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HardwareHeaven News Mod
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Far Cry 2 Designer Redding: 'Let's Fail As Big As We Can'
Talking to Gamasutra about the narrative design and structure of Ubisoft's forthcoming Far Cry 2, designer Patrick Redding has said that the team's goal has been to 'fail as big as we can,' saying that the game is trying to be "the first... to do the kind of dynamic story architecture applied to a first person shooter in an open world setting."
____________ Source: Gamasutra |
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