|
|||||||
| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
HH Old Fuddy Duddy
|
OBLIVION: Fix for Slow Doors/Gates and Spell Animations
After pulling out almost all of what hair I have left, someone finally came up with a solution that works....for me anyway. It also seems to work for most others.
THE PROBLEM: After logging over 200 hours of gameplay (usually the upper 200s) for some unknown reason the doors and gates would stop responding immediately and the spell casts animations would become slow and halting. The following changes to the OBLIVION.INI file appear to work best in fixing this problem. (OBLIVION.INI is found in the My Documents\My Games\Oblivion directory if you installed to the default.) Look for and make these changes: AnimationMult=2.0000 uInterior Cell Buffer=9 uExterior Cell Buffer=108 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBackgroundPathing=1 iNumHavokThreads=5 bForceFullLOD=1 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 iMinGrassSize=120 iThreads=9 Please post your results here. Good luck! |
|
|
|
|
|
#2 |
|
DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
any ideas why this happens in the first place? is it a documented bug or just something that can occur on some systems?
|
|
|
|
|
|
#3 |
|
DriverHeaven Senior Member
Join Date: Jul 2005
Posts: 930
Rep Power: 0 ![]() |
Only thing in those settings that he changed I would think effects anything greatly would be the iNumHavokThreads which changes how the Havok phsysics engine works. The cell buffers just tell Oblivion how many cells outside of the one the player is in to load...
__________________
[COLOR=Red] ![]() [COLOR=black]He is so happy, I just don't have the heart to tell him...[/COLOR][/COLOR] |
|
|
|
|
|
|
|
|
HH Old Fuddy Duddy
|
Quote:
Someone did post a link to a statement from Bethesda saying that a patch is on the way. I think, however, that it may be referring to the official patch that is a followup to the beta patch released earlier. Whether this patch addresses this particular problem, I don't think anyone knows for sure. What I can say, though, is that the changes I made have made a world of difference in how those gates/doors and cast spells work. It's as smooth and fluid as I could ever wish it to be. |
|
|
|
|
|
|
#5 | |
|
MedicalEntropy
Join Date: Jul 2004
Location: New Jersey
Posts: 294
Rep Power: 0 ![]() |
Quote:
iNumHavokThreads is how many threads (from the CPU) will run with the havok engine. If you want to screw up (literally) how Havok works, change the fMaxTime variable. Warning though, you will have stuff going through walls and things.
__________________
[COLOR=darkorange][COLOR=SeaGreen]Opteron 170 @ 2500 MHZ (In Need of Better HSF)[/COLOR] [/COLOR] [COLOR=darkorange][COLOR=Yellow]DFI LanParty UT SLI-DR Expert[/COLOR] [/COLOR] [COLOR=red]HIS IceQ3 X1900XT @ 680/785 [COLOR=YellowGreen]Corsair XMS Pro DDR 400 1GB[/COLOR][/COLOR] [COLOR=royalblue]CoolerMaster WaveMaster Case[/COLOR]
|
|
|
|
|
|
|
#6 | |
|
DriverHeaven Senior Member
Join Date: Jul 2005
Posts: 930
Rep Power: 0 ![]() |
Quote:
__________________
[COLOR=Red] ![]() [COLOR=black]He is so happy, I just don't have the heart to tell him...[/COLOR][/COLOR] |
|
|
|
|
|
|
|
|
HH Old Fuddy Duddy
|
From what several are posting in response to this is that the biggest change/correction is due to the
AnimationMult=2.0000 Some are using 1.1 as the value and say that it corrects the issue. |
|
|
|
|
|
#8 |
|
DriverHeaven Newbie
Join Date: Dec 2007
Posts: 2
Rep Power: 0 ![]() |
I tried your fix, but it didnt work. I also dont have the "iNumHavokThreads" in my oblivion.ini file, even after i downloaded a "pre-optimized" oblivion.ini file from fileplanet. Please help me, this is a very irritating problem.
PC: Vista 64 bit, 2 GB 800mhz ram, core 2 quad 2.4 Ghz, evga 8800 gtx, evga 680i chipset motherboard. P.S: I also downloaded the Unnoficial patch in effort to solve this problem, and I have the lates official patch (not the beta). EDIT: i just found the oblivion.ini file that had the iNumHavokThreads thing in it, I didnt properly read what u said lol. I was looking in C>programfiles>bethesda softworks>oblivion>data. Last edited by GTA; Dec 26, 2007 at 08:43 PM. |
|
|
|
|
|
|
|
HH Old Fuddy Duddy
|
@ GTA: Welcome to DriverHeaven!
Now that you found the correct .ini file, have you had better success? or no? |
|
|
|
|
|
#10 |
|
DriverHeaven Newbie
Join Date: Dec 2007
Posts: 2
Rep Power: 0 ![]() |
Errmm i tried but it didnt, but then i googled more and found a file that fixes the save game, heres the link: Animation Fixer at The Elder Scrolls Nexus - Oblivion mods? You betcha! It worked
![]() Increasing the fAnimationMult to 2 made my character jump far and quickly, faster than it runs. and 1.1 didnt fix it. I changed the other values (or whatever theyre called) too. Probably cuz of 64 bit Vista. But thanks for the help. |
|
|
|
|
|
#11 |
|
DriverHeaven Newbie
Join Date: Jan 2009
Posts: 4
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
I am posting this article to inform you that after activating a number of different mods, all the doors, and gates started to open and close very slowly. I tried many different things to correct this problem without success.
