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#1
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,494
Rep Power: 50 ![]() ![]() ![]() |
plugins for testing
Guys, i have a news for you.
From now an on, the UFX package is not anymore free of charge - it becomes "commercial". If you've downloaded and used it before 4th November of 2007 - you're still free to use it. But right form today and further, the UFX's author asks you to donate some amount of money you feel affordable for you to "Podari Zhizn'!" relief fund. It's a fund to help the children suffering from oncological and hematologic sickness. The requisites you need are: Ôîíä Ïîäàðè æèçíü! Ðåêâèçèòû If you do not want to help these particular Russian children or you're feeling you don't like Russia whatever it goes - it's OK - we don't want to force you - it's equal if you just do the same for the children of your own country. Please - do so. Max promises you - these kids will gift to our next generation thousands of new UFXs - just if they do not die. Thank You, Max Mikhailov
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Last edited by Max M.; Nov 11, 2007 at 07:22 AM. |
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#2 |
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kX Project DSP Engineer
Join Date: Dec 2002
Location: Denmark
Posts: 94
Rep Power: 0 ![]() |
Hi Max
This is very nice work /Soeren |
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#3 |
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kX Project Counsel
Join Date: Jan 2003
Location: Canada, eh?
Posts: 78
Rep Power: 0 ![]() |
all your fx are belong to us
Screenshots here for the unbelievers :-)
http://www3.sympatico.ca/abvj/ p.s. Thanks for the idea on the theme Soeren :-) can't believe I missed it the first time around.. :-P Last edited by Hanz Petrov; Jan 25, 2003 at 03:45 AM. |
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#4 |
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DriverHeaven Senior Member
Join Date: Dec 2002
Location: Brazil
Posts: 1,137
Rep Power: 0 ![]() |
Nice look and sound! Great job!
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www.palcomp3.com.br/ed |
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#5 | |
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kX Project DSP Engineer
Join Date: Dec 2002
Location: Denmark
Posts: 94
Rep Power: 0 ![]() |
Re: all your fx are belong to us
Quote:
/S |
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#6 |
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kX Lover
Join Date: Jan 2003
Posts: 521
Rep Power: 0 ![]() |
Hehe, seems like someone, somehow, managed to stick good old reverb into my computer monitor...
Reminds me of an good old time! kX rules! Decki, svaka cast! |
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#7 |
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Freedom is a feature.
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Max you are in one word - KING.
Or maybe emperor... THIS RULES! Thanks! burN 'eM
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-- Vedran |
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#8 |
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kX Project Counsel
Join Date: Jan 2003
Location: Canada, eh?
Posts: 78
Rep Power: 0 ![]() |
Heya Riva :-)
So if Max is king/emporer, what does that make Eugene...? Sumpreme kX Being? ;-) All hail the kX team! p.s. Thanks for setting us up here Riva - DriverHeaven is very cool.. although I kinda miss the pop-up ads.. NOT! :-) |
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#9 |
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DriverHeaven Junior Member
Join Date: Dec 2002
Location: malaysia
Posts: 29
Rep Power: 0 ![]() |
Good good good
thumb up!!!!
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#10 |
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Freedom is a feature.
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It would be cool to have more plugins this way
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-- Vedran |
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#11 |
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DriverHeaven Junior Member
Join Date: Nov 2002
Location: Germany
Posts: 89
Rep Power: 0 ![]() |
thats looks mega cool !!! is the new driver completely in that style ???
can't await it. have fun tom |
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#12 |
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DriverHeaven Junior Member
Join Date: Dec 2002
Location: malaysia
Posts: 29
Rep Power: 0 ![]() |
i selected "rock" preset in the EQ G10.
after i reopen the tweak options of this plugin, it shows "custom" in the preset. it should be show "rock" not "custom". show "custom" only if we change the options of the "preset" |
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#13 |
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DriverHeaven Junior Member
Join Date: Jan 2003
Posts: 41
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cool
It's so cool
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#14 |
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DriverHeaven Junior Member
Join Date: Dec 2002
Posts: 49
Rep Power: 0 ![]() |
ohhh yeah!
...Now you've really outdone yourself this time Max! This is a very good thing...
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#15 |
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Freedom is a feature.
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@ksk - Timbre has the same issue. Hope that Max can fix it...
@inteks - I hope too - looks professional, doesn't it?
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-- Vedran |
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#16 |
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DriverHeaven Newbie
Join Date: Jan 2003
Location: Leiden, The Netherlands
Posts: 14
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Yeah!
They're looking great and sounding even better!
Thank you! I'm also hoping (and expecting) this is going to be the new GUI style... it's very nice. One very little remark about the choose-preset menu: most dropout menus (that's what they call it, isn't it? I'm not sure in English) in Windows come falling down if you click anywhere on them, and not only if you click on the rightmost arrow.
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This inert sentence is my body, but my soul is alive, dancing in the sparks of your brain |
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#17 |
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Freedom is a feature.
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Hmmm... doesn't work with 3529 (actually messes it up completely). Max, can you do an update?
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-- Vedran |
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#18 |
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
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Thanks. Of course it does not work with 29. Did not i say this before? Update? ha-ha "update"... i have to rewrite everything....
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#19 | |
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Freedom is a feature.
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Quote:
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-- Vedran |
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#20 |
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,494
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of course, however i cannot promise it will be too soon...
