Source: GameInformer
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In the second part of our Valve Team Fortress 2 feature we look at where Team Fortress 2 is today, and what exactly it’s evolved into. While the game has kept some of the core of what Team Fortress and Team Fortress Classic was, it’s focused on the definition of classes in a big way. In doing so Team Fortress 2 has omitted a number of TF staples such as game types in certain maps, and a major weapon – the grenade. We welcome back Robin Walker, co-creator of the original Team Fortress and current designer and engineer at Valve, Charlie Brown, Engineer and Project Lead at Valve, and Doug Lombardi Marketing Director at Valve to answer basically everything and anything we could throw at them dealing with Team Fortress 2.