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| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
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#1 |
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DriverHeaven Junior Member
Join Date: Aug 2002
Location: Behind Bars
Posts: 57
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GTA: Vice City - Slow loading Textures
(Not overclocking anything)
Anyone else having these problems?? It really sucks cause I'll be racing along on my speed bike and see an open bridge, and crash into the invisible barrier, which then forms into a massive road block. I have to stop sometimes to allow the textures to "catch-up" it seems. Anyway, this is getting really annoying. help? |
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#2 |
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Mostly lurking lately....
Join Date: Jun 2002
Location: U.S.A.
Posts: 2,160
Rep Power: 71 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I have a word for that kind of stuff, "slowding"
I've read the turning on the 'frame limiter' will help with some of those problems. I don't have the game yet, so I can't say that it work work for sure though. |
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#3 |
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Banned
Join Date: Nov 2002
Location: In clothing
Posts: 3,510
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What specs do you have? If you are willing to overclock it will probably get better.
I don't have any problems with my current set up. |
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DriverHeaven Junior Member
Join Date: Aug 2002
Location: Behind Bars
Posts: 57
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system specs
athlon xp2100 @ 1735ghz stock
512mb pc2700 @ 166mhz stock ASUS A7Vxxx...somethin Radeon 9700pro 325/620 stock That's probably the most important info. I run all my other games great. I do have framelimiter off. Any other suggestions? |
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#5 |
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DriverHeaven Senior Member
Join Date: May 2003
Location: Boston, US
Posts: 2,103
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Yeah dude, Vice City needs an update and they need to make it NOW!! A lot of people are having problems with the frame rates, nvidia drivers, and running 5.1 sound. Vice City is fuxed.
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#6 |
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Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
Posts: 5,620
Rep Power: 0 ![]()
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Try maxxing out your draw distance, that may help.
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DriverHeaven Junior Member
Join Date: Aug 2002
Location: Behind Bars
Posts: 57
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my draw distance is maxed out, but seems to be -1, lol.
my poor radeon 9700pro must be too slow to keep up with this game. I guess I'll get a GFX
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#8 |
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DriverHeaven Newbie
Join Date: Jan 2003
Posts: 2
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Yeh I had that problem too (Using Windows XP), until I set 'Compatibility' to 'Windows 98/Me'
No more slowloading textures whatsoever. HTH |
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#9 |
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Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
Posts: 5,620
Rep Power: 0 ![]()
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Did ya..
delete the "C:\My Documents\GTA Vice City User Files\gta_vc.set" file? (That's 98se speak, it's under wherever "My Documents" is on XP) GTA3 used to have real troubles crop up on almost any driver change...deleting that file fixxed it all up. (Although you'll have to re-enter your video, audio, & control settings in-game....sorry. )
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#10 | |
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HardwareHeaven Extreme Member
Join Date: Jul 2002
Location: Gurnee Illinois
Posts: 4,677
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Re: GTA: Vice City - Slow loading Textures
Quote:
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[color=orange]ASUS P4P800 Deluxe [color=black]-[/color] 2.4C --> 3300mhz [color=black]-[/color] Mushkin PC3200 at 220 5-2-2-2 (cpu limited) [color=black]-[/color] BBAti 9800Pro at 430/375 [/color] [color=black]3[/color][color=gray]D[/color]M[color=black]a[/color][color=gray]r[/color]k[color=yellow]01[/color] [color=black]3[/color][color=gray]D[/color]M[color=black]a[/color][color=gray]r[/color]k[color=yellow]03[/color] 1600*1200 1280*1024 |
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#11 |
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DriverHeaven Junior Member
Join Date: Oct 2002
Posts: 34
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You NEED to ENABLE the frame limiter.
If you don't the renderer will use up all system resources to render 100+ fps and there's nothing left for the streaming system that loads the city in the background. I had the same problem, driving into invisible walls or having 1m² pixels on walls, but as soon as I enabled the frame limiter the city was always completely loaded. The bad thing is that this limits your fps to 30(!) which leads to very noticable stuttering. I don't think there is a way to raise this to 50 (would also work in my case) since the INI is encrypted/HEX/whatever, but maybe a patch will raise the limit a bit. Another solution I could think of is playing in 60 or 75Hz and forcing V-Sync; 60 or 75fps should in most cases leave enough resources free to load the city correctly. -BlueSteel |
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#12 | |
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Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
Posts: 5,620
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Easy-peasy.
Credit jjjayb with this fix and make sure to thank him for being the only person here bright enough (myself included in the idiot list on this one
) to read the readme file and find the fix. ![]() Quote:
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#13 |
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DriverHeaven Senior Member
Join Date: May 2003
Location: Boston, US
Posts: 2,103
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Should I do this if I installed different drivers? Cause right now I'm running 42.92 drivers... and I cant run 43.xx or the new 44.xx FX Detonator's because after 5 min of gameplay i see all thes f***ed up textures and everything screws up and i have to exit the game.
Anybody have any idea what the f*** this is ?
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[COLOR=White][/COLOR] Last edited by Veridian3; May 16, 2003 at 05:59 PM. |
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#14 |
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Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
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Yes.
Do it WHENEVER you change drivers!
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#15 |
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DriverHeaven Senior Member
Join Date: May 2003
Location: Boston, US
Posts: 2,103
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Shall I try again to install the new Detonator FX Drivers and do this ?
In the README it says: Video Drivers: We recommend using the latest available Video drivers for your video card. Where available use the video chipset manufacturers "Reference" drivers in preference to video card manufacturer customized drivers or Microsoft WHQL certified drivers. This means for nVidia based cards Detonator 4 series drivers, and for ATI based cards Catalyst 3 series drivers. Does this mean I should install the Asus drivers that came with my FX5200, instead of the NVIDIA ones?
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[COLOR=White][/COLOR] Last edited by tek; May 16, 2003 at 06:14 PM. |
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