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Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat.

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Old Mar 8, 2006, 09:00 PM   #1
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DH Review: The Regiment - PC

Once in a while we have to review a game which does little to inspire or captivate us. Today Arush has taken a look at one such title, a stinker of a game released recently for the PC format.

"The first thing you’ll most probably be wondering is who made this game and you will be quite surprised to find out that it’s Konami and Kuju, companies normally associated with the console world. The Regiment doesn’t focus on the soldiers from the USA but concentrates on one of the most famous tactical groups, the Special Air Service, more commonly known as the SAS who are British. So, not only is Kuju less experienced than Ubisoft in this difficult genre but in addition, they have opted to try and faithfully represent a rare military force in the gaming world, not an easy task. Honestly, I was quite skeptical of this game…"



read the review here
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Old Mar 8, 2006, 09:15 PM   #2
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Tacticle FPS games have really taken a nose dive with Lockdown, was expecting this game to be good at all considering who made it.

If Ubi stops ruining the genre they pretty much then maybe we could get a decent game. By far nothing tops raven shield so far as a tacticle fps, but that is a very sad thing because of the age of the game.

Everyone has betrayed that tacticle FPS fanbase. Like I said, tacticle fps's suck right now and probably will until the console developers stop tryin to go to pc and ubi gets their head out of their ass
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Old Mar 8, 2006, 09:19 PM   #3
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Hahaha well Kojima tried it with that game but as shown, it really is... A messup
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Old Mar 8, 2006, 09:56 PM   #4
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Damn, that game must have really bored you, you didn't even make fun of it as much as it deserves.
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Old Mar 8, 2006, 10:03 PM   #5
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really that bad..?

speaking from an avid CS fan point of view, it sounded like a great idea

how could they get it so wrong

nice review btw sandok, as ever
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Old Mar 8, 2006, 10:26 PM   #6
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well from the sounds of things I will avoid that one
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Old Mar 9, 2006, 01:08 AM   #7
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Well, from my point of view, the game has tons of potential. It feels like the game was pushed out the door early though.
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Old Mar 9, 2006, 05:26 AM   #8
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Exactly what I felt... On paper, great game but they just didn't let it get polished enough and well, if they worked harder, it could have ruled but... Well life decided otherwise
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Old Mar 9, 2006, 05:28 AM   #9
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im sorry you had to go through the torture sandok.......
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Old Mar 9, 2006, 07:02 AM   #10
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I am a huge fps fan/cs:s addict hehe and i did not enjoy this game at all. It felt very cheep and plain. I was bored 5 mins withing the first mission
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Old Mar 9, 2006, 10:30 AM   #11
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Well I think his overall review was harsh and. I found this game MUCH better than Lockdown(VERY pathtetic port) I thought this game was a great mixture of Raven Shield and SWAT 4, I had none of the performance issues that were spoken of, yes the GFX could use some tweaking and the Engine is dated but anyone familliar with RvS or Unreal engined games should know their way around the config.ini enough to tweak it.
The levels are difficult yes(did you expect them to let you kill them?), the AI have a certain level of randomness that keeps you guessing.Your Teamates are a bit thick(but what tactical shooter has really had smart teamates(SWAT 4 had the smartest I have seen but required ALOT of player input to make them smart)Perhaps the reviewer didnt notice the grading and how severe it was(e.g. Clearing the first level in the Ideal time of under 2 minutes)thats how its done with anti-Hostage teams FAST every second counts.
It only has a 4 person Co-op which is kinda crappy but 2 mates and I had a blast trying to complete the missions(not interested in the typical DM style anyway thats what CS is for)
Heh if you thought it challenging trying to get a C grade try turning it to Sim mode where you have no crosshairs(Iron sights only) or ammo count and tell me its not a challenge

If your looking for a new CS your looking in the wrong place(this should NEVER be compared to CS this is NOT a run and gun shooter)if your looking for someting to fill the gap until Ubi puts out a decent tactical shooter this is more than sufficient(I just hope Ubi doesn't destroy the upcoming Ghost Recon Sequal like they did to the Rainbow Six Series)
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Old Mar 9, 2006, 03:26 PM   #12
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I never compared this to CS. This game is a failure in more than one department I'm sorry.

