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Old Mar 27, 2006, 05:46 PM   #1
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3534f compatible plugins?

Ive recently switched to using 3534f for its superior asio performance. Ive installed Lexs Profx and noise gate. But I was wonder is there a comprehensive list of 3534 pluggins? It would great to have a list of links stickied on the forum.

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Old Mar 27, 2006, 06:34 PM   #2
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You can get UFX from TravelRec's website.
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Old Mar 29, 2006, 09:43 AM   #3
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Currently known available 3534 'compatibel' plugins are:
- Max. M's UFX package
- ProFx 3534 package

I doubt that there are any other 'officialy' released 34 plugins.

However, all post 34 added plugins can be made compatibel
by re-compiling them.

HTH,

/Lex.
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Old Apr 4, 2006, 02:02 AM   #4
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Tiger... any chance??
Going back to 3534f has cured a couple of other bugs for me but I don't know if I can live without EFX
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Old Apr 8, 2006, 04:15 PM   #5
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For 3534f users: Update!

Added on request:
- Noise Gate Stereo

- Automation noise gates fixed ( @ReWired. plz check)

ProFx v3.08 compiled for 3534..!!
http://members.home.nl/nahutec/ProFx/profx3x_3534.htm

/Lex.

PS: THIS RELEASE WILL NOT WORK ON ANY 3538..!
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Old Apr 28, 2006, 03:20 AM   #6
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Could maybe have started another thread for this but I think people have gone back to 3834f for ASIO and probably don't read the Soundfont threads..

..But, does anyone know if soundfont support was working properly in 3834f?

I use the kx synth for a rhodes soundfont a play live over alot of ableton live tracks. With the latest version a was getting a horrible delay especially when stabbing chords or lots of sequencial notes.

The repsonse is realtime now I've reverted back to 3834f but some times certain notes don't play at all and it seems random.
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Old Apr 30, 2006, 03:05 PM   #7
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Lex...hm, WHERE are ASIO3 and ASIO4 inputs on ProFX:ASIO?
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Old Apr 30, 2006, 05:31 PM   #8
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Quote:
Originally Posted by ReWired
Lex...hm, WHERE are ASIO3 and ASIO4 inputs on ProFX:ASIO?
Read up on the 'asio mapping issue' with certain cards.
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Old Apr 30, 2006, 08:50 PM   #9
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just wanted to mention 2 things.......

kxmixer.exe version 3534f when loaded, is 2x smaller in memory - 3 MB compared to 6 mb 3537 version.

also the new foobar2000 version 0.9.1 is 2x bigger than version 0.8.3 maybe because they have a new developer, but there is no reason for it to be 2x bigger, maybe kx has a reason...

in any case, the new ProFX 3.08 on 3534f is mutch better, uses almost 5 times less cpu time than it's previous versions.

now if only I could find a delay plugin for 3534f with arbitrary delay like the one in the stereo chorus plugin that would be teh pwn.
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Old Apr 30, 2006, 09:34 PM   #10
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Delay lines are relative simple plugins
There should be some .da versions floating around on the forum
which can be used with any driver version.

But what kind of are you looking for?
Delay Effects with ping pong, feedback etc. or
a single delay line in msec?

Anyway; any existing plugin can be 'down-compiled' to 34f.
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Old Apr 30, 2006, 11:34 PM   #11
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just delay line, nothing else, not even gain.

what are .da ? where are .da ?

how do you down-compile ?

I have searched the entire forum for "delay", I found only a few delay plugins, they don't really work with 3534f, and even if they do they are xTram plugins .

I am currently trying to use the chorus effect's delay time as a delay, im not sure if it works right I made a topic about it here : http://www.hardwareheaven.com/effects-dsp/105292-stereo-chorus.html

do you know a iTram delay line plugin ?

Last edited by monohouse; May 1, 2006 at 12:25 AM.
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Old May 1, 2006, 03:29 PM   #12
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switp:
Code:
name "Delay Line"
guid "80100006-9864-11D6-BFBC-D4F128910C52"   

itramsize 4802
idelay write w at 0
idelay read r at 0
control DelayTime = .5

input   in
output  out

macs out, r, 0, 0
macs w,  in, 0, 0
macs &r, &w, 0x960000, DelayTime

end
although it shows delay time in percents, these are percents of 100ms
so 100%->100ms, 50%->50ms, 33->33 and so on;
Why do you need iTram?
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Old May 1, 2006, 04:17 PM   #13
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w0000000000t whoa thanks duuuuudeeeeeee YOU DA MAN !!!

if iTram is DSP registers and xTram is system memory it should be obvious, why do I need audio to be swapped in and out of the system and according to what I know it causes serious PCI bandwidth consumption ?

my current dsp setup uses 0 xTram memory, that is if I am corrent about the above...

anyway this is very good, I meen that's the only thing I had missing the only thing I could ask for is higher resolution, like x.x ms, but that is good enough thanks !!!

