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| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
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#1 |
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DriverHeaven Junior Member
Join Date: Oct 2002
Location: .at
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GTA Vice City for PC? oh yeah baby!!
just came across this little news item, which states that rockstar has confirmed a spring 2003 release for GTA Vice City PC! *sigh of relief*
![]() http://www.ggmania.com/#12688 |
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#2 |
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Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
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"w00t-w00t-w00t!!!!"
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DriverHeaven Junior Member
Join Date: Oct 2002
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hehe, well said
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#4 |
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Elite Bastard
Join Date: May 2002
Location: The Confederacy
Posts: 841
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Very cool, I guess they finally realized how many copies of this game they will sell
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#5 |
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DriverHeaven Newbie
Join Date: Dec 2002
Location: hell
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yeh this is the best news i ever heard in last days,liked gta3 and will love gta vice city
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#6 |
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Unbiased.
Join Date: Jun 2002
Posts: 4,812
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:drools: Yes! I am sick and tired of using a damn controller to try and drive or aim - it just doesn't work. For some things you just need a computer, and GTA is one of them...
ToshiroOC
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[img][/img] [color=White]Peace be with you, Joe.[/color] Driverheaven Staff Member (Supermoderator) |
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#7 |
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HardwareHeaven Extreme Member
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This is definitely good news. I just hope they take their time and do it right.
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#8 |
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electronic fantastic
Join Date: Oct 2002
Location: Rotterdam
Posts: 51
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it's pretty cool, but i have it on my ps2 and it just kicks ass. i like it better on a console.
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#9 |
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-=Space Cowboy=-
Join Date: Jul 2002
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whats the deal
it cant be that hard to go from ps2 to pc. and they make the games on a pc in the first place so i dont see what they would have against puting it on the pc
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#10 |
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HardwareHeaven Extreme Member
Join Date: Jul 2002
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It's prolly cuz it will take so many damn CDs to play it on PC.
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#11 |
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Unbiased.
Join Date: Jun 2002
Posts: 4,812
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Nexus, reason its so hard to port games from consoles that are very un-PC-like (aka anything that isn't an Xbox) is because everything has been optimized to run on that particular console, and a lot of the time special console-specific functions are called, and for more complex graphics, they have to be rewritten to work with a video card instead of a graphics-oriented CPU in a console. Machine-level language is different to, so any hand-coded machine language would have to be totally redone, and then after all of this they have to do compatibility testing, because consoles have extremely limited changes in configuration, while there are hundreds of thousands of computers with different combinations of parts and software out there that should be able to run the game, and some of those won't for some strange reason or another, meaning that they have to write patches like crazy for the code to work on the different PC configurations. They also have to complete revamp the input system from a controller-based one to a mouse/keyboard based one, write protocols for key binding and all... The list goes on and on, and essentially, you can't just simply click a little option that says, "Compile for x86 PC" instead of "Compile for PS2" and expect it to work, and that is the reason ports are more involved than most people think.
ToshiroOC <bows> <invites people to look at his previous posts and note that there are almost no one-liners> <bows> btw, I'm still bored. Someone PM me something to do please
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#12 |
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DriverHeaven Junior Member
Join Date: Aug 2002
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Hope it wont be laggy like GTA 3. Thats what ruined it for me. Graphics should be sweet though if the PS2 version is anything to go by
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#13 | |
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Colour Commentator
Join Date: May 2002
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Quote:
(BTW-Check your PMs. )
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#14 |
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HardwareHeaven Extreme Member
Join Date: Jul 2002
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I didn't find GTA3 to be laggy on my PC.....
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#15 | |
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Colour Commentator
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Quote:
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WTF is up with the sigs? |
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#16 |
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HardwareHeaven Extreme Member
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Me and thee.........OK King Digs a Lot
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#17 | |
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DriverHeaven Junior Member
Join Date: Oct 2002
Location: CA, USA
Posts: 90
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Quote:
The nice thing about PC games is the myriad of compression options available, both texture and sound... I'm guessin' that VC's kickin' 80's soundtrack would do just fine as a series of, say, .ogg files (I can dream, can't I?) while taking up very little space... that's what they did with GTA3's radio, and they crammed all of that game onto 2 CDs... and CD1 was practically empty! -SporkPimp |
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#18 |
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HardwareHeaven Extreme Member
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Well true...
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#19 |
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DriverHeaven Junior Member
Join Date: Jun 2002
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I think it's about time games came out on DVD-roms.