After reading and trying your fix using oblivion ini files, both the doors and gates open normally now. Just posting to thank you for this very much needed fix. What I would recommend though is to write down what the default setting were just in case you have a problem. I always do this as a backup when changing the ini settings. Thanks again Ken |
|
|
|
|
|
#12 |
|
Fun loving criminal
|
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
kenzee, even easier is it to save the original ini files somewhere or rename them
__________________
Live and let live! |
|
|
|
|
|
#13 |
|
DriverHeaven Newbie
Join Date: Jan 2009
Posts: 4
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
After running oblivion awhile after the change, I noticed that my walking and running has gotten much faster. Is it just me, or does one of the changes have something to do with it?
|
|
|
|
|
|
#14 |
|
DriverHeaven Newbie
Join Date: Jan 2009
Posts: 4
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
I changed everything back to the normal settings except for AnimationMult, which I kept at 2.0000, and the doors and gates still open normally (maybe even faster then normal). By changing all of those settings, my FPS rate seamed to slow down especially in the outside grassy area's so I decided to change back one at a time to see if I could make as few changes as possible to make the gates/doors open normally. Just that one setting change worked for me, don't know about anyone else?
|
|
|
|
|
|
#15 |
|
DriverHeaven Newbie
Join Date: Jan 2009
Posts: 4
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
After changing the AnimationMult to 2.0000 the doors opened fast, but after playing another 75-100 hours the gates and doors opened and closed slow again. I then changed it to 3.0000, and still slow. Now it's up to 4.0000, and bingo they open very fast. Don't know the limit on this before doing something to my game, but for now it's working.
|
|
|
|
|
|
#16 |
|
DriverHeaven Junior Member
Join Date: Oct 2008
Location: Hickory, NC USA
Posts: 22
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
Hi guys
You all got what's called the A-Bomb. There is a fix for it. It is a small app by RenderFred called OBSAF and you put it in your saves folder and run the app. You can read about it on the Bethesda Oblivion Forums in one of the sticky threads in the hardware/software issues section. It is mentioned in this thread. Look at #1 in the red print. I used it a long time ago and so far haven't been hit with it since. Just leave the app in your saves folder, because if you play long enough, you will get hit again by this bug. You just run the app again when it happens to once again fix it for a long number of hours. You can probably find a lot more information on this bug. It is well known and as far as I know can only be fixed on the PC. It happens to the consoles too, but it isn't fixable on them. Good luck. Oh yeah, if you play Fallout 3 as well, you may get hit in that game with the same thing. HOWEVER, I DO NOT KNOW IF THIS APP WILL WORK ON FO3.
__________________
Scuderia Ferrari Marlboro FIA Formula One World Championship
Last edited by Butch Nackley; Mar 10, 2009 at 02:24 AM. |
|
|
|
|
|
#17 |
|
HardwareHeaven Senior Member
|
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
I am surprised you guys still play.... That's awesome, I really wish multiES worked a bit better, but hey, nifty.
|
|
|
|
|
|
#18 |
|
DriverHeaven Junior Member
Join Date: Oct 2008
Location: Hickory, NC USA
Posts: 22
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
Yeah I still play it. Modded of course, with lots of extra quest, etc. Fallout 3 is taking most of gaming time now though, but I still play OB from time to time. These games take me a lot of hours. I don't fast travel in them, so anywhere I have to go, I go by foot. I have Akatosh Mount in OB and now I often ride it from place to place. I still head out on foot a lot though. Really great game. I'm looking forward to TES-V.
__________________
Scuderia Ferrari Marlboro FIA Formula One World Championship
|
|
|
|
|
|
#19 |
|
DriverHeaven Newbie
Join Date: Mar 2009
Posts: 1
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
I just broke 250 hours as well, and noticed all of a sudden all the animations started slowing up. I tried these settings and now they all move very very fast. I'll tinker with the settings and see what I turn up. Thanks for the great thread.
|
|
|
|
|
|
#20 |
|
DriverHeaven Newbie
Join Date: Oct 2009
Posts: 1
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
I love you!
Thx for the fix man, i thought my game was done for! :-D Mine happened at 307hrs, and after your settings it seems everything isnt jsut bak to normal, but faster than it was :-D Thx! |
|
|
|
|
|
#21 |
|
HardwareHeaven Newbie
Join Date: May 2010
Posts: 2
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
Hi, My first post ever. I got the SLOW doors, gates and fireballs at about 280 hours.
Your words of wisdom on this problem helped me perfectly. I followed the thread from Dyre down to Butch Nackley, and loaded the OBSAF application that he mentioned. I tried it on (1) saved file to make sure it was safe, and it worked fine. Then loaded that CORRECTED file and played it....YAY, the doors and gates open quickly now, and the fireballs fade away as they should. Thanks to all the persistent people on this thread for great advice. My Oblivion game is version 1.1.425, and my comp is a new HP with 9GB of RAM, and 7 processors each running at 2.67 GHz. |
|
|
|
|
|
#22 |
|
HardwareHeaven Newbie
Join Date: May 2010
Posts: 2
Rep Power: 0 ![]() |
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
Thanks Butch, this worked perfectly !! (OBSAF)
|
|
|
|
|
|
|
|
HH Old Fuddy Duddy
|
Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations
Hehehehe.... You should see Oblivion in Eyefinity.
|
|
|
|
![]() |
| Thread Tools | |
|
|