There are perforamce issues (go look on a few forums) and it's absoutely ugly. I don't know what you want to change in the *.ini but nothing will make it look better. The Raven Shields use the same engine and it's much much better looking.

The AI has no randomness... They just run and shoot and I swear, in the Embassy level, millions of AI bots ran right past me. How can you miss a Swat soldier? They run past and turn around and try to shoot like 2 minutes later. Yeah right, realistic...

I didn't expect to kill them easily but I didn't expect them to be sooo horrid and frustrating. If you want a really good tactical FPS; this is NOT it. Torture it was to review.
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Old Mar 9, 2006, 10:39 PM   #13
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While I agree that the graphics are dated and the animations are a bit wonky, I think your review of this title is overly harsh. Maybe you just aren't a fan of the genre and can't appreciate the things that it gets right where so many others have gone wrong.

Finally, a tactical shooter that doesn't want you to creep through the maps like molasses going uphill in January. This is the first tac shooter to get the pacing right for these sorts of operations, when this sort of team enters a building, they do anything but take their time and TR is the first game to emphasize that.

I have a hard time believing you went through all the training because of some of your complaints. The team AI was built to work correctly when you operate like you were trained. Stack up on the door, wait for your wingman to call go, enter the room, clear it then call clear and your support team will move in to either carry the assualt to the next room or cover you while you do it. It works fine for me.

I do wish there were more maps/missions but this is room clearing and CQB the way it's done, fast and brutal. I also wish they had put out a demo so others could decide for themselves rather than read reviews by people who are more worried about bump mapping and pixel shading than whether or not the game does what it sets out to do.

Gameplay > Graphics, Always.
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Old Mar 9, 2006, 10:45 PM Threadstarter Thread Starter   #14
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Originally Posted by JudoHedgehog
I also wish they had put out a demo so others could decide for themselves rather than read reviews by people who are more worried about bump mapping and pixel shading than whether or not the game does what it sets out to do.

Gameplay > Graphics, Always.

You know personally I think you were making sense until this section. Didnt you read Sandoks "opinions" on this? and yes every game review is opinions, its not like testing hardware. he did state quite clearly he felt not only was the AI appalling but the immersion factor was sadly lacking due to a variety of reasons very often not at all related to the graphics. How can gameplay be great if the main essense of the game (controlling a team) be severely flawed by poor AI programming and shoddy design?

I have played the game myself and I feel its well below average. especially in 2006 when gamers are not only demanding a high quality of graphics but less of "the same".....

Certainly your views are important but dont dismiss others opinions merely to reinforce your own.
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Old Mar 10, 2006, 12:36 AM   #15
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I dismissed his review because from his depth of knowledge of the game I'd be suprised if he spent more than 30 minutes with it. Yes, I realize reviews are simply the reviewers opinion but the lack of thoroughness is the problem. His reports on the team AI being dumb are simply wrong, the team AI is programmed to work when you act as you were trained. The hostage AI is roughly the same as SWAT 4, the enemy AI may not be as good as Far Cry or FEAR but it's worlds better than the enemy AI in any of R6 series, ever seen a tango feign death only to get up and shoot you in the back in Raven Shield? Or seen a wounded terrorist get back up after a minute and start firing? This is the first tac shooter I've seen the AI do that in, you'd think that would get mentioned, if you spend any time in the game at all you'll see these things. No mention of the hostage AI exhibiting stockholm syndrome and running to block your shot on an enemy and yelling "please don't hurt them", never seen that in a game before either but again it's not mentioned. I don't have a ton of time in the game but I have enough to have seen the things that stand out from others in the genre, I also see that almost none of those things are mentioned in the review.

