Source: Shacknews
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Many real-time strategy gamers are beginning to see the minimap as an ancient relic, something fondly remembered but shunned in favor of zooming in close to the battlefield, or far, far out to inspect a player's entire army, spread out over a map like tiny pieces on a chessboard. Ironclad's upcoming Sins of a Solar Empire isn't content with showing players single regions of planets, or even single planets--this game is prepared to showcase entire solar systems, viewable simply by scrolling a mouse wheel back and forth. With other features such as varied units collaborating independently from player input and a bounty system designed to humble players who garner too much power, one might be concerned that Sins' goals are far too lofty to reach fruition without the rusty claws of micromanagement sinking deep into the game's fun factor, but Blair Fraser, the game's producer, and Brian Clair, director of publishing at Stardock, don't seem too concerned.