Source: Shacknews
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Though I've played EA Montreal's third-person collaborative shooter Army of Two before, I hadn't played it with anyone except EA reps demoing the title. At an EA event last week, I took on the first hour or so of the game with Shacknews' own wingman extreme, Chris Remo. After putting some time in with the game's single-player, cooperative and multiplayer portions, I was still impressed with the game overall. But I found that other than the incredibly innovative cooperative mechanics, the game falls back on nearly every standard video game trapping in the gameplay proper, eschewing realism in favor of accessibility. It's an odd juxtaposition of creative core design boxed in a very, very traditional video game world, but overall, it works.