Last edited by monohouse; May 1, 2006 at 04:33 PM.
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Old May 4, 2006, 12:04 AM   #14
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We want EFX Tubedrive! ........ er well... I want EFX Tubedrive!!
Could it happen?
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Old May 4, 2006, 08:51 AM   #15
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this is strange, your delay line code takes up 4802 memory, but the entire stereo chorus takes up 2888, with all it's other options, including delay, why is that ?

is it because your delay allows bigger numbers like 100 ms ?
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Old May 4, 2006, 04:02 PM   #16
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>>>We want EFX Tubedrive! ........ er well... I want EFX Tubedrive!!
>>>Could it happen?

Hmm..., it might happen, but I'm too scared to get back to kx programming, it's too mind wrecking!
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Old May 4, 2006, 05:06 PM   #17
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>is it because your delay allows bigger numbers like 100 ms ?

yes (100 * 48 = 4800; where 48 is number of samples per millisecond at 48000Hz)

Chorus uses 60ms (30ms line per channel)
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Old May 4, 2006, 05:57 PM   #18
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eh, Tiger, Tiger...
back to good old days I remember you said that amp+cabinet simulation will follow tubedrive....
anyway, tubedrive and reverbstation for 3534 will be good, even without the nice gui
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Old May 4, 2006, 07:25 PM   #19
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Quote:
Originally Posted by ReWired
eh, Tiger, Tiger...
back to good old days I remember you said that amp+cabinet simulation will follow tubedrive....
anyway, tubedrive and reverbstation for 3534 will be good, even without the nice gui
it did follow it, but it never went public...
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Old May 4, 2006, 07:52 PM   #20
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too bad we never saw it, but we never saw too many other things in life also
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Old May 5, 2006, 08:24 PM   #21
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what if I would like to reduce the maximum to like 10 ms ?
and what if I would like the numbers to be 0.1 increments ?

would that help save memory ?
what is 0x960000 ?
0+9830400*DelayTime ?

Last edited by monohouse; May 5, 2006 at 08:50 PM.
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Old May 5, 2006, 08:49 PM   #22
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>what if I would like to reduce the maximum to like 10 ms ?

you change 'itramsize 4802' and that '0x960000' values.
tramsize is calculated as X = ms * 48 (i typically add 2 as a guard) and the second number is a 'fader value to delay offset factor' and calc as F = ms * 48 * 2048 (in above code it is 100 * 48 * 2048 = 9830400, or 0x960000 in hex notation)

>would that help save memory ?

yes, 'itramsize' is the size of memory to be used

>and what if I would like the numbers to be 0.1 increments ?
if you change the code for 10ms then 1% of the fader will be 0.1 ms (100%->10ms, 10%->1ms etc.)

if you want to change the appearance of values in the GUI you have to write a plug-in dll.
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Old May 5, 2006, 08:55 PM   #23
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Code:
name "10 ms Delay Line"
itramsize 481
idelay write w at 0
idelay read r at 0
control DelayTime = .5

input   in
output  out

macs out, r, 0, 0
macs w,  in, 0, 0
macs &r, &w, 0xF0000, DelayTime

end
is ok ?

and what about
Code:
macs out, r, 0, 0
macs w,  in, 0, 0
the result here appers to be always zero....could those values be set to just zero ?
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Old May 5, 2006, 09:01 PM   #24
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yes, evrything is correct.

>the result here appers to be always zero.

no, it is not.
'macs a, b, 0, 0' is just 'a = b' (e.g. copy b to a)
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Old May 5, 2006, 09:16 PM   #25
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o well, I thought it's
a = b + 0 * 0
n/m thanks duude
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Old May 5, 2006, 09:18 PM   #26
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Quote:
Originally Posted by Tiger M
Hmm..., it might happen, but I'm too scared to get back to kx programming, it's too mind wrecking!
C'mon, you know you love it... lol

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Old May 5, 2006, 09:25 PM   #27
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hehe
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Old May 5, 2006, 09:27 PM   #28
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Quote:
Originally Posted by monohouse
o well, I thought it's
a = b + 0 * 0
n/m thanks duude
You are ignoring the Order of Operations, which does mutliplication/division before addition/subtraction.
i.e.
R = A + (X * Y)

a = b + (0 * 0)
or
a = b + 0
or
a = b
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Old May 5, 2006, 09:37 PM   #29
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[color=gray]uhm, interesting... now i see the force of habit... i could not ever imagine that the one may interpret 'a + b * c' as '(a + b) * c'... wonders of engineering...[/color]
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Old May 10, 2006, 04:46 PM   #30
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System Specs

Hey Tiger M and all.

Mesa watching sometimes.BTW, "Mesa" is what Jar Jar Binks says from Star Wars Episode I.

Anyway, Tiger M, hows a bout Reverb Station for 3534f til Eugene improves ASIO performance for the newer driver versions?

Finally, hi all, and see you when I get Internet service again.
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