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Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat.

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Old Dec 25, 2002, 11:56 PM   #1
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First person shooters getting old.

I just *cough, cough* purchased UT2003 and was sorely disappointed by what I got. Virtually no improvements, all the game is eye candy. I remember the days when game developers implemented new, unconventional and FUN ideas. I think its time that they stopped recycling old ideas with pretty graphics and came up with something innovative. Maybe I'm just disappointed I spent so much time downloading, *cough* I mean working to buy Unreal 2003. Ah well, maybe all the truly good ideas are all used up and getting old.
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Old Dec 25, 2002, 11:59 PM   #2
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Nasty cough you got there you should get that looked at.
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Old Dec 26, 2002, 12:17 AM Threadstarter Thread Starter   #3
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I just don't want my post deleted, so I cough when I say something I don't want a moderator to here!
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Old Dec 26, 2002, 12:17 AM   #4
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Re: First person shooters getting old.

Quote:
Originally posted by d0nquix0te
I just *cough, cough* purchased UT2003 and was sorely disappointed by what I got. Virtually no improvements, all the game is eye candy.
I really purchased UT2k3 the day it came out, (couldn't find a link, 56K, take your pick. ), and am still sorely disapointed I did. I agree with your analysis, (although I think the football game was kinda cool), and thought it was all form over substance. The engine and graphics were outstanding, but the game didn't have the same "soul" to me of the original...it just never grabbed me.

But I also picked up No One Lives Forever 2 about the same time, and it was the extreme opposite end of the scale. If I'd known how good it was I would have paid double for it and still thought I'd got a bargain. (Really, I thought it was that good. )

It depends on the game. "One bad apple don't spoil the whole bunch" and all that, there's still some great ones coming out and I can see some great ones on the horizon too. It's not the genre, it's the game.

(BTW-SoF2 was really good too, once I upgraded my CPU and viddy card. )
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Old Dec 26, 2002, 12:31 AM   #5
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Quote:
Originally posted by d0nquix0te
I just don't want my post deleted, so I cough when I say something I don't want a moderator to here!
Yeah, we're pretty dense when it comes to clever codes like that...
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Old Dec 26, 2002, 12:45 AM Threadstarter Thread Starter   #6
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Man this forum is awesome. I make a post and within minutes I get a reply. Gotta hand it to you guys, I have only been here a few short days and its great.
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Old Dec 26, 2002, 12:48 AM   #7
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Quote:
Originally posted by d0nquix0te
Man this forum is awesome. I make a post and within minutes I get a reply. Gotta hand it to you guys, I have only been here a few short days and its great.
Glad ya like it here, tell your friends. (It gives me something to do... )
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Old Dec 26, 2002, 02:26 AM   #8
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Some of us reply so fast cuz we just sit around refreshing the page till someone posts.......ok, wll just on REALLY boring days.
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Old Dec 26, 2002, 05:13 AM   #9
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EEK!

When I first purchased UT2003 I felt the same as you guys did. I felt like they had sold out and just shown ID what Q3A could have been.

But, since I am a true Unreal Tournament fan I continued to play it. Then after working out all the tweaks I needed for it, and several hours playing Double Domination and Boming Run I realized that this was just as good as the original IMHO. By the way have you tried the Deck 16 ported version for UT2003, it totally rocks for DM and Team DM.

I had to get beyond the Quake look and let the gameplay speak for itself. Once I got comfortable with it, then I started to appreciate the game as well as the eye candy they added. I admit that the game is a major "PIG" as far as resources go, but my 64 Meg MSI Ti4200 sparkles in this game.

Then came new Detonator Drivers (4180) and combined with Direct X 9, the game plays smooth as butter and looks amazing.

