rag doll physics (which
are exaggerated). This in itself isn’t too
bad but the major problem is that it completely
ruins the game’s wonderful immersion. When
you see a body bend unrealistically in a small nook
because the physics engine is too rudimentary or
see Mr. 47, the main character, bend and open something
at unnatural speeds, like a robot, you can’t
help but feel that IO Interactive could have done
a little bit of extra work to polish this aspect
of the graphics. It’s still a beautiful game
to look at (and one of the main differences in between
Contracts and Blood Money), but if only they would
have given the game a bit more time, we could have
had something truly amazing on our hands.
The
Sound
I’ll
immediately just tell you the simple truth: no
game has ever had music as good as this. Jesper
Kyd, the man behind the music, has done wonders
with Blood Money and you will experience the most
amazing soundtrack which constantly evolves with
your current in-game status. If 47 is all calm and
deadly, the music will be eerie and tense but the
moment the situation gets out of hand and, for example,
47’s disguise is discovered, the music changes
style and compliments perfectly what you are living
on screen. The sound effects are also first class,
from the chirping of birds to the sound of your
silenced rifle, there isn’t a single sound
that wakes you up from the amazing immersion that
is Blood Money. In this domain, IO Interactive really
gave it their all and you can see it within moments
of playing the game, since the sounds of crowds,
your footsteps and explosions are all heavenly.
Nothing much to add, the sound effects and the music
are “crème of the crème”.
What about
the voice acting? The main characters sound good,
as do the main victims but some of the secondary
NPCs just sound so tacky and lame that it is difficult
not to cringe every time you hear any of them speak.
It’s a real pity because it takes away from
the overall polish of the title.
The
Objective
Incredibly
though, all the previous things you’ve just
read are unimportant once you’ve experienced
Hitman: Blood Money’s phenomenal gameplay
and story. The latter is sensational and while some
might complain that there isn’t enough chronology
and detail in between each mission, I personally
loved the way the game kept you on edge, making
you beg for more details about the plot. I won’t
say anything, and thus avoid spoiling the story
for anyone, but it is expertly narrated and you’ll
witness an incredible twist at the end…!
But
what is even more captivating than the story is
the tweaked gameplay which lets newcomers and connoisseurs
enjoy the game like never before. First of all,
I remember when I tried out Hitman: Silent Assassin
for the first time that even though the controls
were easy to understand, it wasn’t rare for
me to make a mistake and blow my cover. Of course,
if that ever happened you always had to flee because
47 was useless at hand-to-hand combat. This time,
IO Interactive has given Blood Money all their attention
and it shows since playing the latest Hitman was
a much smoother experience. Nothing fundamental
has been changed from the previous games but the
small tweaks have rendered Blood Money a more enjoyable
experience. For example, you can now actually have
hand-to-hand combat, jump from ledges, peek through
keyholes and much more. As well as being easier
to play, the creators made the first mission a tutorial
level to help you understand the basic principals
(distraction, sneaking and creating “accidents”).
Once you’ve learnt the trades of the game,
you’ll explore the most extreme destinations
for your missions, ranging from porn king parties
in the Rocky Mountains, to redneck weddings in Mississippi,
to Mardi gras in New Orleans and even a mission
in Washington DC at the Whitehouse. Drugs, alcohol,
and prostitution will be particularly common sightings,
reminding you just how dark human society can be.
And one must forget Mr. 47’s sole reason to
do any of these missions: cold hard cash…
and lots of it.
Once
you complete the training mission, the game only
gets better since Hitman is completely unlinear,
meaning that there isn’t a fixed method of
carrying out your assassination. You feel like pretending
to be a guard and silently killing the target with
your poison needle? Or would you prefer to plant
a bomb in a package that the victim is going to
receive and blow him up to smithereens? The choice
is up to you and this freedom makes Hitman very
different from other games on the market where you
have to follow a strict path to accomplish anything.
Before any of the main twelve levels of the game,
you always get a short briefing and your selection
of weapons and accessories. This means that you
can also replay each level differently, given that
you can change the initial equipment you begin with.
However, a potential problem with this liberty is
that you might just decided to skip the assassination
part of the game and buy the biggest gun in the
game and try out the psychopath murder style where
you shoot anything that moves. Well again, IO Interactive
anticipated this (since it was a problem in the
older Hitman games) and thus, they installed a new
notoriety system which works extremely well. It
is essentially a system that rates how cleanly you
do all of your jobs. Leave a lot of corpses and
witnesses, you’ll be quickly on the newspapers
and civilians might actually even recognize you
in some future missions. But if you play intelligently,
avoid killing people and make all the deaths look
like accidents, you’ll be rewarded by keeping
your notoriety at a low level and make extra money.
You can always bribe the police or create a new
identity to lower your notoriety, but this costs
money and trust me; you’ll need to save up
for some of the better technology available to you.
But
not everything is rosy since one of the worst problems
still evident in Hitman: Blood Money is the rudimentary
AI which is quite disappointing on the easier difficulty
levels. For myself, I played the game on the toughest
setting and never found the AI to be a problem but,
on some of the easier settings, it is true that
the guards or cops can react quite stupidly. And
all this leads to the game’s biggest problem
which is its target audience. Many gamers will want
to do exactly what I had written above (buy a big
gun and shoot everything) which makes Hitman horrendously
lame to play. It just ruins the entire game and
that’s one of the main reasons that this franchise
from Eidos has never had as much success as GTA.
To enjoy Blood Money, one must be calm, slow, patient
and methodical. Every level can be accomplished
in a variety of different manners but unless you
take your time, you won’t figure out any of
these. You have to set some time aside for Hitman
Blood Money as each level lasts in between 30 to
45 minutes. Again, this all depends on the gamer
and not on the game, so you can make Hitman the
masterpiece of 2006, just as much as you can make
it the biggest disappointment of the year too.
The
Payment
What
can I say, if you’ve enjoyed previous adventures
of our bald friend, Mr. 47, you’ll enjoy Blood
Money more than ever before. The game is especially
long, captivating and has tons of replay value,
seeing that you can always try to replay a mission
and aim for the ultimate “Silent Assassin”
rating. However, for a newcomer, this game might
just be dull and boring to play, unless you appreciate
the love of silence and the ability to transform
yourself into a calculating assassin. One thing
is for sure, Eidos and IO Interactive have a great
game on their hands and I can only hope to see the
franchise continue to prosper with time. Sure, it
could have had a bit more polish in some areas but
you almost forget these problems as you try and
figure out how to achieve each assassination in
the best possible method. Nothing feels as rewarding
as accomplishing a given task in the most perfect
of manners, and that is what sets Hitman apart from
the competition. It’s simply outstanding.
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