Unreal Tournament 2004

 

 

 

 

 

 

 

 

 

 

Introduction
Unreal Tournament 2004 (UT2004) is the much anticipated successor to Epic Games 2002’s First-Person-Shooter, Unreal Tournament 2003 (or UT2003). This new “tournament” has been surrounded by hype for many month the demo itself was downloaded by millions all over the world. The most important question, will this game bring back the classic Unreal Tournament feel, which many people said UT2003 lacked?


The Unreal Tournament
The Unreal franchise first debuted in 1998, its first release was simply called "Unreal" which was a story-driven (similar to Quake 2) sci-fi shooter. Epic, in 1999 released a more multiplayer oriented version with numerous enhancements and called it the Unreal Tournament. It delivered solid gameplay, heavy blood and gore, unique maps and weapons and this was the game which rivaled id Software’s Quake III: Arena. The story basically began with an annual fight-to-the death tournament hosted by a group called the Liandri Corporation which they call The Unreal Tournament. Xan Kriegor was the reigning champion until the human Malcolm defeated him, the following year in UT2003, a Juggernaut named Gorge became the champion and this year must prove that he is a true winner by defending his Unreal championship. Many newcomers have entered this year’s tournament and many familiar faces have returned to this tournament to win the championship in this blood sport.

What’s back, what’s new and improved?
As mentioned earlier Epic has answered many complaints that people had about UT2003 such as the lack of voice chat, and responding to peoples needs by giving them voice chat and even a headset if you were fortunate enough to get the special edition. In addition it has taken advantage of the text-to-speech ability which Microsoft includes in Windows XP and Microsoft Office. This allows the game to read out what you and other players are saying in-game, although pronunciation isn’t perfect it still is simpler than reading text on screen. An interesting gimmick though.


Epic has worked very hard to get the “classic” Unreal Tournament feel back into the game with many remakes of maps, old weapons and music. The main menu has been redesigned with a new option to get community news and download new maps. All the UT2003 maps are back as well as the weapons; however a few favorites have been re-skinned such as the Assault Rifle, Link Gun (which has become very useful in other game types), Shock Rifle, and Translocator. But for people that love the old look, you can always revert to the classic skin for your own comfort. There are new weapons such as the Grenade Launcher, Ion Targeter, Mine Layer (which lays spider mines!), the AVRiL (Anti-Vehicle Rocket Launcher) and the return of the deadly Sniper Rifle. All weapons are unique and serve players well if used wisely.

There are new maps for all game types, many from the bonus packs which bring it up to a whopping 95 maps! The new Deathmatch/Team Deathmatch maps are very solid such as DM-Rankin, DM-Desolation and DM-Metallurgy. Classic maps from the original UT have been remade such as DM-Morpheus3, DM-Curse4 and DM-Deck17, which has a sign saying “Deck 16 closed for repair and renovation” which is quite humorous. These remakes are just as good as or better than the originals and all recapture that Unreal Tournament feel. There are a few new maps for Capture the Flag and Domination 2.0 with my personal favorites being BR-Canyon, BR/CTF-ElecFields and DOM-Aswan. They all had very creative layouts and are wondefully action packed. For the new game types, Assault and Onslaught, and the ones from the UT2003 bonus-packs, Invasion, Mutant and Last Man Standing which are worthy additions to the tournament. In addition, Assault and Onslaught include vehicles and turrets which are brand new to the tournament. These new game types will be discussed later in the review.


Many familiar characters have returned to this tournament; they can be used with all the old ones which were in UT2003. Players can also customize their character’s voices now to best suit your tastes (i.e. robotic or a Juggernaut). Bot A.I. has been improved and have had a few bugs worked out. The game has also received a slew of new options, so many in fact it would take several pages alone to detail! These are mainly for the UI and gameplay such as a new game menu when you press esc which gives u a lot more info than before. The HUD (heads-up-display) has been changed; it looks more straight-forward and less-decorative which is similar to the original UT.