And since I'm bigtime broke, for christmas I overclocked my front side bus from 133 MHz to 140 MHz and pretended I had an Athlon 2000+ instead of an 1800+
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Old Dec 27, 2002, 12:57 AM   #10
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I played the game, and I think that what we need is a game designed by gamers and written by gamers. Would anyone be interested (just in general)? I have been wanting to program a game for a long time, and I think that it might be worth starting up an open source game - all we would need is a set number of people who make the big decisions so we don't end up with hundreds of incompatible designs and dreams, and then make sure that it'll be pretty open... there might even be some open source games out there, I'm going to have to go take a look around now that I've thought of this....
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Old Dec 27, 2002, 01:11 AM   #11
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I find it funny that some is complaining about something they got for free Anyway I kinda agree that the FPS genre is going down hill, but I'm hoping id will pull a great story out of their asses to go with the incredible visuals of Doom 3.

Welcome to the forum though d0nquix0te!
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Old Dec 27, 2002, 01:25 AM   #12
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Just out of curiosity, has anyone ever quanitifed the major aspects of a great game? Just off the top of my head, I'm thinking Graphics, Gameplay, Plot, and Replayability... Can anyone else think of what would be needed in a good game?
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Old Dec 27, 2002, 01:29 AM   #13
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Yeah.

Originality, pacing, surprise, plot-twists, GREAT MODDING SUPPORT, and depth off the top-o-me head.
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Old Dec 27, 2002, 01:32 AM   #14
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Hmmm.. anyone know of any good open source games? I'd be pretty interested in seeing whats already out there, and if there is nothing out there, then I think that we really should think about starting something up (and we could have yet another claim to fame for DH - not only the source of the service pack leaks and omega/plutonium drivers, but the founders of open source gaming ) It would be like modding, to the extreme
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Old Dec 27, 2002, 07:14 AM   #15
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MOHAA just keeps pulling me back in for more...... Nearly a year old and I'm still on it a couple times a week
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Old Dec 27, 2002, 07:31 AM   #16
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Quote:
Originally posted by shuki
MOHAA just keeps pulling me back in for more...... Nearly a year old and I'm still on it a couple times a week
I was the fastest sniper on the block (esp the Village map... ). Playing it with my 8500 with the "high-polygon bug" syndrome still didn't deter me coming back nite after nite to bag me some germans. Too bad by the time ATI fixed the HPB/OpenGL texturing bug in the 6043's i had moved on to something else.

Can't wait to see what Doom III brings to the single-player fps genre.
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Old Dec 27, 2002, 08:26 AM   #17
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i got quake 3 2003.. i meant ut 2003 for chirstmas..it's goo fo teching me to aim again
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Old Dec 27, 2002, 09:37 AM   #18
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I've yet to play the Nolf titles, but I think Half-Life was the most enthralling single player experience that I have had with a computer game.
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Old Dec 27, 2002, 03:06 PM   #19
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Quote:
Originally posted by blix
I've yet to play the Nolf titles, but I think Half-Life was the most enthralling single player experience that I have had with a computer game.

Than you owe it to yourself to play the NOLF series! They really are the best single-player experience since Half-life for me. (Picture half-life with better graphics & an english sense of humor. )
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Old Dec 27, 2002, 07:24 PM   #20
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Quote:
Originally posted by blix
I've yet to play the Nolf titles, but I think Half-Life was the most enthralling single player experience that I have had with a computer game.
I agree fully with you, Half-Life is the greatest game of all-time IMHO. What a developer needs to do is merge the story and modability of Half-Life with the sheer fun of a game like Duke Nukem and the graphics of Doom3
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Old Dec 28, 2002, 12:24 AM   #21
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cant wait till doom 3 comes out, but i dont know why you are getting bored of them? easy difficulty? try making it harder
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Old Dec 29, 2002, 04:07 PM   #22
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Quote:
Originally posted by shuki
MOHAA just keeps pulling me back in for more...... Nearly a year old and I'm still on it a couple times a week

and so say all (or most) of us

MOHAA rules
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Old Dec 29, 2002, 05:15 PM   #23
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Everyone keeps gettin back to Doom 3.. have you all forgot about Unreal 2?? It will be here soon and i think it will Rock!!!(atleast i hope so)...
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Old Dec 31, 2002, 03:17 AM   #24
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No one mentioned BF1942?

