Source: CVG
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Looking more like a Pop Idol contestant than the person responsible for a multi-million dollar franchise of sanctioned murder simulations, Marcus Nilsson, the senior producer for Battlefield 2142, is not your typical high-ranking game developer. Despite seeming slightly uncomfortable at having to enthuse in front of a bunch of dour UK journalists, he talks a lot and at pace. He's also very apologetic and aware of the minor, though not insignificant, flaws that have coloured expectations of the Battlefield series as it enters its fourth iteration. Though it's slightly tricky to follow what he's talking about - he veers from Star Wars to server code in one breath - (thank the lord for recording devices), it's clear he isn't one to paper over cracks. "I'm sorry about the carpet," he says out of the blue, moving all eyes to witness the scuffed wooden floor. "We're moving office."