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DriverHeaven Junior Member
Join Date: Oct 2003
Location: Quebec City, Canada
Posts: 25
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Vocal Morpher and Reverb
Greating all!
First of all, congratulations to all the programmers and musicians out there who have made kX a reality. kX is the most exciting thing, it is alive, growing, expanding,... Bravo to all ! I have two quick questions. I have not seen any threads about this... ...if I missed something, pls thread me. ************* VOCAL MORPHER. What is your opinion on this effect in LiveWare? Personally, I always liked this effect, very psychedelic. It is like a cross between a flanger and a vocoder, and more... It probably could go even further... VOCAL MORPHER PARAMETERS: A phoneme A phoneme coarse tuning B Phoneme B Phoneme coarse tuning LFO (sinusoidal, triangle, saw) LFO rate (0 to 10 Hz, 0.01 Hz increments) The phoneme parameters are: A, E, I 0, U, AA, AE, AH, AO, EH, ER, IH, IY, UH, UW, B, D, F, G, J, K, L, M, N, P, R, S, T, U and V Each one seems to give a different type of vocalization type effect. I presume the LFO cycles between A and B phonemes. What on earth is this thing? Is it an offshoot from speech synthesis or something? What on earth was it developed for, gaming? It is definately intriguing to say the least. Comments? *********** REVERB The Reverb effect is very complex with BIG FX. Wide range of pleasant to quite disturbing effects, from subtle to total chaos. 28 parameters, 4 channel output Air absorbtion parameters (for damp caves I presume*...) Detuning and scaling factor controls (most interesting part for me) Pan and path azimuth and divergence controls (3D perception stuff?*) Decay, Echo depth and rate controls. This is, I presume, a gaming thing (*). It does have it's musical applications however, it does give some very interesting effects, very ambiant. Very comprehensive, all-in-one environments. What are your thoughts on that one? ************ Somehow all these effects seem to all fit into the 10k1. They must be relatively efficient. For exaple, the AfterSixPakEL preset has Chorus->Vocal Morpher->EchoTwoTap->Normal Reverb It can also handle the 4 channel reverb How difficult would it be to bring such things into the kX DSP LiveWare section? Since it has already been coded for 10k1, is it available to us somehow? Are there copyright issues with using these codes? Cheers, An avid kX fan Paul.
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ASUS P4 1.7 512MB Ram, 80GB 7200rpm, Nvidia Quadro2, w98se (dual boot NT4), Audigy Platinum SB0090 SbLive Value CT4832 |
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#2 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,119
Rep Power: 75 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
>> How difficult would it be to bring such things into the kX DSP LiveWare section?
very difficult although you can get the actual microcode used in the LiveWare, you cannot find the -source-code- for the host part: that is, all your 'user-level' parameters need to be translated into the DSP registers and the formulas might be very complex /E |
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DriverHeaven Junior Member
Join Date: Oct 2003
Location: Quebec City, Canada
Posts: 25
Rep Power: 0 ![]() |
Dear Eugene,
Thank you very much for your reply. I understand the issues a little better now. Perhaps the solution is very much simpler now that I have two cards: 1. AUDIGY PLATINUM. KX is critical for proper ASIO support and latency, DSP effects, routing and automation,... I want my best card with my best codecs KX. This is my starting point. 2. SB4832Value. Now a simple digital FX engine running Creative drivers, slave to KX Audigy. Noisy AC97 codecs bypassed (Note: The effects I want to access in creative drivers are often so strange that noisy input is not always an issue). This will get me by. I think we can never thank you and your team enough for KX. Nonetheless (at the risk of sounding like a looped wave file), THANK YOU! Paul.
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ASUS P4 1.7 512MB Ram, 80GB 7200rpm, Nvidia Quadro2, w98se (dual boot NT4), Audigy Platinum SB0090 SbLive Value CT4832 |
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