Definately the most fun online game since CS first came out. Its fun to just playing around with all the toys. There is a lot of variety in the game and on any given day you can play it totally different than the previous day.
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Old Dec 31, 2002, 03:45 AM Threadstarter Thread Starter   #25
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Geez, I didn't know this thread would attract so many responses. My remark about FPS's getting old was mainly targeted toward ones that recycle old ideas, eg UT2003. I have a blasted playing FPS such as BF1942 and Half-Life. I just expected more from UT2003, and other games that use impressive graphics as an excuse for bad or unoriginal gameplay. This is the point I was trying to get across. Also tried, and enjoyed: MOHAA, RTCW, BF1942, Ghost Recon, and a few other shooters. By the way, anybody played the Splinter Cell demo for the PC. I can't figure out how to take people hostage and use them as a human shield like in the Xbox. Am I just stupid, or are they really not going to integrate these features into the PC game?
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Old Dec 31, 2002, 05:22 AM   #26
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rolleyes I wonder how many are like me?

I'm a CONsole-to-PC convert. As such, my taste in games differs from that of the average PC gamer. I DO NOT like FPS games, they all seem about the same to me, pretty graphics, blast everything, solve a puzzle, find the exit. I just can't get into it. It just seems like it's always the same game with different graphics to me.

Strategy games bore me to death, too slow and too much micro-management and not enough action for my taste.

RPG's....well, there are a few I like, Wizardry 8, Final Fantasy.......but all those top-down, 3/4 perspective games like Balder's Gate don't impress me. I got burnt-out with that top-down, 3/4 perspective view in the C64 days.

I like FUN games, you know, like Crimson Skies. I don't have to be a freaking pilot to play it, it's just high-flying FUN. Why can't they make the Ace Combat games for the PC?

Racing games, not those simulation mongoloids either, the nice arcadey FUN ones. Like Rollcage1+2, Need For Speed, Test Drive, Big Scale Racing. That kind of stuff.

Shoot-em-ups, the kind where you are one ship against the world. Star Wars: Rogue Squadron, Battle for Naboo, Starfighter....THOSE are FUN. MAME is my source for those kinds of blast-a-thon games at this point.

I like games that utilise a CONTROLLER, not the keyboard & mouse. Nothing irritates me more than a so-called "action" game that expects you to use the KB & M. I know that ALOT of people prefer that control method, and that's fine, I'm not raggin' on you , it just doesn't work for me.

Online-gaming just isn't interesting to me, too many cheaters or people that play like damn fools for me to bother with.

By now most of you are saying "just get a CONsole and go away" right? Well, I'm spoiled on high-res graphics and TV resolution just doesn't do it for me anymore. I'm between a rock-and-a-hard-place right now. All the FUN games come out on CONsoles and the PC only gets a teeny, tiny fraction of those FUN games. What's a mother to do? Lately, I've been building/upgrading PC's more than playing on them because of my odd taste in games and a LACK of very many FUN games available for PC's.

I feel that Microsoft has stabbed us in the back with the X-box, alienating all the FUN-lovin' PC gamers that made them their BILLIONS.

Yep, it's a sore spot for me.

Maybe I just need to go outside sometime and find a woman to play with, THAT is FUN!
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Old Dec 31, 2002, 06:10 AM   #27
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I'm mostly a 3rd Person player myself.

I absolutely loved, Deep Space Nine: The Fallen. The ability to play as Capt. Sisko, Lt. Commander Worf, and Major Kira was a fantastic feature IMHO.

Then, to see how their individual missions intertwined and related to the overall plot of the game just added more depth to an already great game for me.

Lately, I've been very involved with Deadly Dozen: Pacific Theater. This game can be played equally as well as a SP or MP game and can be played both in 1st or 3rd person. Even switching within the game. Additionally, the ability to control up to four squad members and equip them howsoever you like adds a lot of personality to the game. It's still a budget title but many diehard MoH:AA fans are finding it to be an adequate challenge to their otherwise favorite WWII games.

