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Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Bug Reports


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Old Jul 29, 2003, 06:56 PM   #1
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Unreal Tournament sound problems

Since 3534b i have a sound prob in UT (it's still there in 3534c).

In the [Galaxy.GalaxyAudioSubsystem] section of the ini file I took the time and tested out some cases with 2 parameters.

1st case conditions: main sound is ok, but ambient (background) gets pitch shifted and plays faster than normal.
UseDirectSound=False
Use3dHardware=False ;or True - no change

log says:
Init: Galaxy is using WinMM
Init: Galaxy initialized

or
UseDirectSound=True
Use3dHardware=False

log says:
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized


=> this persists until i go to the menu and select Options->Preference. In this moment, the ambient sound is back as usual.


2nd case condition: both main sound and ambient have inconsistent volume level, they appear and reappear by moving around a bit. After startup - no initial sound is played while accessing the menu
UseDirectSound=True
Use3dHardware=True

log-file says:
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized

=> no way to resolve this

__________

Here is the rest of the ini-section that i used in both cases unchanged (afterwards i changes useFiler etc. but no effects):
[Galaxy.GalaxyAudioSubsystem]
UseFilter=False
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
MusicVolume=0
SoundVolume=128
AmbientFactor=0.700000
DopplerSpeed=0.000000



----Hardware / Software configuration---------------
Treiber Name:kX Audio Driver (Debug)
Treiber Datum: Jul 24 2003 23:05:00
Treiber Version: 5.10.00.3534 - debug
DB Name:none
CT4832 10k1 [d400]
PCI Information:
Device: 21102 Subsys: 80271102 ChipRev: 8
Card has MPU device
Card HAS AC97 codec
Codec name: Unknown AC97 codec [43525914
3D Extension: Crystal Semi 3D Stereo Enhancement
Codec is 2.0 compliant
Capabilities[1990] : -headphone out-
DAC resolutions : -16-bit- -20-bit-
ADC resolutions : -16-bit- -18-bit-
Ext Capabilities [200]: -slot/DAC mappings-
Port: d400 Irq: 11
Playback buffer: 20a0
Record buffer: 4000
Number of AC3 buffers: 4
Tank memory: 256 kb
GSIF buffer: 512 samples
OS version: [2 5 1 Service Pack 1; 2 5 1 Service Pack 1; 156 148]
----------------------------------------------------

in 3534c-thread there is another post describing a similar/the dsame problem:
>>I don't know if it's been fixed but 3534b had mjor problems
>>with doppler shifting (?) in games - once objects start moving,
>>any sounds they were emitting had the pitch/freq unpredictably changed.

PS: KX-Asio in Cubase / Reason is fine now, great work!
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Old Aug 2, 2003, 01:54 AM   #2
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anybody else experiencing the same problems?..

(I don't have UT installed)

/Eugene
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Old Aug 3, 2003, 12:40 PM   #3
Tov
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I have UT, I just installed 3534 drivers and I guess I will install UT to test this out. Although I have always had problems with directsound locking me up so I don't know. Oh and quick question, which card are you using? Just noticed you have Use3DHardware set to true on that last one and people have been reporting problems with 3d sound. Of course this can be expected since it has just been implemented not even fully and needs lots of testing.

Last edited by Tov; Aug 4, 2003 at 05:09 AM.
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Old Aug 4, 2003, 05:32 AM   #4
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Ok I tested it out without directsound or 3d, with just directsound, and with both. The only one I had a problem with was when I used both. Of course without directsound I could not have 3dhardware so that makes sense. It seemed that when I would pickup items the sound of me picking them up would cutout. The overall sound was quieter too.
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