Preview: Shacknews
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BioShock begins with a non-interactive cutscene, a surprising choice for a game that purports to be about personal moral choice and contextual storytelling. Then again, perhaps it is not so strange. While from a gameplay perspective it might be largely concerned with tactical and moral leeway, thematically it is about a loss of control. It is about what happens when idealism, ingenuity, and creativity are set free from the shackles of financial and ethical obligation. It is about a society which has plunged over the cliff, but which is still in its death throes, desperately and hopelessly clinging on and trying to delay its inevitable demise.