|
|||||||
| Gaming Discussion If you love games on the PC, consoles or handhelds then this is the place to chat. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Banned
Join Date: Jan 2006
Location: Europe
Posts: 365
Rep Power: 0 ![]() |
INTERVIEW
http://pcmac.gamehelper.com/articles/615.htm VIDEO\SCREENSHOTS 1)http://xboxyde.com/news_2505_en.html 2)http://screenshots.teamxbox.com/gallery/1396/Crysis/p1/
|
|
|
|
|
|
#2 |
|
DriverHeaven Newbie
Join Date: Feb 2006
Posts: 17
Rep Power: 0 ![]() |
oh im so looking forward to this, thx for info =D
|
|
|
|
|
|
#3 |
|
DriverHeaven Addict
Join Date: Nov 2005
Location: BF2142
Posts: 265
Rep Power: 0 ![]() |
Looks beautiful and that thing about no restrictions or invisible walls to stop us, does that mean we can jump in the water and head away from the island and keep going that the island will get farther away and will we be eaten by sharks or whales or pirahna, and or drown. Will we reach other islands or a mainland if we decided to swim for hours or days in one direction. I know most people wouldn't do this, but I find it interesting. I like to explore so I would probably be the one to find out.
|
|
|
|
|
|
#4 |
|
Burning the frozen...
Join Date: Sep 2002
Posts: 1,201
Rep Power: 0 ![]() |
It'll most likely shark you like FarCry.
|
|
|
|
|
|
#5 | |
|
HH Old Fuddy Duddy
|
Quote:
It's probably a small world afterall. If you swim far enough in one direction, you'll come up on the opposite side of the island that you left.
|
|
|
|
|
|
|
#6 |
|
MedicalEntropy
Join Date: Jul 2004
Location: New Jersey
Posts: 294
Rep Power: 0 ![]() |
I really wouldn't care if they kept the same graphics. Farcry graphics are still amazing even now.
What I want them to do is more physics interactivity.
__________________
[COLOR=darkorange][COLOR=SeaGreen]Opteron 170 @ 2500 MHZ (In Need of Better HSF)[/COLOR] [/COLOR] [COLOR=darkorange][COLOR=Yellow]DFI LanParty UT SLI-DR Expert[/COLOR] [/COLOR] [COLOR=red]HIS IceQ3 X1900XT @ 680/785 [COLOR=YellowGreen]Corsair XMS Pro DDR 400 1GB[/COLOR][/COLOR] [COLOR=royalblue]CoolerMaster WaveMaster Case[/COLOR]
|
|
|
|
|
|
#7 |
|
DriverHeaven Senior Member
Join Date: Oct 2003
Posts: 670
Rep Power: 0 ![]() |
Or a little more effort when designing monsters...
Something other than mister low poly sharkman, monkeyman or pigman will surely do.....please
|
|
|
|
|
|
|
|
|
Banned
Join Date: Jan 2006
Location: Europe
Posts: 365
Rep Power: 0 ![]() |
Quote:
World of Warcraft had far worse low poly animations for a newer gamer but a lot of people loved it (not me) |
|
|
|
|
|
|
#9 |
|
DriverHeaven Extreme Member
Join Date: Jul 2004
Posts: 9,472
Rep Power: 0 ![]() ![]() |
Gametrailers.com has an amazing comparaison of the Xbox360 Farcry which should reflect a bit the future PC farcry...
|
|
|
|
|
|
#10 |
|
Xtreme
Join Date: Oct 2003
Location: Grande Prairie, AB, Can
Posts: 4,254
Rep Power: 101 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
All those screenshots were on the DirectX10 preview that came out about a couple of months ago.
|
|
|
|
|
|
#11 | |
|
DriverHeaven Senior Member
Join Date: Oct 2003
Posts: 670
Rep Power: 0 ![]() |
Quote:
![]() I think Farcry had crappy looking monsters, regardless of the poly count. Deal with it
|
|
|
|
|
|
|
|
|
|
Banned
Join Date: Jan 2006
Location: Europe
Posts: 365
Rep Power: 0 ![]() |
Quote:
as about crappy looking monsters or aliens i have seen worse Like the ones from Halo |
|
|
|
|
|
|
#13 | |
|
DriverHeaven Senior Member
Join Date: Oct 2003
Posts: 670
Rep Power: 0 ![]() |
Quote:
In one hand you have an engine designed to show off in every graphical department. In the other, an engine designed to cope with 100+ players in a single area, with an ability to load up new areas seamlessly (a lot of land to cover). In my opinion both are simply not comparable. About the halo monsters... at least they're aliens, they have an excuse Not silly mutated plastic animals, theres no excuse for that, bar a 'rush job'. Which was probably the case considering they were competing with Doom3 and HL2 at the time.I've been replaying Far cry a little bit recently and I still get pissed off with that bug that lets those plastic monkeys jump at you, land 2-3 meters away, but still hit you . If they fix that, this time round, I guess I'll be content to ignore the rest
|
|
|
|
|
![]() |
| Thread Tools | |
|
|