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| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
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#1 |
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HardwareHeaven News Mod
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Splinter Cell: Chaos Theory retail patches v1.04
A new round of patches for Splinter Cell: Chaos Theory is now online, bringing the US and European (Canadian, Australian) retail and downloadable editions of the stealthy 3D action sequel by Ubi Soft Montreal to version 1.04. This update implements support for ATI Shader Model 2.0 and fixes a divergence problem.
Overview -Highlights of patch 1.04 include various fixes and minor enhancements. Bug Fixes - Fixed divergence after restarting/quick loading with users using non-default control settings. General Improvements - ATI Shader Model 2.0 support has been implemented. Download: US Update 33mb : European Update 33mb _______________ Source: 3dgamers |
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#2 |
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HardwareHeaven Extreme Member
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Sweetness I haven't played this game since upgrading, now I have a reason to. I haven't been because of Suck Force.
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#3 |
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DriverHeaven Senior Member
Join Date: Jun 2002
Location: Toronto
Posts: 1,209
Rep Power: 0 ![]() |
sorry mig, i should read the frontpage more.
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#4 |
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HHs' Resident Kitty Lover
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Interesting, will try it later today :-)
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HardwareHeaven News Mod
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Quote:
Now played through the first level,after a re-install of windows and all updates applied...The is huge increase in graphic quality after applying this patch... highly recommended this is installed and run through the game one more time if you're bored. |
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#6 |
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Uber Coffee Drinker
Join Date: Mar 2005
Location: Gatineau, Quebec
Posts: 2,250
Rep Power: 0 ![]() |
'bout time they fix that shader bug. Sweet.
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#7 |
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HardwareHeaven Extreme Member
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hehe yes the quality is vastly improved woohoo
![]() you will notice a drastic quality increese when you get to the caves if you take a left instead of going over the bridge look up at the bridge and watch the soilders go over it, look at the GREEN SHADER QUIALITY thats HDR.
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#8 |
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HardwareHeaven Lover
Join Date: May 2005
Posts: 134
Rep Power: 0 ![]() |
Yea, too bad they didn't fix anything in SvM, or Co-op for that matter.
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[color=DimGray]_Specs____________________________________________ Abit A7N8X (nForce2) | AMD Barton 2800+ | 1Gb Kingston ValueRAM PC2700 2-2-2-8 | Radeon 9500 Pro (BBATi), OC'ed to 385/310 thanks to a VGA Silencer rev3 | Sound Blaster Audigy 2 ZS | Sony 24x/10x/40x CD-RW | Lite-On 16x DVD-ROM | Microsoft Natural 4000 Keyboard | Razer Diamondback w/ fUnc 1030 Archetype | Sennheiser PC160 | Princeton VF912 19" moniter __________________________________________________[/color] |
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#9 |
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HH Old Fuddy Duddy
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Getting it now. I've already played through twice. Now I have a good reason for a 3rd time.
Also, I've upgraded my vidcard from 9600 Pro to X800 XL since last time I played. TWO good reasons to play again.
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#10 |
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HH Old Fuddy Duddy
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UPDATE:
Well, I started up the game after applying this patch and resetting my game to utlilize the Shader 2.0 functions. In almost every environment, the game looks so incredible!! I'm at 1600x1200, and the game occasionally dips below 30 FPS. I've seen it down to 23 FPS for a short time. BUT, in the Lighthouse level, there are several areas where you can stand and overlook the ocean. IT'S UGLY!!! Totally reprehensibly ugly!!! Only if you look toward the horizon does it resemble water. Anyone else notice this? |
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#11 |
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DriverHeaven Addict
Join Date: Sep 2004
Posts: 376
Rep Power: 0 ![]() |
This is fucking bullshit. Those ubisoft dickheads release a SM2 patch months after the fucking game was released, kind of late don't you think. I still think the only SC ever worth playing was the first one, these new ones have lost the vibe.
