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Gaming News Keep up with the latest gaming gossip

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Old Mar 23, 2007, 01:42 PM   #1
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System Specs

Tooling Around: Seeing The Forest Because Of SpeedTree?

Source: Gamasutra
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For the first part in Gamasutra’s ‘Tooling Around’ feature, which profiles and interviews middleware and tools developers about their products, today’s interview is with Kevin Meredith, Director of Business Development at IDV Inc., developers of foliage generation SDK SpeedTreeRT.

The product first launched in late 2002, born from IDV’s frustration at being unable to find a tool to effectively create numerous real-time trees. SpeedTreeRT allows users to generate trees and plants from its library and control variables like branch length and branching angles, and also provides adjustable wind effects and a configurable level of detail transition. As well as the SpeedTreeCAD Windows-based modeling tool, the SDK also includes plug-ins for 3ds Max and Maya.
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