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Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > Overclocking and Modding > Benching


Benching Discuss & compare your system and video card performance with others.

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Old Mar 24, 2005, 10:36 PM   #1
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Half-Life 2 - Autoexec.cfg. Any suggestions?

echo
echo "Loading your Autoexec Settings."
echo "Written by daedal - www.onusart.org"
echo

// ================================================
//
// COUNTER-STRIKE: SOURCE AUTOEXEC.CFG V 1.02
// by daedal - www.onusart.org
// More information on these individual tweaks can be found
// at my website above.
//
// Optimized for my PC and tastes but Tweak to your liking.
//
// ================================================

// -------------------------------------------------------------
// Processor-specific Tweaks
// Enable or disable those your processor can or can't use.
// -------------------------------------------------------------

r_3dnow "0" // Enables 3DNow! (AMD Users)
r_mmx "1" // Enables MMX (Intel Processors)
r_sse "1" // Enables SSE Instructions (Intel and some AMD Processors)
r_sse2 "1" // Enables SSE2 Instructions (Intel and some AMD Processors)



// -------------------------------------------------------------
// Video Tweaks
// Change and edit settings to your liking.
// -------------------------------------------------------------

cl_smooth "0" // Smooth visual error repairs. Enable if you see alot of tearing.
cl_detaildist "1400" // Distance until object details are reduced. (Try 1200 to 1800)
cl_phys_props_max "0" // Disables Props at a distance. (Cans, trash, etc.)
cl_phys_props_enable "1" // Disables all Props. (Cans, trash, etc.)
cl_ejectbrass "1" // Ejection of empty gun shells.
cl_show_splashes "0" // Show splashes when drops hit the ground.

sv_robust_explosions "0" // Reduces explosion's effects.

mat_dxlevel "81" // Sets your DirectX level. (Values are 70, 80, 81, 90)
mat_bloom "0" // Texture blooming for softer looking textures.
mat_bumpmap "0" // Texture bump-mapping.
mat_trilinear "1" // Trilinear texture filtering for sharper textures.
mat_specular "0" // Specular lighting and some light effects.
mat_compressedtextures "1" // Use compressed textures. (For 128mb video cards or less)
mat_fastnobump "1" // Enables fast bump mapping. (If bump mapping is off)
mat_fastspecular "1" // Eanlbes fast specular mapping . (If specular lighting is off)

mp_decals "50" // Sets Multiplayer decals.


muzzleflash_light "0" // Muzzle flashes will still fire but not light the surroundings.
lod_Enable "0" // Sets automatic Level of Detail adjustment. I suggest you leave it off.


r_dynamic "0" // Disables dynamic lighting. (Swinging lights, etc.)
r_decals "100" // Limits the maximum decal ammount. (Try from 50 to 200)
r_fastzreject "1" // Enables optimized fast Z-setting algorithm. Enable if tearing occurs.
r_maxmodeldecal "15" // Sets maximum ammount of Decals on models. (Bullet wounds, etc)
r_waterforceexpensive "0" // Lowers the Water quality down a notch.
r_occlusion "0" // Sets Occlusions on/off
r_lod "-2" // Level of model detail. (+5 is low detail, down to -5 for high.)
r_rainsimulate "0" // Disables rain.
r_3dsky "1" // Enables a detailed sky. Turning it off results in a solid color sky.




// -------------------------------------------------------------
// Other Gameplay and Loading Tweaks
// -------------------------------------------------------------
cl_forcepreload "1" // Forces pre-loading to alleviate "loading on the fly" and stutters.
sv_forcepreload "1" // Forces pre-loading to alleviate "loading on the fly" and stutters.
bindtoggle q "cl_showfps" // Toggles the FPS on and off when pressing the "Q" key.
fps_max 41 // Sets maximum FPS to 40 because I don't care how high I do as long as I don't dip under 40.




// -------------------------------------------------------------
// Single Player Tweaks and Fixes
// -------------------------------------------------------------

sv_autosave "0" // Disable autosave in single player which improves load time.
sv_cheats "1" // Enables cheats and allows additional console commands.
ai_disable "0" // Helps with AI freezing in single-player.




// -------------------------------------------------------------
// Connection Tweaks
// Use the net_graph 1 or 2 to tweak these.
// -------------------------------------------------------------

rate "20000" // Sets your bytes/sec connection speed. Tweak it!
cl_updaterate "40" // Set the rate to send updates to the server.
cl_cmdrate "40" // Set the rate to send command updates to the server.




// -------------------------------------------------------------
// Miscellaneous Visual Tweaks
// -------------------------------------------------------------

cl_ragdoll_collide "1" // Enables ragdoll collisions so bodies dont clip through one another.
cl_ragdoll_physics_enable "1" // Enlbes ragdolls.

fog_enable "0" // Fog.
fog_enable_water_fog "0" // Water fog.

violence_agibs "1" // Enables gibs.
violence_hgibs "1" // Enables gibs.
violence_hblood "1" // Enables blood spatters.
violence_ablood "1" // Enables blood spatters.
cl_show_bloodspray "1" // Enables blood sprays.ls.
__________________




Last edited by daedal; May 19, 2005 at 06:07 PM.
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