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Old Nov 17, 2002, 05:52 PM   #1
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EAX Advanced HD slowdowns

Anyone know how I can fix this problem?

Using the 1.03 EAX HD patch for Jedi Knight 2 and using a Soundblaster Audigy with the .283 Audigy 2 drivers I'm experiencing this problem.

When using EAX Advanced HD (which means enabling OpenAL), I notice slowdowns it seems when new environmental effects are loaded...or too many sounds are being played. I've increased s_soundpoolmegs to 100 and tried to fiddle with compression for visual things, but the only fix so far is to disable EAX.

Only prob is, without Advanced HD....there is no surround sound...plus Advanced HD sounds SO amazing, first sound format that lets objects react with sound (occlusion, reflection, and the like)....so it just sounds beautiful on my speakers....mmm...

Anyway, anyone know any tweaks I could take advantage of?
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Old Nov 17, 2002, 06:58 PM   #2
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I think that new drivers from creative labs (rumors cough rumors) will fix it. I heard about UT2k3 that will be fixed (because it is much slower when you turn on EAX), so this will be too.
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Old Nov 18, 2002, 01:52 AM Threadstarter Thread Starter   #3
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dsfg

See, that's my problem...I'm using the drivers that supposedly "Enable OpenAL acceleration" and "fix EAX Advanced HD performance issues in games."

But damn, the first time I played Outcast I was like "whoa, the sabres are cool" and now it's like "whoa, hearing someone click a lightsabre on through a corner behind me is cool" hehe
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Old Nov 18, 2002, 03:49 PM   #4
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Re: dsfg

Quote:
Originally posted by reno
See, that's my problem...I'm using the drivers that supposedly "Enable OpenAL acceleration" and "fix EAX Advanced HD performance issues in games."

But damn, the first time I played Outcast I was like "whoa, the sabres are cool" and now it's like "whoa, hearing someone click a lightsabre on through a corner behind me is cool" hehe
So, if I get it right - OpenAL has a support for EAX Advanced HD as well as EAX 2.0 and EAX 1.0, or it is new standard?
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Old Nov 18, 2002, 04:43 PM Threadstarter Thread Starter   #5
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r

OpenAl is not supported in any "normal" version of Jedi Outcast, it's only with creative's own 1.03 patch that OpenAL is activated...it can use multiple formats (such as A3D, EAX 1.0 and so on) but with the patch, it ONLY enables EAX Advanced HD.
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Old Nov 18, 2002, 07:06 PM   #6
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Re: r

Quote:
Originally posted by reno
OpenAl is not supported in any "normal" version of Jedi Outcast, it's only with creative's own 1.03 patch that OpenAL is activated...it can use multiple formats (such as A3D, EAX 1.0 and so on) but with the patch, it ONLY enables EAX Advanced HD.
So - if I get it right - if my card supports OpenAL, and game doesn't, I can't use it. Game must support it.
And OpenAL is... I don't get it.
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Old Nov 20, 2002, 01:16 AM Threadstarter Thread Starter   #7
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htrd

OpenAL is the audio version of OpenGL, a 3d sound API.

If your card supports it, great, but it won't be used unless the game supports it.

Jedi Outcast doesn't support it unless you use the 1.03 creative specific patch, and when it is enabled EAX 3.0 (Advanced HD) is used...unless you have a Live card, then it uses EAX 2.0. You can't force it to use 2.0 on an audigy.

That help?
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Old Nov 20, 2002, 12:25 PM   #8
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Re: htrd

Quote:
Originally posted by reno
OpenAL is the audio version of OpenGL, a 3d sound API.

If your card supports it, great, but it won't be used unless the game supports it.

Jedi Outcast doesn't support it unless you use the 1.03 creative specific patch, and when it is enabled EAX 3.0 (Advanced HD) is used...unless you have a Live card, then it uses EAX 2.0. You can't force it to use 2.0 on an audigy.

That help?
Yeah! I understand now. My informathycs teacher told me that he enabled EAX2 on Live! with OpenAL, so I didn't get it.

Now I get it.
Question 2 - If kX Team implements OpenAL (it will be surely easiear than EAX), will I be able to use EAX - in which games?
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Old Nov 21, 2002, 03:15 PM Threadstarter Thread Starter   #9
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Well, there is an added file that Creative supplied with that patch called "EAXMan.dll" which lists itself as "EAX controller version 3.0.0.0" so I dunno...it's possible, considering it is an Open standard...give it a try!

I'd actually use the kX drivers if you guys figured out how to get eax working! somehow
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Old Nov 21, 2002, 05:56 PM   #10
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Re: wret

Quote:
Originally posted by reno
Well, there is an added file that Creative supplied with that patch called "EAXMan.dll" which lists itself as "EAX controller version 3.0.0.0" so I dunno...it's possible, considering it is an Open standard...give it a try!

I'd actually use the kX drivers if you guys figured out how to get eax working! somehow
OpenAL is open standard. It will be easier to implement. Currently, Eugene is working on implementing some features from old APS VxD drivers, so I can't tell you about EAX and such.
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