Graphics and Game Engine
UT2004’s graphics havent changed they are still of the highly quality but many of the new maps use more advanced textures than before. Only addition to the graphics which there is more bullet decals which were absent in UT2003. Frame rates are consistent and the game displays a very high level of detail and lighting. I ran it at 1152x768, 32BPP, and 2XFSAA/16XAF and was running it at a consistent 60-65 FPS most times. There were occasions where it dipped into the 30’s (especially on Onslaught and Assault maps) but I even reached peaks of 105 FPS in a firefight! For the gamers who have hardware such as an ATI Radeon 9600 Pro or above, it is highly recommended to crank up the FSAA and Anisotropic Filtering to really see how amazing the game looks. The game runs on the Unreal Warfare engine, which was designed to work on both PC and game consoles. We’ve also seen what this engine is able to do; rag-doll physics, large scale maps, stunning details and complex lighting - Splinter Cell: Pandora Tomorrow and simulation-type gameplay in Rainbow Six 3: Raven Shield.
This time UT2004 includes a number of ground and air vehicles such as tanks and space-fighters, and it really shows us how flexible this engine is. The controls and physics for the vehicles are excellent, some of the most spectacular explosions I ever seen in any game. Although the engine is efficient, any overclocking may cause it to crash due to it being very CPU sensitive and dependent; I found myself crashing when going up to 2.8 GHz on my Pentium 4 B Northwood or even enabling PAT. Otherwise, running it at high detail settings and with sufficient cooling (while overclocked) it has few or no glitches.

Sound and Music
What I really liked about the game was the sound; huge explosions, bone cracking details and Dolby surround. Creative Audigy cards will most benefit from the sound in this game due to its full EAX support and couple that with a 5.1, 6.1 or even 7.1 sound system, you really won’t know if the players are screaming “loser!” or “you play like a girl!” at you or if it’s just in the game. Huge explosions and rapid fire sounds went all at once, which made the game feel just that bit more violent. Music was another thing which really pulls you into this game; many songs were mixed with electronic dance, metal, trumpet fanfares and even some record-scratching which produced some excellent and unique musical results. Even the classic songs such as the main theme of the original UT and the Deck16 music sounds a lot better and a lot more action packed. In addition, this is the first game where music actually made me more of an aggressive player (which never happens). It has some of the best sound and music in any game, period.

Gameplay and the new Game Types
All weapons in UT2004 are very unique and this is what has always been great about the Unreal Tournament series. They all have a secondary fire mode, which is useful and sometimes even more deadly than the primary mode when used or in conjunction with the primary mode. Gameplay is very intense and fast-paced; you cannot stand in one place and expect to survive. There are a number of power-ups scattered around the map (i.e. heath packs and adrenaline pills) which always are of help. A variety of game types (as mentioned before) are available in UT2004, all the original types from UT2003 (Deathmatch, Team Deathmatch, Capture the Flag, Bombing Run, Domination 2.0) are back and few new ones have joined them. These are all of the new ones as follows:

Assault – if you have played Assault in the original UT before, you will definitely know what it is about. If you haven’t played it, the basic low-down of this game type is that one team takes the role of the defender and the other the attacker. Many of the maps re-create famous or infamous scenarios in the Unreal universe. The defenders must prevent the attackers from getting inside (or by) their base, the attackers have a number of objectives to complete to gain access to the goal (such as destroying a core or stealing cargo) and roles of the defender and attacker are switched at the end of the round. The Assault type has really been kicked up a number of notches in UT2004; for starters a map briefing is given before each map (single-player only), objectives are announced by a narrator and there are more objectives which have for more variety than before. The team to achieve victory fastest is the winner.

Onslaught – both teams must take over a number of “nodes” in a connect-the-dots fashion on the map. They must conquer the correct nodes so that the enemy’s generator is isolated and has no power, once that is done they must destroy the generator to achieve victory. There are a number of vehicles which can be used in this mode which makes this one of the most played modes in the game.

