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Old Jun 4, 2006, 07:34 AM   #1
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OBLIVION: Fix for Slow Doors/Gates and Spell Animations

After pulling out almost all of what hair I have left, someone finally came up with a solution that works....for me anyway. It also seems to work for most others.

THE PROBLEM:

After logging over 200 hours of gameplay (usually the upper 200s) for some unknown reason the doors and gates would stop responding immediately and the spell casts animations would become slow and halting.

The following changes to the OBLIVION.INI file appear to work best in fixing this problem. (OBLIVION.INI is found in the My Documents\My Games\Oblivion directory if you installed to the default.)

Look for and make these changes:


AnimationMult=2.0000
uInterior Cell Buffer=9
uExterior Cell Buffer=108
bUseThreadedBlood=1
bUseThreadedMorpher=1





bBackgroundPathing=1
iNumHavokThreads=5
bForceFullLOD=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
iMinGrassSize=120
iThreads=9



Please post your results here.

Good luck!
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Old Jun 4, 2006, 11:26 AM   #2
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any ideas why this happens in the first place? is it a documented bug or just something that can occur on some systems?
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Old Jun 4, 2006, 11:39 AM   #3
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Only thing in those settings that he changed I would think effects anything greatly would be the iNumHavokThreads which changes how the Havok phsysics engine works. The cell buffers just tell Oblivion how many cells outside of the one the player is in to load...
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Old Jun 4, 2006, 11:46 AM Threadstarter Thread Starter   #4
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Quote:
Originally Posted by Zardon
any ideas why this happens in the first place? is it a documented bug or just something that can occur on some systems?
All of us that have been involved in posting and tracking this are still at a loss as to why it starts happening. Those who are reporting it say that it developes for some reason after 200+ hours of gameplay. Mine started at around 280 hours. A few didn't see it until just after 300 hours.

Someone did post a link to a statement from Bethesda saying that a patch is on the way. I think, however, that it may be referring to the official patch that is a followup to the beta patch released earlier. Whether this patch addresses this particular problem, I don't think anyone knows for sure.

What I can say, though, is that the changes I made have made a world of difference in how those gates/doors and cast spells work. It's as smooth and fluid as I could ever wish it to be.
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Old Jun 4, 2006, 08:31 PM   #5
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Quote:
Originally Posted by MiDri
Only thing in those settings that he changed I would think effects anything greatly would be the iNumHavokThreads which changes how the Havok phsysics engine works. The cell buffers just tell Oblivion how many cells outside of the one the player is in to load...
No.
iNumHavokThreads is how many threads (from the CPU) will run with the havok engine.

If you want to screw up (literally) how Havok works, change the fMaxTime variable. Warning though, you will have stuff going through walls and things.
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Old Jun 5, 2006, 04:28 AM   #6
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Quote:
Originally Posted by Lakevren
No.
iNumHavokThreads is how many threads (from the CPU) will run with the havok engine.

If you want to screw up (literally) how Havok works, change the fMaxTime variable. Warning though, you will have stuff going through walls and things.
I did not say how it changed how the havok engine worked, I simply stated that it changed how it worked. Last time I checked telling it how many threads to use is changing some settings and thus changing how the havok engine works.
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Old Jun 5, 2006, 08:11 AM Threadstarter Thread Starter   #7
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From what several are posting in response to this is that the biggest change/correction is due to the

AnimationMult=2.0000

Some are using 1.1 as the value and say that it corrects the issue.
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Old Dec 26, 2007, 02:15 PM   #8
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I tried your fix, but it didnt work. I also dont have the "iNumHavokThreads" in my oblivion.ini file, even after i downloaded a "pre-optimized" oblivion.ini file from fileplanet. Please help me, this is a very irritating problem.

PC: Vista 64 bit, 2 GB 800mhz ram, core 2 quad 2.4 Ghz, evga 8800 gtx, evga 680i chipset motherboard.

P.S: I also downloaded the Unnoficial patch in effort to solve this problem, and I have the lates official patch (not the beta).

EDIT: i just found the oblivion.ini file that had the iNumHavokThreads thing in it, I didnt properly read what u said lol. I was looking in C>programfiles>bethesda softworks>oblivion>data.

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Old Dec 27, 2007, 06:59 AM Threadstarter Thread Starter   #9
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@ GTA: Welcome to DriverHeaven!

Now that you found the correct .ini file, have you had better success? or no?
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Old Dec 28, 2007, 11:12 PM   #10
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Errmm i tried but it didnt, but then i googled more and found a file that fixes the save game, heres the link: Animation Fixer at The Elder Scrolls Nexus - Oblivion mods? You betcha! It worked
Increasing the fAnimationMult to 2 made my character jump far and quickly, faster than it runs. and 1.1 didnt fix it. I changed the other values (or whatever theyre called) too. Probably cuz of 64 bit Vista. But thanks for the help.
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Old Jan 4, 2009, 07:02 PM   #11
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

I am posting this article to inform you that after activating a number of different mods, all the doors, and gates started to open and close very slowly. I tried many different things to correct this problem without success.

