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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
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Halo Wars Interview @ CVG
Source: CVG
___________ It's funny to look back and remember that Bungie's original concept for Halo was as a PC RTS, which is probably why the universe fits so snugly with Ensemble's vision for Halo Wars. Of all the genres jumping ship to console land, RTS was always one that would never be the same without the comfort of a mouse and keyboard. That's exactly why the Age of Empire boys are ignoring the genre conventions of the past, and building Halo Wars from the ground up for Xbox 360. What crazy ideas do they have to get this running on a joypad? We caught up with producer Chris Rippy and lead designer Graham Devine at E3 to find out more.
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