HardwareHeaven.com

HardwareHeaven.com

Looking for the skin chooser?
 
 
  • Home

  • Hardware reviews

  • Articles

  • News

  • Tools

  • Gaming at HardwareHeaven

  • Forums

 

Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Effects and the DSP


Reply
 
Thread Tools
Old Jan 18, 2003, 09:38 AM   #1
DriverHeaven Newbie
 
Join Date: Jan 2003
Posts: 3
Rep Power: 0
chimlabs is on a distinguished road

VST(i)/DX(i) Effect import?

Could it be possible to make so that we could import these kinds of effects/generators into the KX system? if it was possible, this would most probably save CPU and use hardware acceleration/power to process these effects/generators?

Mark.
chimlabs is offline   Reply With Quote


Old Jan 18, 2003, 10:01 AM   #2
h/h member-shmember
 
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,639
Rep Power: 69
Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!

it's impossible.
__________________
Max M. is offline   Reply With Quote
Old Feb 12, 2003, 06:08 AM   #3
HardwareHeaven Lover
 
Join Date: Feb 2003
Posts: 213
Rep Power: 0
Mata Hari is on a distinguished road

Well, with a twitch, it should be possible...

Routing something to an asio recording, and having an program that takes an asio recording line, throws it through a VST, and send it back on asio...

With 2 sortof "independant" routing lines (one from the original asio to asio recording, and one from the "new" asio to output) you should be able to do prettymuch anything with the sound...
backdraw, add 3 times the asio latency (1 for original playback, 1 for recording, and 1 for the second asio playback... or is the 1st step totally without latency latency?)

sow... I am wondering, IS this possible?
Mata Hari is offline   Reply With Quote
Old Feb 12, 2003, 07:02 AM   #4
h/h member-shmember
 
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,639
Rep Power: 69
Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!

Yes, the method you are described will work. With "imposible" i mean you can't "import" and use (e.g. connect and tweak right in kX DSP) VST/DX plugins.

But you see your self all that things like
"takes an asio recording line, throws it through a VST, and send it back on asio..." " 3 times the asio latency" etc. cannot be called "import these kinds of effects/generators into the KX system".

My "impossible" means that you cannot integrate (so that VST/DirectX effects will behave exactly like native kX DSP plugins), but of course you CAN use VST/DirectX plugins together with kX DSP...
And yes, just like you described above.
__________________

Last edited by Max M.; Feb 12, 2003 at 07:08 AM.
Max M. is offline   Reply With Quote
Old Feb 13, 2003, 02:24 AM   #5
DriverHeaven Senior Member
 
Daniel Drummond's Avatar
 
Join Date: Dec 2002
Location: Brazil
Posts: 1,137
Rep Power: 0
Daniel Drummond is on a distinguished road

It would be great to have a KX plugin (that you could open in the KX DSP window) that would allow you to see a list of your VST and DX effects and insert them right there. I know the processing would not be done in the sblive, but it would be great to not have to open a VST host (for some applications)... Winamp, for instance, has a plugin that will do just that. It lists all your DX effects and you can procces the sound through them...
__________________
www.palcomp3.com.br/ed
Daniel Drummond is offline   Reply With Quote
Old Feb 13, 2003, 03:19 AM   #6
h/h member-shmember
 
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,639
Rep Power: 69
Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!Max M. is just super!

very theoretically it is possible...however, all the winamp have to do is just send audio data from one block of memory to another block of the same memory. kX will have to 1. take audio data from somewhere inside dsp (and this is not easy thing). 2. Send that data to the main pc memory/cpu for processing. 3. get proccesed signal back and again put it somewhere to dsp. E.g. that will be so special and crazy streaming engine (with its own buffers, latencies, wasting of cpu power etc. etc.) so i can't see any benefits of that comparing to "just launch your favourite vst/dx host and viola"...
__________________