Last Man Standing – survival of the fittest best suits this game type, no power-ups, just to see who can last the longest in this match.

Mutant – the person to draw first-blood becomes the mutant in the match, they are given additional abilities and powers as an advantage but their health decreases slowly. Everyone hunts the mutant and the one who kills him becomes the mutant. The one who has the lowest score becomes to bottom-feeder allowing them to frag others to gain points and eventually leave the status of bottom-feeder.

Invasion – you and your team work together to survive increasing rushes of monsters, all monsters must be defeated to advance. If you are killed, you must wait until the end of the round to respawn. Defeat all the rushes to become to the winner.

There are a lot of game types and a lot to do, which adds to the re-playability of this game. All these gametypes are all available in both single player and multiplayer, so it’s fun online or offline.
UT2004 also introduces the use of vehicles in their Assault and Onslaught gametypes. Many of the vehicles have characteristics which make them similar to vehicles in other games (i.e. Rogue Squadron and Halo) and some have some hidden surprises like the Scorpion. The Scorpion looks like a 1 person Halo Warthog, it shoots a string of plasma cores which sticks enemies to the ground and has 2 hidden blades which look like wings so you can slice up your victim. The Skaarj Spacefighter acts very much like an X-Wing and is very useful in taking down enemies. There are a number of vehicles which prove useful in different ways.
Multiplayer has changed very little; there is now a new game filter option for when you are searching for games and a few more advanced options, but otherwise gameplay has remained intact. Single player is similar to how it was, but instead you must earn credits to draft or hire players or to advance to better matches. You can win credits by more killing-sprees, multi-kills, tricks and other various things and use these credits for the ultimate roster. It offers matches in all maps and game types and is great for any player, experienced or new to practice here.


Game value
This year is turning up to be a great one in gaming, many great games have been or yet to be released. Epic was very smart to charge only $39.99 USD for this game or its special edition (which is near impossible to find) which makes it a very convincing purchase. It includes everything from UT2003 and a heck of a lot of new content. The special edition includes a special headset, 1 game DVD and a bonus DVD (which I was unable to get my hands on). As a friend said, “this game is going like hotcakes!”

Summary & Conclusion
Epic Games has been hard at work on the game with lots of care and has listened to the community, watched what work community has done and used it in their product. In addition, they are selling the product at a bargain price at which many games of this quantity are rarely sold at and make it a competitive purchase with such other games as Battlefield: Vietnam. More games should be like UT2004 in terms of quality, quantity and value. Its delay was well worth the wait. Everyone should go purchase this game; scrape up money wherever you can from (a friend, behind the couch or even your mother!) because it is worth every Dollar, Euro, Pound, Yen (or whatever your currency is) and will not disappoint you.


Pros
- Lots of variety and re-playability
- Stunning graphics and sound
- Takes full advantage of all hardware
- Improved almost everything it lacked
- Unbeatable value (especially for special edition)
- Original UT feel is definitely back
Cons
- net code isn’t all that great (latency problems at times)
- long and hefty install (5.5 GB)
- inconvenient 6 CD version

Score
Gameplay – 9.5/10
Graphics – 9.4/10
Sound – 9.0/10
Originality – 9.1/10
Fun Factor – 9.7/10
Value – 10/10

Final Score: 9.5/10

Test System
Pentium 4 “B” 2.66GHz (533 MHz Front-Side Bus)
MSI 865PE Neo2-LS Motherboard
512MB Samsung DDR 400
ATI Radeon 9700 Pro (Running Omega 4.3 drivers)
Sound Blaster Audigy 2
Creative Inspire 5.1 5300 Speakers
80 GB Western Digital Caviar Hard Drive
40 GB Maxtor DiamondMax Hard Drive



Click here to go to application and install page Click here to go to pcmark2004 page Click here to go to the results page Click here to go to the conclusion page
 
Click here to go to application and install page Click here to go to pcmark2004 page Click here to go to the results page Click here to go to the conclusion page