Very recently, I've downloaded the PC Demo for BLOODRAYNE. This game/demo absolutely ROCKS!!! I've not tried to set up my game controller yet, but I've become so use to the K/M function I simply rarely ever setup the controller anymore. I LOVE the controller for things like Descent 3.

Then, I'm still working through the gorgeous MORROWIND. (Maybe just to enjoy the stunning graphics that are created.) The VASTNESS of this game world is breathtaking to me.

And, of course, I've played Max Payne, Deus Ex, Rune, and others. All of them were greatly enjoyed and added yet another dimension of appreciation to what these computers are able to do.

Hmmmmm..... Can it be possible that.....

All Play and No Work Can Be a Wonderful Thing?


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Old Jan 2, 2003, 10:02 AM   #28
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Quote:
Originally posted by ToshiroOC
Hmmm.. anyone know of any good open source games? I'd be pretty interested in seeing whats already out there
Well, quite frankly, the Open Source community has very few games, and most of them are a bit... well, crappy.

There's a few reasons for this, but they mainly boil down to the fact that it's hard to create a unified, whole product when you don't have a single entity that pays the bills, and the preponderence of "Big Idea" people in the GPL arena (compared to the anal-retentive "details people" that are needed in any software arena).

I think Vega Strike is the only open-source game (that I know of) that is any good while not being a ripoff of an existing commercila product.
http://vegastrike.sourceforge.net , if I recall correctly.

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Just out of curiosity, has anyone ever quanitifed the major aspects of a great game? Just off the top of my head, I'm thinking Graphics, Gameplay, Plot, and Replayability... Can anyone else think of what would be needed in a good game?
I've done a whole crapload (to use scientific language) of reading and reflection on that exact subject very recently, and come up with an opinion. Which is to say, i condensed the valuable opinions of smarter people.

But, to post that here would be ridiculously off-topic, totally subjective (and hence open to flaming and/or semantic debate), and, worst of all: lengthy. Which means that no meaningful discussion of it would be possible.

If you wanna discuss it over a nice cup of IRC (or AIM or ICQ or MSN or even *shudder* Yahoo!), gimme a holler. Otherwise, I (and, I hope, everyone else) will save my convoluted, self-indulgent ideas for another day.

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Old Jan 2, 2003, 12:06 PM   #29
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Quote:
Originally posted by d0nquix0te
I just *cough, cough* purchased UT2003 and was sorely disappointed by what I got. Virtually no improvements, all the game is eye candy. I remember the days when game developers implemented new, unconventional and FUN ideas. I think its time that they stopped recycling old ideas with pretty graphics and came up with something innovative. Maybe I'm just disappointed I spent so much time downloading, *cough* I mean working to buy Unreal 2003.
Obviously you missed out on a few things

1. Double jump
2. Dodge jump
3. Wall dodge
4. Wall dodge jump

How many other games have a dodge move? Not many. Take Serious Sam for example - great f'ing big wide open spaces and I can't dodge

The only other FPS I've played recently that had innovitive player moved was JK2 with it's wall running and force manouvers with different light-sabre stances.

Lets not forget the new gametype such as Bombing run and they seriously improved Domation into Double Domination.

Have you ever played a team game with the Link gun? You do know that you can massively power up a member of your teams link gun by shooting him? Hmmmm? Works really really well.

Let's not also forget that UT2003's netcode has been sersiouly reworked to stop (or at least slow up for a long time) the "cheatbot" lamers. Now, secure netcode from day 1 is pretty innovative as most dev teams add it later!

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Maybe you can't see the forest for the trees
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Old Jan 2, 2003, 01:31 PM   #30
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To me the problem is too many good games and too little time to play... The games that have rocked my world the most lately are definitely Arcanum of Steamworks and Magick Obscura (beats morrowind hands down) and NOLF2.
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