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Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Effects and the DSP


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Old Nov 2, 2006, 12:01 PM   7 links from elsewhere to this Post. Click to view. #1
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My kx DSP Settings for TeamSpeak (VoIP)

Hi there...
I want to show my DSP settings for TeamSpeak (or other VoIP progs).
Maybe it is interesting for some people also using TS for gaming...

First a picture of the DSP and the used plugins:
Click to open the DSP Screenshot

Brief description of what it does:

FXBus 0/1 (ProFX/ProFX:Src) : This is the standard sound input. (Has to be defined in the 'system control / sound settings')

FXBus 4/5 (ProFX/ProFX:Src) : This is the sound input from TeamSpeak (Skype, Ventrilo... aso.) You have to change the 'Output Device' in the TeamSpeak settings (Settings/Options/Sound Devices -> Output Device) to the 4/5 'soundcard'. (In my case it's the second kx sound device)

APS Compressor+ : I use this plugin to fade out the game sound if someone is talking in TeamSpeak. So there is never the 'PLEASE TALK A BIT LOUDER!' problem, if the game sound is very loud.

Dynamic Processor : It is for two things. First I use it for 'noise canceling'. So the noise till the adjusted level (threshold) is faded out. Also some 'loud' short sounds (like keyboard typing or clap hands) is eaten by the attack time. Second is the compression (expansion). If you speak in your mic a bit loader than the adjusted threshold, the voice is expanded a little bit.

I dont think I have to explain the other plugins. I hope the picture is talking enough.
The settings of the plugins works good 'for me'. (I use a Plantronics Audio 90 Headset)
Maybe you have to tweak the settings a bit fitting to your equipment.

If you have some suggestions to improve the settings please let me know.

(btw. english is not my favourite language, so please forgive me if you find some mistakes )


Used version and plugins:

kx 3538l , UFX 39pre , ProFX 308_38l

Last edited by MiskyWhixer; Nov 2, 2006 at 03:11 PM.
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Old Nov 3, 2006, 12:21 AM   #2
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Looks/sounds like a decent setup, thanks for sharing it
You might consider adding it to the kX Preset Exchange System, so that other users can load it as a config.

BTW: Your current setup does not handle games with multi-channel sound, you might also consider adding that to your config (or maybe make an alternate config for that).

Last edited by Russ; Nov 7, 2006 at 03:52 AM. Reason: typo
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Old Nov 6, 2006, 09:11 AM   #3
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Thank for your reply and for the link!
I had not seen this site.

Yes, I know the multi-channel problem. I could try to find a way to make a working config for it.
But for the use with a (stereo) headset, this is not really disturbing.
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Old Nov 6, 2006, 07:39 PM   #4
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Here is my setup for World of warcraft + Ventrilo. I don't have seperate channel for Ventrilo sound output, but I have multichannel game support which is converted to stereo thru 3rd party plugin for use on Headphones. You can put (if i remember right) High pass filter on the Mic In before MX mixer, but instead of that I will try Dynamics Processor.

http://imperia.kicks-ass.net/KX/dsp_setup.jpg

Can you please explain more the use of APS Compressor+ and Dynamics Processor. I make copy a bit of your DSP into mine. Looks proffesional.


BTW Do you play WOW too?
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Old Nov 6, 2006, 11:36 PM   #5
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I will ask my question will your talking about wow...

I have a strange trouble... In the game, i have the music and the menu sound, but I dont have the effect, exemple walking sound, battle sound..... Does anyone have a idea... Im using headphone and my windows setting is set to headphone... Is it a game corruption? A wrong setting? My DSP is all but complicated, SRC -> K2lt...
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Old Nov 7, 2006, 03:46 AM   #6
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Quote:
Originally Posted by MiskyWhixer View Post
Yes, I know the multi-channel problem. I could try to find a way to make a working config for it.
But for the use with a (stereo) headset, this is not really disturbing.
Even though you are using stereo headphones, such games are still going to output multi-channel sound (unless such games are set to output stereo only (or you are using some other method to downmix the audio to 2.0 before it enters the DSP), and as such, you will be missing some sounds in such games, unless you downmix it to 2.0 in the DSP.

i.e.
Multi-channel games, that use DirectSound3D hardware (with kX's 8 position surround enabled), will use FxBus 4/5/6/7/8/9/10/11/12 (not sure about FxBus 15 (3D Top) as I have not seen it used (with my card) as of yet), with FxBus 13/14 used for effect sends (not needed with your setup). This can be seen if you connect a ProFx:Peak8 plugin to FxBus 0 through 15, and run the RightMark 3DSound Positioning Accuracy test, with System set to DirectSound3D Hardware. With your setup, you will only hear audio on FxBus 4/5 (with multi-channel games), and will be missing everything else.