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#20 | |
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Colour Commentator
Join Date: May 2002
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Quote:
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#21 |
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HardwareHeaven Extreme Member
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Exactly, now people can actually use those DVD drives that come on their computers. When we bought our first PC that had a DVDROM drive on it I was like "wtf do I need a dvd drive for, so I can watch movies on this tiny 17" screen with friends....hell no!"....now those drive can be put to use.
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#22 |
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Unbiased.
Join Date: Jun 2002
Posts: 4,812
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I personally think that Doom III is going to come out on a DVD-ROM, because that alpha was monstrous file for such a small and limited level, with only a few of the many monstors and props that we are likely to see in the final version. Also, I don't think that they are going to be bothered by the fac that not everyon has a DVD drive, since Doom III is going to be a newest-and-greatest-computer-only sort of program, and most of those (I'm guessing) have DVD drives, and with such a great game on DVD, it might be the spark that rejuvenates not just the computer graphix/cpu upgrade market as people have been speculating, but also the standardization of DVD drives for all new computers...
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[img][/img] [color=White]Peace be with you, Joe.[/color] Driverheaven Staff Member (Supermoderator) |
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#23 |
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Unbiased.
Join Date: Jun 2002
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It's been a whole day, so I figure im allowed to double-post here... About the GTA3lag, I have a severe case of it, sometimes even driving into parts of the city that are very obviously not totally loaded (textures/models nonexistent or LOD biased to squares with 64x64 textures)... but I know that in my case, its because my hard drive is to full and I can't fully defrag it, so it's been non-de-fragged for the past seven months or so. I think that a quick scan/defrag will get rid of a lot of your problems with GTA3 lag on the PC.
EDIT: Well, in reference to the post below, my new post was on a totally different aspect of the subject at hand, on a different day, and it wasn't a spamming 1 liner - it was decent sized, like the previous one, so I didn't see the problem, however, this is the first forum I've been in that I've heard the double-post rule explicitly said (though not in the official forum rules), so I'm not totally sure about this...
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[img][/img] [color=White]Peace be with you, Joe.[/color] Driverheaven Staff Member (Supermoderator) Last edited by ToshiroOC; Dec 23, 2002 at 07:32 AM. |
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#24 |
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HardwareHeaven Extreme Member
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Nah, you aren't supposed to double post.....you just edit you last post.....
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#25 |
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DriverHeaven Newbie
Join Date: Nov 2002
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can't wait to play it.
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#26 | |
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DriverHeaven Extreme Member
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Quote:
Hope you chose G4 Dig, it works great we have one at our studio, as well as that other unmentioned stuff, it lags Just being honest, and the competition for that card, hasnt even been released yet, makes you wonder, hmmmm
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"My mom said the only reason men are alive is for lawn care and vehicle maintenance." - Tim Allen |
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#27 | |
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DriverHeaven Extreme Member
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Re: Wow!
Quote:
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"My mom said the only reason men are alive is for lawn care and vehicle maintenance." - Tim Allen |
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#28 |
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I got 99 Problems
Join Date: Dec 2002
Posts: 71
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it better not be another ugly port like gta 3, man i wish i ran perfect this time, well not perfect cause theres always hardware or software issues
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#29 | |
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Unbiased.
Join Date: Jun 2002
Posts: 4,812
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Re: Re: Wow!
Quote:
so I know some about a hell of a lot and I know a lot about very little This happens to be one of the things I tried - I wanted to write an n64 porting program that would essentially take ROMS and convert them to x86 w. hardware accelerated 3d. I was doing ok up til the actual programming part (I had psudocode that looked good...), but then I realized I would have needed to spend a couple of years learning assembly before I could really get that hardware acceleration working well... so here I am, working though a few online ASM tutorials and going on to other projects. I'll probably get back around to it at some point...ToshiroOC
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[img][/img] [color=White]Peace be with you, Joe.[/color] Driverheaven Staff Member (Supermoderator) |
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#30 | |
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DriverHeaven Extreme Member
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Re: Re: Re: Wow!
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Maybe you should complete something, you have the smarts, No doubt there. Assember, NOW your speaking my language I'm an EET, assembler, is my domain, let me know if we can help. Don't mean me and Dig, mean me and Merry, my bud from across the seas, were both EET's. My bud Louie6666, should be able to help as well Both on leaves of absense, hope to see them soon, miss them here on DH Well ToshiroOC wherever you from, Canada, England and Romania Hope you fair well keep up your studies, PM me if I can help
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"My mom said the only reason men are alive is for lawn care and vehicle maintenance." - Tim Allen |
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