Last edited by Max M.; Mar 16, 2008 at 07:12 AM. Reason: grammar
Max M. is offline   Reply With Quote
Old Mar 15, 2008, 08:10 PM   #7
DriverHeaven Newbie
 
Join Date: Mar 2007
Location: Serbia
Posts: 5
Rep Power: 0
DjBockey is on a distinguished road

so .. any news about importing DX/VST in to kX DSP !?
DjBockey is offline   Reply With Quote
Old Mar 15, 2008, 10:46 PM   #8
Apple Fanboy?
 
dj_stick's Avatar
 
Join Date: Jun 2003
Location: Basement of the first floor
Posts: 17,485
Rep Power: 190
dj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his statusdj_stick is godlike in his status
System Specs

not going to happen - the plugins for the kX DSP are written specifically for the kX DSP in the Dane language, VST/DX plugins are written for x86 CPUs, not compatible at all - and as max says in the above post, any other way of getting it to work is self defeating
__________________
Chris - The Aussie Super Mod
Hardwareheaven Rules - Sig Request Thread

How you can help HardwareHeaven by using Digg!

Hardwareheaven Super-Moderator

Quote:
Originally Posted by OmegaRED View Post
You know, there's "off topic" and then there's so freakin' off topic it you gotta wear a straitjacket to join the conversation.
dj_stick is offline   Reply With Quote
Old Mar 17, 2008, 03:05 PM   #9
Alternative Audioproductions
 
TravelRec.'s Avatar
 
Join Date: Sep 2003
Location: Germany / Sachsen-Anhalt
Posts: 1,710
Rep Power: 0
TravelRec. will become famous soon enoughTravelRec. will become famous soon enough

There are free tools that can handle VST(i) FX as a standalone host. You can route these FX via the FX-Bus into the DSP and via a physical cable back to the VST(i). Look here: VSTHost
__________________
Always take a look behind.

TravelRec. is offline   Reply With Quote
Old Mar 4, 2009, 03:43 PM   #10
HardwareHeaven Newbie
 
Join Date: Sep 2005
Posts: 18
Rep Power: 0
nightfly68 is on a distinguished road

Re: VST(i)/DX(i) Effect import?

For people htat have been able to use the KxDSP features could be interesting to use sw like Plogue Bidule, Energy XT or similar.

I use Bidule. The logic is similar to the one of the KX DSP.
Once you have your basic KX DSP loaded, you can open a session with that kind of sw, and starting from the KX asio driver link together everything you want (input, output, midi, filters, VSTi, and VSTe etc...).
I set the system to send separately the VSTi that pilot 16 midi channels (except #10) to one stereo output, the acoustic drum module to another one couple (so I can act on the analogue mixer to balance the sound), and the microphones to another one.

The microphone before to reache the output pass from any kind of VST you want (a channel strip, a compressor, an autotune, a tube ampli simulator as you prefer...)

Everything playble live with low latency
nightfly68 is offline   Reply With Quote
Old Mar 4, 2009, 06:39 PM   #11
HardwareHeaven Addict
 
Join Date: Jan 2008
Location: germany, sb0090
Posts: 259
Rep Power: 0
stylus02 will become famous soon enoughstylus02 will become famous soon enough

Re: VST(i)/DX(i) Effect import?

if anyone has specific information of an vst- effect- plugin it can re- programmed in dsp- assembler. i think nearly everything is possible with 10k1- opcodes. only convolution (reverb), which eats many, many values cannot enough reproduced. (perhaps c++ can feed the registers for that.. don`t know)

stylus
__________________
http://kxm.dyndns.org
stylus02 is offline   Reply With Quote
Old Jan 6, 2010, 03:50 AM   #12
HardwareHeaven Newbie
 
Join Date: Aug 2009
Posts: 1
Rep Power: 0
djljxlhchina is on a distinguished road

Re: VST(i)/DX(i) Effect import?

it is possible.We need VST Host software.such as Nuendo 3 etc.
djljxlhchina is offline   Reply With Quote
Reply

Thread Tools