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| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
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#61 |
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DriverHeaven Lover
Join Date: Sep 2005
Location: London
Posts: 138
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How do you change it to an ealier direct x?
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#62 | |
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Grünschnabel
Join Date: Aug 2003
Location: Good Old Germany
Posts: 285
Rep Power: 0 ![]() |
Quote:
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I know, my english is terrible. |
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#63 | |
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Hellhound Pilot
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#64 |
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Delete Me
Join Date: Mar 2004
Posts: 14,648
Rep Power: 0 ![]() ![]() ![]() ![]() ![]() ![]() |
wow....that stuff tanked hard
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#65 |
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DriverHeaven Lover
Join Date: Sep 2005
Location: BC, Canada
Posts: 159
Rep Power: 0 ![]() |
It totaly blows how shiny everything is now. CSS looks icky in a lot of places. Anyone know if Valve is working on a fix to make it normal again? What the hell were they trying to do when they introduced this bug anyway?
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Overclocking: if it's not on fire, it can go higher! MoBo: ASUS M2N-E CPU: AMD Athlon 64 X2 6000+ RAM: 4GB OCZ Platinum XTC REV.2 PC2-6400 CL4-4-4-15 Video: EVGA E-GEFORCE 8800 GTS 320MB Sound: Creative Sound Blaster X-FI Xtreme Gamer 24BIT Power Supply: OCZ GameXStream 600W silentbob17 on xFire Hit-Or-Miss <--- Check this out |
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#66 |
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Grünschnabel
Join Date: Aug 2003
Location: Good Old Germany
Posts: 285
Rep Power: 0 ![]() |
Overly bright cubemaps
Cubemaps (reflections) are currently rendering much brighter than they should. A fix for this issue requires a Source engine update separate from the SDK Beta release, and will be arriving via Steam in the near future http://developer.valvesoftware.com/w...eta_Changelist As we can see, VALVe isn't blind...
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I know, my english is terrible. |
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#67 | |
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HardwareHeaven Extreme Member
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#68 |
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Delete Me
Join Date: Mar 2004
Posts: 14,648
Rep Power: 0 ![]() ![]() ![]() ![]() ![]() ![]() |
color blind graphic artists never make it far
![]() what on go's green earth were they doing tinkering with cube maps though? It almsot looks like they are set to stretch isntead of tile, and are stuck in the "bloom" frame of the HDR sequence. Someone dropped a semi colon, or added a stop command on accident, or something? |
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#69 |
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unplugged
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Nothing surprises me anymore when it comes to Valve.. Leaving the the game like this for more than a day after they saw the problem in completely lame.
Valve sucks. Never buying another Valve game..
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#70 |
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Stingy and Stubborn
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I'm like, going blind from this thread
![]() It looks like they did screw up big time.. It looked perfectly fine when it first came out and I played it on my 9600 SE.. wish I still had screenshots though
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#71 |
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Hellhound Pilot
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hmmm well ive never had it look like any of those horrible shots.....
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#72 |
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Delete Me
Join Date: Mar 2004
Posts: 14,648
Rep Power: 0 ![]() ![]() ![]() ![]() ![]() ![]() |
you have all the latest updates?
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#73 |
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Grünschnabel
Join Date: Aug 2003
Location: Good Old Germany
Posts: 285
Rep Power: 0 ![]() |
Source Engine Update Available
January 9, 2006, 3:35 pm · Alfred Reynolds Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source engine Fixed problem users with ATI cards were experiencing with overly shiny cube maps. Restart your Steam.
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I know, my english is terrible. |
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HardwareHeaven Extreme Member
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god.... the game looks about right but it runs like SHIT. hitching? it lasts for about 1-3 seconds per hitch, and it happens all the freaking time. i mean, its like the hitching ever stops at all now.
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#75 | |
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unplugged
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