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Old Jan 15, 2009, 11:23 AM   #211
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Re: Fallout 3

For those that are using the 1.1.0.35 patch, are you guys getting any funny transition problems? By this I mean when you go through a door or whatever that transitions from one scene to the next, such as going from inside to outside, instead of it going black, does it do anything else? I was just playing through the Reily's Rangers side mission where you go save her Rangers, and since then when I transition from place to place I get icons filling the screen instead of a full black screen, and all the icons are Fallout 3 related.

Really damn weird, and it has me worried that the save game is corrupt.
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Old Jan 15, 2009, 02:32 PM   #212
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Re: Fallout 3

i have not seen this, nor have i done the rileys rangers quest, i just blew up the enclave so the main quest is winding down, are u still using the mouse fix tipstaff?
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Old Jan 15, 2009, 03:07 PM   #213
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Re: Fallout 3

I was having a CTD issue when transitioning from the courtyard into the Tenpenny Towers after letting the ghouls take over & they've cleaned it up (the first time I was going back in after killing all the humans & having allotted time for the feral ghouls to go away). This was before 1.1... patch. I patched. Then my latest saved game was corrupt. Next I removed the "no weapon/armor degrade" mod and the saved game worked fine but I was still getting CTD when I tried to transition. I spent a whle searchign around & finally tried turning off the "save on travel" option in game settings. That worked. After Ii got back into the "cleaned up" tower everything seems to be fine. I turned the auto save back on & no further problems. Weird. But that's the only serious issue I've had so far.

Now I just wish I could get the mod back to working. I'm a gun nut; guns do not wear out when you shoot 10 rounds through em. I have no problem with weapons starting out in a crappy state, but once you part 4 other guns into the one you are using & have it repaired up nice & high it should stay there. I actually would love a mod that would just turn off the degradation of weapons & leave the armor so it would fall apart. That is realistic IMHO.

Tipstaff - have you had any problems with your mods & saved games post patch? I DL'ed & tried out FOMM and I think I like it (don't know what most of it is supposed to do...) but it looks useful & simple. Reading up on it today.

Anyway, I have seen one or two weird screens since the patch but I wasn't paying a great deal of attention as I was focused on fixing the CTD problem. Blew all my time last night on that & only got to actually play for a bout 30 minutes & all that was spent just putting things in order, selling & buying & fixing my apartment up.
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Old Jan 16, 2009, 07:49 AM   #214
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Re: Fallout 3

1.1 Update adds insanse mouse accel, fix? - Bethesda Game Studios Forums

Quote:
So the 1.1 update adds an insane amount of mouse acceleration to the menu-mode cursor. It doesn't feel like the in-game mouse speed has been effected, only the cursor. So the pipboy, dialog, and menus. It's quite frustrating. If anybody finds a fix, could they post it?

UPDATE:
The Fix
Open up your {user docs}\My Games\Fallout3\fallout.ini
Find the [Controls] section
Edit or Add the following values
fForegroundMouseAccelBase=0.0000
fForegroundMouseAccelTop=0.0000
fForegroundMouseBase=0.0000
fForegroundMouseMult=4.0000


havent tried it out yet, but im bout to, also just got level 19, so leveling is about done. really lookn forward to playn again with some of the gameplay mods

this ones grabbed my attention so far

[mod] XFO -- Fallout 3 Balance Overhaul! #3 - Bethesda Game Studios Forums
Fallout 3 Balance Overhaul, Readme v0.82 beta
Fallout 3 Balance Overhaul at Fallout 3 Nexus - Fallout 3 mods and community
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Old Jan 16, 2009, 09:31 AM   #215
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Re: Fallout 3

Man, been playin Audiosurf recently so haven`t been able to jam with Fallout, I just nuked Megaton, so rewarding yes it was indeed.
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Old Jan 16, 2009, 11:05 AM   #216
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Re: Fallout 3

Quote:
Originally Posted by [hobo]eclipse View Post
i have not seen this, nor have i done the rileys rangers quest, i just blew up the enclave so the main quest is winding down, are u still using the mouse fix tipstaff?
Yep. Not sure if this is what's causing it though. Interesting note, when I removed thed uberInstall the mouse cursor changed to a fatter, slightly blue cursor where before it was... well.. different.

BTW, the fast acceleration issue? It's not just with Logitech mice. I've been reading up on others having issues with other mice too, such as the Razor, and OCZ mice. I'm going to five the fix that Tinkerhell referred to, and we'll see if that fixes things up for both issues.

