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| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
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#1 |
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
Rep Power: 0 ![]() |
OpenGL in FarCry?
I remember reading about this for the demo, many found they could put the game in OpenGL mode, and it ran much better. Unfortunately, it wasnt actually the DEMO that this would work in, but the BETA test....So I could never try it out for myself. Does the retail version of Far Cry support OpenGL from the menu? Or must you tweak the ini? Or does it not work at all?
P.S. Interested because of my 5950Ultra flashed 5900 |
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#2 | |
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HardwareHeaven Extreme Member
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Re: OpenGL in FarCry?
Quote:
Look for the "system.cfg" file in the main directory. It'll look something like this once you open it up with Notepad. -- [System-Configuration] -- Attention: This file is generated by the system, do not modify! Editing is not recommended! ca_ambient_light_intensity = "0.2000000029802322" ca_ambient_light_range = "10" ca_EnableDecals = "1" cl_installshieldversion = "44" cl_lazy_weapon = "0.0000" cl_projectile_light = "1" cl_saveubipassword = "1" cl_weapon_fx = "2" cl_weapon_light = "2" d3d9_TextureFilter = "TRILINEAR" e_active_shadow_maps_receving = "2" e_beach = "0" e_brushes_merging = "1" e_cgf_load_lods = "0" e_decals = "1" e_decals_life_time_scale = "3.000000" e_detail_texture_quality = "1" e_EntitySuppressionLevel = "0" e_flocks = "1" e_light_maps_quality = "2" e_max_entity_lights = "4" e_obj_lod_ratio = "10.000000" e_overlay_geometry = "1" e_particles_lod = "1.000000" e_particles_max_count = "8192" e_shadow_maps = "1" e_shadow_maps_from_static_objects = "1" e_shadow_maps_view_dist_ratio = "20.000000" e_shadow_spots = "0" e_stencil_shadows = "1" e_stencil_shadows_only_from_strongest_light = "0" e_use_global_fog_in_fog_volumes = "0" e_vegetation_min_size = "0.000000" e_vegetation_sprites_distance_ratio = "1.000000" es_CharZOffsetSpeed = "2.0" es_EnableCloth = "1" ExitOnQuit = "1" g_gore = "2" g_language = "english" g_playerprofile = "default" g_serverprofile = "" g_timezone = "31337" game_GliderBackImpulse = "2.5f" game_GliderDamping = "0.15f" game_GliderGravity = "-0.1f" game_GliderStartGravity = "-0.8f" i_direct_input = "1" i_mouse_accel = "0.0" i_mouse_accel_max = "100.0" i_mouse_smooth = "0.0" log_FileVerbosity = "0" log_Verbosity = "0" mp_model = "objects/characters/pmodels/hero/hero_mp.cgf" net_cheatprotection = "1" p_color = "4" p_deathtime = "30" p_lightrange = "15" p_model = "objects/characters/pmodels/hero/hero.cgf" p_name = "Jack Carver" r_Beams = "1" r_Brightness = "0.500000" r_checkSunVis = "2" r_ColorBits = "32" r_Contrast = "0.500000" r_CoronaFade = "0.125000" r_Coronas = "1" r_CoronaSizeScale = "1.000000" r_CryvisionType = "0" r_DepthBits = "24" r_DetailDistance = "4.000000" r_DetailNumLayers = "1" r_DetailTextures = "1" r_DisableSfx = "0" r_DisplayInfo = "0" [SIZE=x-large]r_Driver = "Direct3D9" <-- Change to OpenGL[/SIZE] r_EnhanceImage = "1" r_EnhanceImageAmount = "1.000000" r_EnvCMResolution = "2" r_EnvCMupdateInterval = "0.050000" r_EnvLCMupdateInterval = "0.050000" r_EnvLightCMSize = "16" r_EnvLighting = "0" r_EnvTexResolution = "3" r_EnvTexUpdateInterval = "0.001000" r_Flares = "1" r_FSAA = "1" r_FSAA_samples = "2" r_Fullscreen = "1" r_Gamma = "1.000000" r_Glare = "1" r_GlareQuality = "2" r_HeatHaze = "1" r_Height = "768" r_MotionBlur = "1" r_ProcFlares = "1" r_Quality_BumpMapping = "3" r_Quality_Reflection = "0" r_RenderMode = "0" r_ScopeLens_fx = "1" r_SelfShadow = "0" r_ShadowBlur = "2" r_StencilBits = "8" r_TexBumpResolution = "1" r_TexLMResolution = "0" r_TexQuality = "0" r_TexResolution = "1" r_TexSkyResolution = "1" r_Texture_Anisotropic_Level = "4" r_TexturesStreamPoolSize = "0" r_Vegetation_PerpixelLight = "1" r_VolumetricFog = "1" r_VSync = "0" r_WaterReflections = "1" r_WaterRefractions = "1" r_WaterUpdateFactor = "0.001000" r_Width = "1024" s_CapsCheck = "0" s_CompatibleMode = "1" s_DopplerEnable = "1" s_DopplerValue = "1.0" s_DummySound = "0" s_EnableSoundFX = "1" s_InactiveSoundIterationTimeout = "1" s_MaxActiveSoundSpots = "100" s_MaxHWChannels = "28" s_MaxSoundDist = "500" s_MinHWChannels = "16" s_MinRepeatSoundTimeout = "200" s_MusicEnable = "1" s_MusicMaxPatterns = "12" s_MusicStreamedData = "1" s_MusicVolume = "0.5" s_SampleRate = "44100" s_SFXVolume = "1" s_SoundEnable = "1" s_SpeakerConfig = "2" s_VisAreasPropagation = "10" sv_mapcyclefile = "profiles/server/mapcycle.txt" sv_maxrate = "30000" sv_maxrate_lan = "100000" sys_firstlaunch = "0" sys_script_debugger = "0" sys_skiponlowspec = "0" sys_spec = "3" sys_SSInfo = "0" sys_warnings = "0" ui_BackGroundVideo = "1" ui_EasyToolTip = "0" ui_RepeatDelay = "200" ui_RepeatSpeed = "40" ui_ToolTipDelay = "1500" ui_ToolTips = "1" ui_TriggerUIEvents = "1" ui_TriggerWidgetEvents = "1" |
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#3 |
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Number Nine
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Works fine thanks for the heads up.
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#4 |
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I like computers.
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Danke Sehr
__________________
![]() Always knew I didn't belong in this world. I wasn't made for this. But I'll never forget those who betrayed me, and those who never failed my trust. |
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
Rep Power: 0 ![]() |
alright, does this get the color problems (seen as colors being really dark) like the demo did? or does it draw everything correctly?
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