His review reads like he saw the graphics were out of date and spent 20 minutes playing the game just so he'd have a few more things to slam. A difference of opinion is one thing, poor research is something else entirely.
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Old Mar 10, 2006, 06:05 AM   #16
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I spent WAY more than just 30 minutes with the game (though I wish I hadn't...). A good couple of weeks yeah

Okay first of all, the feigning death is a nice surprise yes, but I'm sorry 1 sweet in a jar of flys doesn't mean the AI is good. I was surprised a few times but their reactions but more often I was just appaled by the game. Most of the missions are scripted on when a Terrorist came out into the opening. The embassy level 2, on the roof... You just crouched with your semi-sniper rifle thingy and just waited for all the terrorsts to jump into view. That's it.
Why didn't I talk about the few surprises? Because they are completely OVERTAKEN by the horrible mistakes in the game. I can assure you, RS6 they hunt you down and flank and all. In this game, once ur in tiny corridors they don't even look at you. Watch the video of the review and when I have the berreta, I am SHOOTING at THEM and they run in the opposite direction. No cover like in other games, no waiting they just run to get shot at. Sure 1 time that's okay but all the time?

The hostages were nothing surprising and I usually saw them run towards terrorits screaming for no reason... Just because they felt like it. The game ESPECIALLY in the gameplay department felt subpar and boring. I want immersion and I want to enjoy myself. Yes it's more fast paced than some of the other tactical shooters but I'm sorry, you can't release a half made game onto PC just like that. On consoles, it's much better since you have no competition but on PC, there isn't enough depth, it's short, the enemy AI is horrible, the team AI (even when you clear every room and all) isn't brilliant (they usually ended up blocking my way and whatnot) and I just found the game bad.

So as I said again, the few good things are just not even worth taking into account when you see all the BAD things. You might hate graphics but for a immersive game, you need 3 things: Graphics (yes...), Sound (very important) and Gameplay. You don't succeed in all 3, chances are the game will suck...
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Old Mar 10, 2006, 07:19 AM Threadstarter Thread Starter   #17
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Originally Posted by JudoHedgehog
I dismissed his review because from his depth of knowledge of the game I'd be suprised if he spent more than 30 minutes with it. Yes, I realize reviews are simply the reviewers opinion but the lack of thoroughness is the problem. His reports on the team AI being dumb are simply wrong.
Maybe you have a different version? I am what I would class as a Swat adorer and after installing the regiment I found within 20 minutes most of the team stuck in walls or doors and the computer AI to be some of the most basic ive seen. Swat 4 is hardly state of the art either but its vastly superior to this mess..... The graphics were ugly but the game seemed even worse.

I admire sandok for persevering with the game for so long because I deinstalled it after 15 minutes. Its a tough industry with so much competition and I for one wouldnt waste weeks with a game I felt was this bad.
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Old Mar 10, 2006, 07:59 AM   #18
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looks like a dreadfully underscoped niche game to me.

One of those "1.8% of the population would pay $100 for this title, the rest would expect a $100 bill to be inside the box" kinda deals.

And as for bad AI, I'm noticing it as a trend these days. Almost like a cheap motion sensor/alarm: keep within a certain degree of variance from the control/norm, and you may as well not be there at all.....and this isn't the first game to suffer from "run away" syndrome either.
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Old Mar 10, 2006, 09:23 AM   #19
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Thanks for the heads up! I thinks thats the worse rating DH has ever given to game! Hopefully we will get a new and good game soon!! Im waiting.
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Old Mar 10, 2006, 09:44 AM   #20
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Old Mar 10, 2006, 04:08 PM   #21
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Hahaha yeah but it'll take a few millenia to review Dunno who's gonna get it!
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Old Mar 10, 2006, 07:35 PM   #22
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The interviews with Mac are very interesting.
Anyway, I hope a day someone will do a game about one of the best spec forces in the world : the Carabinieri GIS !
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Old Mar 12, 2006, 09:56 AM   #23
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Hahaha of course, you will love your countries special forces
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Old Mar 12, 2006, 08:09 PM   #24
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Hahaha of course, you will love your countries special forces
The only thing I can say is : check them out!!
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Old Mar 20, 2006, 08:42 PM   #25
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I think this is more of the general decline of decent games for any genre in any platform, but particularly the PC. It seems that creativity and innovation are going more and more out the door for immediate ease of use and the bottom dollar. It's an effect I call "console-ization". I might get flamed, and I'm not saying there aren't still good games being produced for both PC's and consoles, but it just seems to me that they are getting fewer and further between.
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