We're being shown new ATV sim Pure by developer Black Rock's Jason Avent. "It's almost like a platform game," he says as he nudges the right analogue stick forward to preload his vehicle's suspension, then yanks it back to jump off the crest of a muddy hill, crash-landing on a cliff track that isn't part of the main course. "You've got to think vertically".
Jason's used to thinking vertically, of course. Formerly a producer with Climax Studios, he worked on the ATV Fury and Moto GP games. Now he's putting that experience to good use, working on a less gravity-restricted take on ATV racing. Pure uses the same physics as other bouncy four-wheelers - the key to keeping your speed up is riding the bumps and hitting the downslopes when you jump - but for size, scale and scares, the jumps match anything of the drops in the SSX series.
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Preview: CVG