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Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Effects and the DSP


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Old Sep 12, 2004, 01:49 AM   #31
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System Specs

what soundcard do you have? i think that this plugin is only for 10k2 boards
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Old Sep 12, 2004, 02:12 PM   #32
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sb0092 10k2

I need to put it in my sig or something.
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Old Oct 9, 2004, 03:26 PM   #33
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I have an SB0240 10k2 and get the same error in 3538a:

C:\Documents and Settings\Ben>kxctrl -ghw 18
kX Driver Control Program
Copyright ⌐ Eugene Gavrilov, 2001-2004. All rights reserved.
Error getting HW parameter

C:\Documents and Settings\Ben>kxctrl -shw 18 4
kX Driver Control Program
Copyright ⌐ Eugene Gavrilov, 2001-2004. All rights reserved.
Error setting HW parameter

I guess it's broken in 3538a. The plugin itself works, but 3D sound doesn't sound "spatialized" - it just sounds like the inputs are simply getting mixed together without any processing.
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Old Jan 4, 2005, 06:56 AM   #34
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Just an update: In 3538h I still get the previously mentioned error. Also, inputs connected to in8 and in9 still don't seem to be mixed into the output (and as far as I can tell from the Dane source dump, they're aren't even used anywhere and should probably be removed).
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Old Jan 7, 2005, 12:44 AM Threadstarter Thread Starter   #35
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shw 18 is no longer used
you should use kxctrl -shw 20
the parameters currently available are:
kxctrl -shw 20 1
[turns on 8-point surround]

this option is turned on automatically by Surrounder+ when in 7- and 6- speaker mode. Surrounder+ does not support headphones preset (yet).

after you turn this feature on, you will see complete 8-ps-enabled speaker test applet

E.
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Old Jan 7, 2005, 12:47 AM   #36
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Whee! Time to switch back to kX!
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Old Jan 13, 2007, 03:44 PM   #37
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I'm trying to set this up and it all works smoothly, all the channels work, the effect is wonderful and using rightmark 3dsound position accuracy test i hear it just like it should be...

Except the north (center) channel isn't there. It stopped working when i ran "kxctrl -shw 18 4"
I'm using the 3537 release drivers on an audigy 2 zs. What could have gone wrong? Should i upgrade and is it safe to do so?

EDIT: Nvm, got it working. It appears the sound comes from the kx wave 4/5/6/7/8/9 outputs rather than the ac3-surround ones. I had routed each differently.

But that leaves me with the problem that it is impossible to use these additional wave devices without getting sound from 3d games on them...

Last edited by HbG; Jan 13, 2007 at 04:53 PM.
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Old Feb 18, 2007, 01:01 PM   #38
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im not getting any sound from rear center , side left and side right , is my setup right

pix . nofrag . com / db/47/b713a29a5f1f6cc8aeb7e09e12ad.jpg
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Old Feb 18, 2007, 09:42 PM   #39
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Quote:
Originally Posted by teck View Post
im not getting any sound from rear center , side left and side right , is my setup right

pix . nofrag . com / db/47/b713a29a5f1f6cc8aeb7e09e12ad.jpg
You are supposed to add together "stereo_l" + "w" and "stereo_r" + "e".

Last edited by Russ; Mar 10, 2007 at 04:58 PM.
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Old Apr 2, 2010, 01:52 AM   #40
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Re: 3-D effect for headphones

After picking up a Audigy 2 ZS Platinum, I've been trying to get the HpSp+ set up properly on 7x64 with the 3550 drivers.
I've reset all settings to default, to start with a fresh slate.
I've enabled 7.1 mode (Verified by number of speakers on non-functional Speaker Test screen)

Following the references in this thread, as well as configuration for headphones and games?, I'm still a bit lost.

I'm using Microsoft's 8-channel test files (Located here)

First of all, all of the useful DSP images have expired here, so it's like reading half a conversation.
Second, default channel routing (Which I can't seem to change) is a bit odd.
In 7.1 with output set to Master, watching 2x Mixy 8x2 connected to a FXBusX:

2/3 (Stereo L AND Front Left AND Side Left) (Stereo R AND Front Right AND Side Right)
4/5 (Rear Left) (Rear Right)
6/7 (Center) (Subwoofer)

Well, apparently Stereo L and Side Left (And right equivalents) are mixed and passed to Side Left/Side Right on HpSp+, ok. That's easy, it's already done.
Except I can't pass NW/NE to HpSp+. And, since the speaker test doesn't work, I can't figure out which bus Rear is supposed to be on.