After reading and trying your fix using oblivion ini files, both the doors and gates open normally now.
Just posting to thank you for this very much needed fix. What I would recommend though is to write down what the default setting were just in case you have a problem. I always do this as a backup when changing the ini settings.
Thanks again
Ken
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Old Jan 4, 2009, 11:03 PM   #12
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

kenzee, even easier is it to save the original ini files somewhere or rename them
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Old Jan 5, 2009, 07:33 PM   #13
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

After running oblivion awhile after the change, I noticed that my walking and running has gotten much faster. Is it just me, or does one of the changes have something to do with it?
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Old Jan 9, 2009, 06:53 PM   #14
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

I changed everything back to the normal settings except for AnimationMult, which I kept at 2.0000, and the doors and gates still open normally (maybe even faster then normal). By changing all of those settings, my FPS rate seamed to slow down especially in the outside grassy area's so I decided to change back one at a time to see if I could make as few changes as possible to make the gates/doors open normally. Just that one setting change worked for me, don't know about anyone else?
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Old Mar 7, 2009, 06:14 AM   #15
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

After changing the AnimationMult to 2.0000 the doors opened fast, but after playing another 75-100 hours the gates and doors opened and closed slow again. I then changed it to 3.0000, and still slow. Now it's up to 4.0000, and bingo they open very fast. Don't know the limit on this before doing something to my game, but for now it's working.
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Old Mar 10, 2009, 02:16 AM   #16
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

Hi guys

You all got what's called the A-Bomb. There is a fix for it.
It is a small app by RenderFred called OBSAF and you put it in your saves folder and run the app.

You can read about it on the Bethesda Oblivion Forums in one of the sticky threads in the hardware/software issues section.
It is mentioned in this thread. Look at #1 in the red print. I used it a long time ago and so far haven't been hit with it since. Just leave the app in your saves folder, because if you play long enough, you will get hit again by this bug. You just run the app again when it happens to once again fix it for a long number of hours.

You can probably find a lot more information on this bug. It is well known and as far as I know can only be fixed on the PC. It happens to the consoles too, but it isn't fixable on them.

Good luck.
Oh yeah, if you play Fallout 3 as well, you may get hit in that game with the same thing.
HOWEVER, I DO NOT KNOW IF THIS APP WILL WORK ON FO3.
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Last edited by Butch Nackley; Mar 10, 2009 at 02:24 AM.
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Old Mar 10, 2009, 04:15 AM   #17
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

I am surprised you guys still play.... That's awesome, I really wish multiES worked a bit better, but hey, nifty.
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Old Mar 10, 2009, 05:38 AM   #18
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

Yeah I still play it. Modded of course, with lots of extra quest, etc. Fallout 3 is taking most of gaming time now though, but I still play OB from time to time. These games take me a lot of hours. I don't fast travel in them, so anywhere I have to go, I go by foot. I have Akatosh Mount in OB and now I often ride it from place to place. I still head out on foot a lot though. Really great game. I'm looking forward to TES-V.
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Old Mar 15, 2009, 11:45 PM   #19
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

I just broke 250 hours as well, and noticed all of a sudden all the animations started slowing up. I tried these settings and now they all move very very fast. I'll tinker with the settings and see what I turn up. Thanks for the great thread.
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Old Oct 8, 2009, 12:59 AM   #20
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

I love you!
Thx for the fix man, i thought my game was done for! :-D
Mine happened at 307hrs, and after your settings it seems everything isnt jsut bak to normal, but faster than it was :-D

Thx!
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Old May 23, 2010, 03:02 AM   #21
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

Hi, My first post ever. I got the SLOW doors, gates and fireballs at about 280 hours.

Your words of wisdom on this problem helped me perfectly. I followed the thread from Dyre down to Butch Nackley, and loaded the OBSAF application that he mentioned.
I tried it on (1) saved file to make sure it was safe, and it worked fine.
Then loaded that CORRECTED file and played it....YAY, the doors and gates open quickly now, and the fireballs fade away as they should.

Thanks to all the persistent people on this thread for great advice.

My Oblivion game is version 1.1.425, and my comp is a new HP with 9GB of RAM, and 7 processors each running at 2.67 GHz.
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Old May 23, 2010, 03:03 AM   #22
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

Thanks Butch, this worked perfectly !! (OBSAF)
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Old May 26, 2010, 10:29 AM Threadstarter Thread Starter   #23
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Re: OBLIVION: Fix for Slow Doors/Gates and Spell Animations

Hehehehe.... You should see Oblivion in Eyefinity.
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