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#12 |
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F0rum For Humans Only
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Slinter cell is still awesome TBH i would love to see the Splinter cell engine used with a resident evil type game using stealth and all out action
the original RE1 mansion would be stunning for it
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#13 | |
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HH Old Fuddy Duddy
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Quote:
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#14 |
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HardwareHeaven Extreme Member
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Bit-Tech has a nice little article about this patch.
http://www.bit-tech.net/gaming/2005/...20_sm30/1.html |
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#15 |
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Uber Coffee Drinker
Join Date: Mar 2005
Location: Gatineau, Quebec
Posts: 2,250
Rep Power: 0 ![]() |
Gonna have to hook up with someone in here to play some co-op some time. Never even tried it yet.
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#16 |
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DriverHeaven Senior Member
Join Date: Oct 2004
Location: great yarmouth uk
Posts: 1,082
Rep Power: 0 ![]() |
yeah i would like to try that too daedal, i haven`t tried it yet either
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#17 | |
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HardwareHeaven Lover
Join Date: May 2005
Posts: 134
Rep Power: 0 ![]() |
Quote:
If you play SvM, though, my name is NS-Cheese Thief, if you can find me.
__________________
[color=DimGray]_Specs____________________________________________ Abit A7N8X (nForce2) | AMD Barton 2800+ | 1Gb Kingston ValueRAM PC2700 2-2-2-8 | Radeon 9500 Pro (BBATi), OC'ed to 385/310 thanks to a VGA Silencer rev3 | Sound Blaster Audigy 2 ZS | Sony 24x/10x/40x CD-RW | Lite-On 16x DVD-ROM | Microsoft Natural 4000 Keyboard | Razer Diamondback w/ fUnc 1030 Archetype | Sennheiser PC160 | Princeton VF912 19" moniter __________________________________________________[/color] |
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#18 |
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DriverHeaven Senior Member
Join Date: Oct 2004
Location: great yarmouth uk
Posts: 1,082
Rep Power: 0 ![]() |
when i set the game to run in ps 2.0 it wont let me enable anti aliasing does anyone know why???
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#19 |
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HHs' Resident Kitty Lover
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You cant enable AA in PS3 either, can you enable soft shadows now though?
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#20 |
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DriverHeaven Senior Member
Join Date: Oct 2004
Location: great yarmouth uk
Posts: 1,082
Rep Power: 0 ![]() |
Yes I Can Enable Soft Shadow Now But I Dont Like It!! I Want Aa.
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#21 |
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HardwareHeaven Lover
Join Date: May 2005
Posts: 134
Rep Power: 0 ![]() |
If you want AA while having SM2.0, you need to disable HDR in the Shader Options menu.
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[color=DimGray]_Specs____________________________________________ Abit A7N8X (nForce2) | AMD Barton 2800+ | 1Gb Kingston ValueRAM PC2700 2-2-2-8 | Radeon 9500 Pro (BBATi), OC'ed to 385/310 thanks to a VGA Silencer rev3 | Sound Blaster Audigy 2 ZS | Sony 24x/10x/40x CD-RW | Lite-On 16x DVD-ROM | Microsoft Natural 4000 Keyboard | Razer Diamondback w/ fUnc 1030 Archetype | Sennheiser PC160 | Princeton VF912 19" moniter __________________________________________________[/color] |
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#22 | |
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HHs' Resident Kitty Lover
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Quote:
A: If you have HDR rendering enabled from "Shader Options" antialiasing will be always disabled. This is a hardware limitation of current graphics cards and there is nothing we can do to enable it. Quoted from the SC:CT readme, HDR is much better than AA anyway in my opinion, and of course you can try enabling AA in the ATi CP.
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#23 |
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DriverHeaven Senior Member
Join Date: Oct 2004
Location: great yarmouth uk
Posts: 1,082
Rep Power: 0 ![]() |
ok thanks alot, so what is the real differende between aa and hdr???
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#24 |
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HHs' Resident Kitty Lover
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They are different technologies, HDR is a very very nice looking lighting method, you know what AA is, problem is they dont work well together, its up to you though, I prefer a SC:CT to be well lit rather than jaggy free, but thats just me.
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HardwareHeaven News Mod
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Re: Splinter Cell: Chaos Theory retail patches v1.04
This was fixed back in 2005.. Thread Closed. |
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