Source: CVG
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The trailer of Lost The Game - revealed for the first time at ComicCon in July - had potential, even if it was a little creaky around the edges. With a look not that far removed from Far Cry, and a structure which seemed to borrow from Tomb Raider, it was a virtual recreation of TV's best/most frustrating show from a developer who rarely put a foot wrong. In short, seeing Lost on the Xbox 360 was palm-sweatingly exciting, even if - in traditional show fashion - we were left with more questions than answers. Until now. This month, we smash open Ubisoft's game-of-the-series, cornering the three key men at the heart of development - producer Gadi Pollack, veteran of Assassin's Creed; creative director Nicolas Eypert, who headed up Far Cry Instincts; and writer Kevin Shortt...