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HardwareHeaven News Mod
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Source Engine Update Released
Source: Steam
__________________ Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Pure Servers -Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here. Source Engine -In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon -Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 -Fixed a server performance problem with queued packets -Increased the maximum rate to 1 megabyte -Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE -Cheat protected many cvars and commands -Removed cl_restrict_server_commands to prevent clients from being redirected -Fixed user names reported as "unconnected" when greater than 32k players had connected to the server -Fixed a client crash during authentication -Fixed a crash when mashing the ~ key on disconnect -Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client -Fixed the free roaming camera in SourceTV demos -Fixed cl_language archiving itself and not updating correctly when the language changed -Fixed a voice recording bug that could cause voice dropouts -Fixed a rare crash when spectating in Counter-Strike: Source |
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