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Old May 30, 2007, 03:41 PM   #1
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Why writing in games matters: Part III—creating character with Susan O'Connor @ Ars

Source: Ars Technica
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The PS3 is $500 to $600. The 360 is $300 to $400. A good gaming PC can cost in the thousands. What we are we paying for? The more games I play these days, the more I see that many of the "next-gen" games are simply prettier versions of games we've already played. We're paying for more lines of resolution and audio that comes at us through more speakers. When we're able to put a human-looking character on the screen and make him or her look and act like an actual person, that presents a problem. What do we want that person to do? What do we want them to say?
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