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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,197
Rep Power: 112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Enemy Territory: Quake Wars Preview @ 1UP
Source: 1UP
__________ Jaw with Enemy Territory: Quake Wars lead designer Paul Wedgwood, and Team Fortress place-names pop up. He says "ramp room," I say "basement" or "spiral" or "bridge" (landmarks tagged for lickety-split tactics chatter), and we smile, because--him in England, me in the States--we somehow grew up in the same spots. (Side note: Wedgwood hypothesizes that Splash Damage might not have developed Wolfenstein: Enemy Territory in 2003 had Valve shipped the not-to-be Team Fortress sequel it unveiled four years before.) Good game geometry is like that; it exits the other end of experience as lived-in geography. Similarly, if Wedgwood has his way, Enemy Territory: Quake Wars' acreage (12 maps total) will expand our spatial awareness this summer. |
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#2 |
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...just bummin 'round
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I WANT I WANT!!!!
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banana muncher
Join Date: Dec 2002
Location: London
Posts: 1,254
Rep Power: 64 ![]() ![]() ![]() ![]() ![]()
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