Code:
2  6  3
 \   /
  \ /
2--7--3
  / \
 /   \
4  ?  5
I'm probably missing something horribly obvious, but that's why I'm here. If it was complex, I'd have figured it out

Last edited by Temragon; Apr 2, 2010 at 02:16 AM.
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Old Apr 2, 2010, 04:58 AM   #41
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Re: 3-D effect for headphones

The routing (currently) is supposed to be as follows:
FxBus 0/1: Stereo L/R
Fxbus 2/3: Front L/R
FxBus 4/5: Rear L/R
FxBus 6/7: Center/LFE
FxBus 8/9: Side L/R (with 8 PS enabled)

There is an issue with the routing of stereo only audio in Vista/7 which results in the audio no longer getting routed to FxBus 0/1 and instead gets routed to FxBus 2/3 or 4/5 or 6/7 (people seem to get different results and I do not know if the results are consistent). Some people set AC3/SPDIF as the default device as a workaround, but I do not know if doing so effects any other channels, nor if there are any other issues that might result from doing this (I use WinXP, which does not have this issue).

Due to the above, there is no way to differentiate between audio that is supposed to be stereo only, and audio that is supposed to be directional audio (for whichever channel/bus that stereo audio ends up getting routed to for you (i.e. in your case, stereo vs front)). This means that you would need to use separate configs (one for stereo only audio, and another for multichannel audio).

As for your side channels, I am not sure why it is being routed to FxBus 2/3... Maybe try enabling kX's 8 point surround manually:
Quote:
Originally Posted by Eugene Gavrilov View Post
kxctrl -shw 20 1
[turns on 8-point surround]
Also, there may be additional issues related to x64 versions of kX that have not been reported as of yet (or I am just not aware of), etc.
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Old Apr 2, 2010, 07:33 AM   #42
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Re: 3-D effect for headphones

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Originally Posted by Russ View Post
Due to the above, there is no way to differentiate between audio that is supposed to be stereo only, and audio that is supposed to be directional audio (for whichever channel/bus that stereo audio ends up getting routed to for you (i.e. in your case, stereo vs front)). This means that you would need to use separate configs (one for stereo only audio, and another for multichannel audio)..
That routing makes a lot more sense. Additionally, I do remember now why I've been using 2/3 for everything.

Additionally, I left out:

0/1 (AC3/SPDIF), like you say. I've been using that for voice chat, ironically enough.

But, even moving (in this case, Foobar upmixing to 6.0) multichannel sound to that only yields output on 0/1, unless I'm missing something.

Well. Mayaswell get this bug ironed out. I know my way around the DSP well enough now, but a lot of it is still beyond me. If you'd be willing, we could try to narrow it down a little bit for E, give him something to release a new driver to fix, since it's not a uncommon problem.
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3-D effect for headphones-dsp_config.png  
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Old Apr 2, 2010, 11:28 AM   #43
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Re: 3-D effect for headphones

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Originally Posted by Temragon View Post

0/1 (AC3/SPDIF), like you say. I've been using that for voice chat, ironically enough.

But, even moving (in this case, Foobar upmixing to 6.0) multichannel sound to that only yields output on 0/1, unless I'm missing something.
Yeah, I kind of thought that would be the case....

Quote:
Originally Posted by Temragon View Post
If you'd be willing, we could try to narrow it down a little bit for E, give him something to release a new driver to fix, since it's not a uncommon problem.
E. is aware of the issue: no sound coming out from fxbus 0/1

There really is no DSP config that you can use that will automatically work for you since we have no way of knowing (in the DSP) if the audio is supposed to be stereo only or not (e.g. Multichannel/directional audio does not necessarily use all the speakers all the time. At any time, audio might only be playing in the rear (or wherever) and thus appears to be stereo only, but it is still directional audio intended to be heard in the rear speakers, etc... so there really is no detection mechanism that you can use). The only workaround is to use separate DSP configs depending on what type of audio you are listening to.

Last edited by Russ; Apr 2, 2010 at 12:00 PM.
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Old Apr 2, 2010, 06:41 PM   #44
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Re: 3-D effect for headphones

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Originally Posted by Russ View Post
E. is aware of the issue: no sound coming out from fxbus 0/1
I know it's been reported, but I meant narrow down the circumstances and or cause. I don't really know how, which I why I asked; But if it's better to just leave it to E. to get to on his own, well that's fine too, this setup works.

Quote:
There really is no DSP config that you can use that will automatically work for you since we have no way of knowing (in the DSP) if the audio is supposed to be stereo only or not (e.g. Multichannel/directional audio does not necessarily use all the speakers all the time. At any time, audio might only be playing in the rear (or wherever) and thus appears to be stereo only, but it is still directional audio intended to be heard in the rear speakers, etc... so there really is no detection mechanism that you can use). The only workaround is to use separate DSP configs depending on what type of audio you are listening to.
Yeah, I wasn't really interested in another workaround method. Mine works for now, like I said above, I was just hoping to improve the drivers/help get it actually fixed.

Thanks for the help, though.

Edit: After reading your link again, he seems pretty aware of what the problem is. Perhaps he'll decide to release a 7x64 version separately, since it is a predictable issue.

Ah well. Thanks again.

Last edited by Temragon; Apr 2, 2010 at 10:13 PM.
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