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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,197
Rep Power: 112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Project Gotham Racing 4: Hands-on Impressions @ Shacknews
Source: Shacknews
___________ I'm one of those skinny-armed guys that doesn't know anything about muscle cars. When it comes to racing video games, I've always preferred the unrealistic type--the F-Zeros, Mario Karts, and Wipeouts. Even still, I was a big fan of Project Gotham Racing 3. It gave me a hyper-real version of the racing world, and one that I could wrap my engine-ignorant mind around. The fourth title in the series adds motorcycles to the mix, and I had a chance to take one for a spin this afternoon. Plowing down a Venetian course on a Suzuki--which can be ridden from a third person view, or behind the glass in first person, as any other car in PGR--was a lot of fun. On your bike, you can pop wheelies with a pull of the analog stick. You can grab some major air on jumps, gently shifting you weight to ease into the landing. Perhaps most importantly, you can crash in spectacularly painful ways. Burnout this is not, but rest assured, ragdoll tech is in full effect here. |
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#2 |
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Fell off the tech wagon
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Cool! When you are racing other cars and they hit you do you think you will fly off?
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![]() Asus Laptop: 2.5 Intel Core 2 Duo, 4gigs DDR 2, Windows 7 64bit! Windows 7 > OSX! Last edited by Customgamer1; Sep 21, 2007 at 03:44 AM. |
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