In any case, your setup should work good for stereo only games, and with the way you are using the side chain inputs of the compressor, it would be hard to make one setup that works for both (stereo only, and multi-channel games), but you could make an alternate config, that is very similair, that should work for multi-channel games (and load each config as needed).

i.e.
Something like this.
It is similair to your config, except that TS should be set to output to KX Wave 0/1 (thus enters the DSP on FxBus 0/1), and Surrounder+ is used for downmixing.

@BenOBS
Your problem is probably related to this as well. Set Windows to 5.1, and then downmix it to 2.0 in the DSP. It is hard to be more specifc without knowing the DSP config that you are using...
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Old Nov 8, 2006, 01:56 PM   #7
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@impera: Also a nice setup. And it works with multichannel games. I think you mean a low pass filter between the mic and the mixer. This would cut off the higher frequencies (like noise). But I think this freqency cut off is already done by the VoIP software for compression. (Correct me if I'm wrong)
As I wrote in the first post, the APS Compressor+ is used to fade out the sound, when someone is talking in the TS (or Ventrilo) session. If there is a signal at the 'SideChain' input of the APS C+ it lowers the signal which comes through the 'in0 and in1' input (when you enable 'Toggle Side Chain'). Sorry, in the picture of my first post I only use the Dynamic Processor for 'noise canceling' by a gives threshold. You can also do this with the 'Noise Gate' plugin. I missed the settings for the compression of the mic.
With a little compression of the mic it looks like this.
And no, I don't play WOW.

@Russ: You are right. A setup for both is not easy (if not impossible) in this case. Thanks for your mutichannel setup. I tried it with a multichannel game and it work like a charm!
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Old Dec 24, 2006, 08:05 PM   #8
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Hi, after reading this thread, applied similar settings, using the compressor and the dynamic processor. Thing is, I have a multichannel setup, so i had to move around the output for my VoIP programs until it wouldn't 'mute' my music with random sounds from the game (center, rears, etc).

So far found the LFE channel is the most (if any) underused channel for these games

Since most VoIP programs are mono I just use the 9th (LFE) channel for all compression/mixing goodies
Setting to WAVE 8/9 on my Skype/Ventrilo/Teamspeak

http://img171.imageshack.us/img171/1863/mefodspqe5.jpg

I manually change sorrounder+ to 2.1 when using headphones

it works for me..thanks to your ideas
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Old Dec 24, 2006, 08:38 PM   #9
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Additionally - theres the 'surround/HPhSp' plugin that does an OK job of taking multi-channel into stereo (IIRC its meant to 'simulate' surround with headphones)
- Just another possibility of many ways...
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Old Mar 22, 2007, 05:04 AM   #10
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First of all Big Thanks for the setup!

But I dont find APS Compressor+ and Dynamic Processor plugins.
I use kx 3538l and installed UFX 39pre also, but this not contains the missing plugins.
Profx pack aint have these.
I found only the simple compressor plugin with 1 input and 1 output.
I saw the fxpack on the kx main website which maybe contains, but this is for kx3537, so it seems it's quite outdated.
Could somebody help me please?
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Old Mar 22, 2007, 05:09 AM   #11
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Those plugins are included with the 'Fx Pack', so I guess that you did not install it when you installed kX.

Re-run the kX installer, and place a check in the box next to 'Fx Pack' to install it (you should not have to reinstall the other components).
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Old Mar 23, 2007, 12:43 AM   #12
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You are right!
Thank you!

I configured TS to use channel wave 4/5.
It seems that channels not used multi channel game Titan Quest.
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