Quote:
Originally Posted by Tinkerhell View Post

Tipstaff - have you had any problems with your mods & saved games post patch? I DL'ed & tried out FOMM and I think I like it (don't know what most of it is supposed to do...) but it looks useful & simple. Reading up on it today.
That exact mod you referred to was the one that screwed me up bad. norepairneeded2-60. It looks like it's just not compatible with the 1.1.0.35 patch. Thing is that if I go back to an earlier save, like, way back, everything is fine. Of note, there was a hot fix for that mod that altered the Ripper, Jack, Flamer, and Burnmaster weapons, and out of those I have the Flamer now where I didn't in the earlier saves that work. That could be it, but I haven't tested it yet.
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Old Jan 16, 2009, 01:20 PM   #217
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Re: Fallout 3

Guys if you find a no repair needed mod for weapons that works please let me know. It's silly how fast they break down.
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Old Jan 18, 2009, 10:02 AM   #218
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Re: Fallout 3

You bastards, just from reading this thread, I got hooked again.

Where's my Q6700 I ordered??????
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Old Jan 18, 2009, 10:55 AM   #219
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Re: Fallout 3

The new mouse fix works well here, though one might want to experiment with various values to mimic the old behavior on different systems. For instance I only have to use the line "fForegroundMouseAccelTop=0.1000" to get a good result here.



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Old Jan 19, 2009, 01:41 PM   #220
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Re: Fallout 3

I began to have a lot of crashes on saving wheter autosaves or manual, that proved to be related to the ACE mod 2.0b. When a new version is out it will be posted at the mod makers website here: MechanicalPirate’s Modding Blog
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Old Jan 19, 2009, 02:04 PM   #221
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Re: Fallout 3

I just picked up FO3 Yesterday... and im only an hour or so in...And Loving it..

But im stuck..

My current saved place is out side this station pictured below.


Im trying to find the Radio staion pictured in the map below.I'm so close to the point i need to be according to my map but i can not find the route..I have been through the station but have not found the way..


I know this is not the sort of game for anyone to give a straight forward reply.. Its just so anoying when i get stuck.
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Old Jan 19, 2009, 03:53 PM   #222
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Re: Fallout 3

Quote:
Originally Posted by MIG-31 View Post
I just picked up FO3 Yesterday... and im only an hour or so in...And Loving it..

But im stuck..

My current saved place is out side this station pictured below.


Im trying to find the Radio staion pictured in the map below.I'm so close to the point i need to be according to my map but i can not find the route..I have been through the station but have not found the way..


I know this is not the sort of game for anyone to give a straight forward reply.. Its just so anoying when i get stuck.
LOL, im in exactly the same place as you and I can't find it either. I've decided to head further east to see if I can work around the buildings. I'm currently working through the national guard building to see if it has a back door that will get me closer to the radio tower, it's looking good so far but i'll report my findings later if no-one replies in the meantime.

Goodluck Mig
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Old Jan 19, 2009, 04:35 PM   #223
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Re: Fallout 3

You have to go through a subway station to reach it. I don't remember which one, but it might not be the specific you have in the ss there.
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Old Jan 19, 2009, 06:35 PM   #224
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Re: Fallout 3

Quote:
Originally Posted by BlueMak View Post
You have to go through a subway station to reach it. I don't remember which one, but it might not be the specific you have in the ss there.
Thanks...looks as though im going to need follow my steps back..I have only come accross 2 stations so far...

Its either that or go through the sewers east to where im standing in the screen shots..
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Old Jan 19, 2009, 07:37 PM   #225
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Re: Fallout 3

Quote:
Originally Posted by Lelisevis View Post
LOL, im in exactly the same place as you and I can't find it either. I've decided to head further east to see if I can work around the buildings. I'm currently working through the national guard building to see if it has a back door that will get me closer to the radio tower, it's looking good so far but i'll report my findings later if no-one replies in the meantime.

Goodluck Mig
No luck finding a backdoor in the national guard building but by God it was worth a visit.
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Old Jan 19, 2009, 07:38 PM   #226
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Re: Fallout 3

Quote:
Originally Posted by Lelisevis View Post
LOL, im in exactly the same place as you and I can't find it either. I've decided to head further east to see if I can work around the buildings. I'm currently working through the national guard building to see if it has a back door that will get me closer to the radio tower, it's looking good so far but i'll report my findings later if no-one replies in the meantime.