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#21 |
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h/h member-shmember
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Location: Evil Empire
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hello again.
update for 29 is available: http://kxdev.narod.ru/ufxsetup.exe previous version (28) is still available as http://kxdev.narod.ru/ufxsetup.28.exe This is not update we've talked above but experimental update based on special "28 on 29" emulator instead. thanks.
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#22 |
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Freedom is a feature.
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Suggestion - use "save target as", it will not work otherwise.
I will test it... nice to see such a quick update!
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-- Vedran |
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#23 |
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DriverHeaven Addict
Join Date: Dec 2002
Posts: 259
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Good work Max, very good. Smart and precise design.
I think too that the design job is nearly over (except some small bugs). The final step would be a "smarter" design for the level meters, so they could be included in some plugin windows as Compressor or Equalizer: - I have modified the APS Compressor plugin so the gain can be monitored with a peak plugin, and it would be fantastic if it could be included in the same window (you can get the kxl (for 3529) in a post of this forum). - In the Equalizer I have observed that some presets produce clipping, and it would be grate too if it could be monitored in the same window (with less than 1% of resources more). And an automatic gain control to avoid clipping would be very apreciated too. Another thing, will be this gui avaliable in the SDK? |
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#24 |
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h/h member-shmember
Join Date: Dec 2002
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Thank you.
peakmeters - yep, actually EQG10 had build-in peak-meter (in some alpha vers.) but i've decided to remove it. The truth is that we've already run out of dsp resources (so that in next kx ver 30 -Timbre is used instead of EQ for SBLive models...)... So actually i'm thinking about some "smarter" peakmeter architecture - like maybe peakmeter as separate "child" plugin which can be loaded/unloaded automatically when user enables/disables metering, but with view of it from same EQ window of course... As for compressor, yep, i think, the good way will be to put peakmeter right into compressor code... actually, there's nothing difficult to do this... Also i'm not sure about 29, but for 28 and all of erlier versions it could be done without any special controls/functions of kx (see instructions below)... >with less than 1% of resources more yep, but see above, Live have no even 1% of resource this days (damn mixer ...>And an automatic gain control to avoid clipping would be very apreciated too. Presets for EQ are designed with "same volume subjective feel" in mind, so yep, clipping may of course occure for some material depending on its spectral content... >And an automatic gain control to avoid clipping would be very apreciated too. But not built into EQ itself. "Input Gain" is there exactly for such situation. Separate "Limiter" or "AGC" plugins put before output stage of kx dsp would be another option (but not loaded by default). >Another thing, will be this gui avaliable in the SDK? Some day. It's actually hard a bit to publish something solid these days, since native kxgui and so uniform (kxgui independend but somewhat linked to ) are being constantly updated now... Also i'd prefer to concentrate on writing plugins themselves raither then on making SDK for them at the moment. I'll publish some example sources for "uniform" soon maybe, although, i don't think they will be too usefull without any documentation. --------- PeakMeter --------- (i've posted this on some mailing list some days ago) --------- Code:
name "peak meter"; created "07/23/2002"; input in static peak temp t log t, in, 31i, 1i limit peak, t, t, peak end #define UNITY_GAIN_COEFF 0x78000000L // this is for standard 0.25 level #define MAGIC_NUMBER 0xaaaaaaaa ValueToShow = (peak - UNITY_GAIN_COEFF) / MAGIC_NUMBER; /* this for example gives you ValueToShow right in decibels... (of course you need more presice measurement so you need to decrease MAGIC_NUMBER or make ValueToShow to be float/double... - i use MAGIC_NUMBER = 0x111111 which gives me ValueToShow in centibels, Eugene uses some other "floating point" formula as i know etc... that depends on how you are going to show "peak" to user) */ /max ----------- Well, as for visual implementation, so before kx29, one could use MFC's CProgressCtrl for example or something similiar... However, these days, maybe it's too late to use MFC with native kx plugin api (since kxapi/kxgui are being rewritten to be MFC free) and too early too use new kxgui for that (since it is not yet complete, E., fixme, is special control dedicated to peakmetering there?)...
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Last edited by Max M.; Feb 18, 2003 at 01:30 PM. |
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#25 |
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DriverHeaven Senior Member
Join Date: Dec 2002
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Update to 3530? Please? Thanks!!!
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www.palcomp3.com.br/ed |
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#26 |
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
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yes, of course - http://kxdev.narod.ru/ufx/ufxsetup.30.exe
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#27 |
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DriverHeaven Senior Member
Join Date: Dec 2002
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Hey, that was fast! Thank you very much! KX 3530 kicks ass, specially with these great plugins... 2 asses kicked...
*update* just tested them and they're working just fine. Even my saved settings are working ok.
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www.palcomp3.com.br/ed Last edited by Daniel Drummond; Mar 3, 2003 at 04:28 AM. |
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#28 |
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h/h member-shmember
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(3 pages "Getting Started" draft for "Reverb R" is available as http://kxdev.narod.ru/ufx/reverb_r.pdf)
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#29 |
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DriverHeaven Newbie
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#30 |
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,494
Rep Power: 50 ![]() ![]() ![]() |
28: http://kxdev.narod.ru/ufx/ufxsetup.28.exe
29: http://kxdev.narod.ru/ufx/ufxsetup.29.exe 30: http://kxdev.narod.ru/ufx/ufxsetup.30.exe
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