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Old Mar 5, 2011, 03:00 AM   #31
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Re: Crysis 2: Multiplayer Demo - Now Live

The demo isn't out for PS3 yet , right ? . I guess like the majority of multiplatform games. they concentrate on X360 version and port PC/PS3 or at give them second priority at development. Would be funny if X360 version didn't sell well at the end. We'll see.
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Old Mar 5, 2011, 07:19 AM   #32
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Re: Crysis 2: Multiplayer Demo - Now Live

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The demo isn't out for PS3 yet , right ? .
The demo will be released for the ps3 on the 15th march.
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Old Mar 5, 2011, 04:22 PM   #33
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Re: Crysis 2: Multiplayer Demo - Now Live

Looks like commands can still be entered via a command line switch...

+cl_fov=80 +r_DrawNearFoV=80 +pl_movement.power_sprint_targetFov=80 +r_MotionBlur=0 +g_skipIntro=1+i_mouse_accel 0

I added this line to get rid of the intro movies, motion blur and to increase the FOV - I feel it improves the visuals and looks less 'consoley' like this.

My CPU is really being pushed by this game with both cores at 100% during a match, if anyone has a Core 2 Quad how does the game scale across 4 cores?

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Old Mar 5, 2011, 11:39 PM   #34
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Re: Crysis 2: Multiplayer Demo - Now Live

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if anyone has a Core 2 Quad how does the game scale across 4 cores?
I have a 9450, but I don't know how you look at processor activity while the game is running.....

It seems to run very well on my computer though, that paired with a vanilla geforce 260.
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Old Mar 5, 2011, 11:46 PM   #35
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Re: Crysis 2: Multiplayer Demo - Now Live

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Originally Posted by RobertBruce View Post
I have a 9450, but I don't know how you look at processor activity while the game is running.....

It seems to run very well on my computer though, that paired with a vanilla geforce 260.
Leave the task manager in the background, minimised, then after a few minutes of gameplay, alt tab out and see what the graphs look like! Obviously there'll be spikes where you alt tabbed in and out, and loaded levels, but in between you should be able to see what the in game activity was like.

Alternativley, you can always either play the game windowed, or get two monitors, and watch live! ;P
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Old Mar 6, 2011, 03:42 PM   #36
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Re: Crysis 2: Multiplayer Demo - Now Live

Q6600 here, running smooth at 1080p max details.
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Old Mar 6, 2011, 04:35 PM   #37
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Re: Crysis 2: Multiplayer Demo - Now Live

Man, Q6600 early adopters got such an awesome deal. That CPU is older than my PC, which I consider pretty ancient, and yet it's still up to anything the gaming world has to offer, with room to spare. 8800GTX came at about the same time, and while I don't think you'd be playing everything at 1080p max details on one of those anymore, there's nothing you'd be playing on low either. Remember the multicore gaming naysayers, and the >256MB Vram naysayers? Lol.
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Old Mar 6, 2011, 04:44 PM   #38
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Re: Crysis 2: Multiplayer Demo - Now Live

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Q6600 here, running smooth at 1080p max details.
Yeah but how do the cores looks whilst gaming? Is it using all cores efficiently?

I was looking at upgrading the core of my system this year - Core i7, DDR3 and a new mobo but I seriously doubt I'm gonna need the power and feel a Q6600 should see me through the year. I've seen them on eBay go for about £70. Clock it up to 3.6 or more should be fine.
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Old Mar 6, 2011, 05:26 PM   #39
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Re: Crysis 2: Multiplayer Demo - Now Live

Decided to give this a quick try...

The create account will not accept my Hotmail address as its already "In Use"

I have had this Hotmail address for years so it should not be used..
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Old Mar 6, 2011, 05:36 PM   #40
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Re: Crysis 2: Multiplayer Demo - Now Live

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Yeah but how do the cores looks whilst gaming? Is it using all cores efficiently?

I was looking at upgrading the core of my system this year - Core i7, DDR3 and a new mobo but I seriously doubt I'm gonna need the power and feel a Q6600 should see me through the year. I've seen them on eBay go for about £70. Clock it up to 3.6 or more should be fine.
You'd still be investing in (several generation) old tech. If you don't think you can justify the performance of an i7 (which seems a pretty sensible conclusion if you just game), how about an i5 quad or AM3 based build? You won't have to save up for as long, and it's more likely to be compatible with any future upgrades, as well as being faster and more efficient than a Q6600.

Having said all that, if your current CPU is letting you down so badly that you feel you need to ditch it right away, I guess you'd make back most of the cost of an ebay Q6600 if you sold it on when you've managed to save up enough for the rest of a new build.

Also, just as a heads up, I wouldn't be sure that you'd get a Q6600 to 3.6GHZ. You may or may not be lucky with your piece of silicon, but it's fairly unusual to get them to those speeds without a substantial voltage hike, of the kind that you'd want a modern high end cooler to deal with - and spending £70 on a cooler for a £70 CPU, I think you'll agree, is a bit daft.
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Old Mar 6, 2011, 05:36 PM   #41
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Re: Crysis 2: Multiplayer Demo - Now Live

The account creation is borked, it's one of the main points of issue over on MyCrysis - boi those people know how to bitch.

