We've seen city sims, flight sims, and military sims, but fantasy sims? Majesty: The Fantasy Kingdom Sim set itself apart in 2000 for its unique blend of real-time strategy, simulation, and fantasy role-playing elements, and gathered a small cult following in the process. Now, publisher Paradox and developer 1C: Ino-Co are back with Majesty 2, a sequel that will see you raising heroes from the populace and sending them forth to slay nefarious enemies wreaking havoc across the kingdom. But how do you motivate a hero? We sat down with producer and CEO Alexey Kozyrev and asked. Here's what he had to say.
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Source: GameSpot