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Old Aug 6, 2007, 05:33 PM   #1
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Opinion: Why Casual Game Cloning Makes Sense

Source: Gamasutra
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In March this year, two High Court judges in the UK ruled that the ideas behind computer games could be copied – perfectly legally. For many people, this signalled the end of the industry, the premature death of the casual games market and ruin for developers and publishers across the land.

Even now, some of the most respected names in the casual games market see the issue of 'clones' as a serious impediment to the growth of the games market as a whole.

Personally however, I was delighted. After all, how many truly original games do we see in any average year? As in all areas of the media, there's a finite number of fundamental concepts and a smaller number of control mechanisms that are fun to play.
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