Just make up an address. Anything with the right format will allow you to create an account. anemail@internet.com
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Old Mar 6, 2011, 05:43 PM   #42
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Re: Crysis 2: Multiplayer Demo - Now Live

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Originally Posted by blibbax View Post
You'd still be investing in (several generation) old tech. If you don't think you can justify the performance of an i7 (which seems a pretty sensible conclusion if you just game), how about an i5 quad or AM3 based build? You won't have to save up for as long, and it's more likely to be compatible with any future upgrades, as well as being faster and more efficient than a Q6600.

Having said all that, if your current CPU is letting you down so badly that you feel you need to ditch it right away, I guess you'd make back most of the cost of an ebay Q6600 if you sold it on when you've managed to save up enough for the rest of a new build.
Because investing in an i5 etc would set me back hundreds of pounds and as you say if I buy a quad on eBay I can recoup a %age of that cost when I do require an upgrade.

You say a Core 2 Quad is 'several generations old tech' but what exactly can an i5 do that a Core Quad cant?

Also, my current generation CPU isn't letting me down, It still does everything I want it to. I think it's only now with the release of CryEngine 3 that a quad has started to look like a requirement.
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Old Mar 6, 2011, 06:41 PM   #43
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Re: Crysis 2: Multiplayer Demo - Now Live

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...my current generation CPU isn't letting me down, It still does everything I want it to. I think it's only now with the release of CryEngine 3 that a quad has started to look like a requirement.
I'm not sure it's worth sinking cash into new hardware just for one game (so far), then, especially one as unremarkable as Crysis 3 looks set to be (ouch, yeah I went there).

What exactly can an i5 do that a 65nm C2Q can't? Well, what can a 65nm C2Q do that a 65nm C2D can't? Ignoring multitasking, as that's not what you want it for, it can't do anything new - it's just generally faster at the same thing - that is, playing games. It's a similar story with an i5 vs a 65nm C2Q - it's just generally faster. It'll also last a little longer, clock quite a lot higher, use less power and natively support USB3 and Sata 3.
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Old Mar 6, 2011, 06:59 PM   #44
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Re: Crysis 2: Multiplayer Demo - Now Live

I probably wont bother upgrading for Crysis 2 - like I said, it runs quite well on the system I have. It does seem though that the game can benefit from a Quad. Of the games I've played this hasn't really been the case thus far.

That's why I'd like some reports about how CryEngine 3 uses a Quad. The results I've seen show that CryEngine 2 works well on dual cores, a touch better on three and with a fairly minor boost moving to four. CryEngine 3 is supposedly much better optimised for multi-core chips.

As for OC'ing the Q6600 - seems you're right. I just assumed that because I can run my e6300 @ 3.2GHz with no problems at all I could easily take a Q6600 up to circa 3.6.

As for Crysis 2, my opinion is wavering day to day. When I first saw the demo I wasn't that impressed. Playing the game I found it to be fairly amusing although it is just deathmatch. I've seen some scenes from the leak that do look quite impressive. Besides even if it is just a console port it's probably gonna be one of the best ports this year.
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Old Mar 6, 2011, 07:02 PM   #45
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Re: Crysis 2: Multiplayer Demo - Now Live

There are quite a lot of games out there that will make use of a quad, but none that actually need it yet to my knowledge. Depends on what you play, and what you plan to play, I guess.
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Old Mar 7, 2011, 05:06 PM   #46
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Re: Crysis 2: Multiplayer Demo - Now Live

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There are quite a lot of games out there that will make use of a quad, but none that actually need it yet to my knowledge. Depends on what you play, and what you plan to play, I guess.
most all do, but the Q6600 has hit the brick wall for utilization of newer cards. I see no performance diff between my GTS250 and GTX460. The bottleneck is very apparent. Hopefully I can run this setup until next year.
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Old Mar 7, 2011, 05:39 PM   #47
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Re: Crysis 2: Multiplayer Demo - Now Live

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most all do, but the Q6600 has hit the brick wall for utilization of newer cards. I see no performance diff between my GTS250 and GTX460. The bottleneck is very apparent. Hopefully I can run this setup until next year.
Even at 1080p with AA? That's very surprising if so.
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Old Mar 8, 2011, 03:45 AM   #48
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Re: Crysis 2: Multiplayer Demo - Now Live

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Even at 1080p with AA? That's very surprising if so.
SC2 runs the same more or less, i sold my GTS250 and never ran many benchmarks in the last while. But I never tried Crysis 2 with FSAA
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Old Mar 16, 2011, 02:02 PM   #49
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Re: Crysis 2: Multiplayer Demo - Now Live

I still convinced it is a yet another typical shootr with a bit of eyecandy. Where is the vehicles in mulitplayer. Why it is just 6vs6 and the maps are small ? at least that what appears from this demo. It would have been fun if you drive a military vehicle and your teammate uses the gun on the top.
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