The concept of cloud computing, where the term cloud is used as a metaphor for the Internet, can be traced back to the 1960s, when John McCarthy stated that "computation may someday be organised as a public utility", or possible even earlier that that in the 1950s when Herb Grosch (the author of Grosch’s law) postulated that the entire world would operate on dumb terminals powered by about 15 large data centres.
With its evolution from the conceptual to the actual (or should we say Virtual!) cloud computing has grown from VPN to fully virtualised networks and spilled over from commercial use into the vast array of Social Media that we are presented with today.
The development of cloud computing into cloud gaming was originally implemented in Finland by a company called G-cluster. Since then a number of companies have developed cloud gaming platforms and in September 2011 OnLive was released to the general public (USA = June 2010)
Today we are taking our first look, an overview, of OnLive which is an on-demand service that streams games to your computer, TV or tablet PC. Requiring no discs, no hard-drive space, no downloads and no high-end components. It was originally announced at the 2009 Game Developers Conference and was planned for release that same year with a monthly fee or membership option however by the time OnLive reached the UK it was announced that there would no longer be any subscription fees for the service. Games are available through OnLive on a rental or purchase basis.