Goodluck Mig
I have found the route..As said in the above post but one Thanks to Bluemak for the Hint) goto the first subway station you come accross when you first crossed the river.

EDIT: Did not see your reply when i posted this..
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Old Jan 20, 2009, 03:09 AM   #227
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Re: Fallout 3

look at the map in the subway. Follow the map.
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Old Jan 20, 2009, 03:08 PM   #228
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Re: Fallout 3

I made a tiny movement speed mod for myself that perhaps someone else might be interested of. It increases running speed with 20%, regardless of whether you hold a weapon in hand or not. I was using some other mod that gave you a 20% boost if you lowered the weapon and 10% otherwise, which became a chore after a while. Note that walking with a drawn weapon uses a different leg animation which leads to quicker footstep sounds while you are still running at the same speed as with the weapon away.

Also walking speed is increased by about 50%, which still feels pretty slow so it's not that noticeable. I experimented with increasing walk speed even more but that made NPC's look too funny while moving about casually.

http://www.ghus11.to/mikael.karlsson...s_20_speed.zip
As with all .esp mod files, put it in the \fallout 3\data\ folder and check it in the fallout 3 launcher when you start a game.
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Old Jan 20, 2009, 10:25 PM   #229
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Re: Fallout 3

Merci mkk, I think I could use that.
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Old Jan 22, 2009, 06:50 AM   #230
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Re: Fallout 3

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Merci mkk, I think I could use that.

Same here. I can use it as well.
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Old Jan 27, 2009, 09:35 PM   #231
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Re: Fallout 3

Anyone got the expansion yet?
Comments?

Anyone come up with a new version of the norepairneeded mod that will work with 1.1.0.35 patch ???
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Old Jan 27, 2009, 11:56 PM   #232
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Re: Fallout 3

Has the mouse problem been fixed?
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Old Jan 29, 2009, 11:30 AM   #233
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Re: Fallout 3

Quote:
Originally Posted by BlueMak View Post
Has the mouse problem been fixed?
Nope. This is a DLC only. We'll have to wait for a new patch to get that fixes... or so we hope.
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Old Jan 31, 2009, 01:44 AM   #234
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Re: Fallout 3

I bought the DLC but haven't played it. In fact I haven't even found out how. I found on the internet that there is suppose to be a radio broadcast about it, but i don't see/hear anything about it.

And ever since I've reinstalled the game on my new system. VATS is SOOOO slow. It drops to like 10 FPS. It also takes 3-4 seconds before it will allow me to select a body part to target. Very annoying bug.
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Old Jan 31, 2009, 03:13 AM   #235
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Re: Fallout 3

Lowfat,

I believe you gotta go to the Fallout3 Launcher > Data Files and check the expansion and then run Fallout 3. You can also use your mod manager to do this as well. I've heard that if you turn down the detail from Ultra to High (or somewhere in between) it helps with the VATS problem. Good Luck.
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Old Jan 31, 2009, 03:26 AM   #236
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Re: Fallout 3

Ya I could turn doing the resolution, but it runs great besides the VAT slow downs.

Not using a mod manager, only mod I have installed is a high res texture mod which didn't require it. I'll take a look in the Data Files menu though. Thanks.
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Old Jan 31, 2009, 03:28 AM   #237
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Re: Fallout 3

ERRR, double posted somehow
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Old Jan 31, 2009, 05:20 AM   #238
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Re: Fallout 3

The latest patch made VATS slower here, especially the delay before I can get to do anything. The notes said some VATS-crash was fixed so maybe that's the price to pay. I'm VATS'ing less and less though.
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Old Jan 31, 2009, 05:59 AM   #239
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Re: Fallout 3

Quote:
Originally Posted by mkk View Post
The latest patch made VATS slower here, especially the delay before I can get to do anything. The notes said some VATS-crash was fixed so maybe that's the price to pay. I'm VATS'ing less and less though.
Ya same here, started after the last update.
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Old Jan 31, 2009, 06:50 AM   #240
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Re: Fallout 3

Well the DLC wasn't anywhere to be found in my Fallout 3 folder.

I did some research and found this

Fallout 3 operation : anchorage problem installing / finding - Games for Windows Live

If you have Fallout 3 installed anywhere except the system drive your DLC won't be playable without moving the files yourself to the Fallout 3 directory.
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